Posts tagged geekdom

Fall 2010 New Show Roundup

0

Having watched a number of the new shows that debut this fall, here are some thoughts:

My Generation: I was interested in this show in no small part due to the fact that the main characters, nine students from the class of 2000 at an Austin high school, are nearly my age-peers.  I graduated in the class of 2001 (we did not play Space Odyssey, I’m sad to say), and am far away from where I thought I would be at that time.

This show takes the mocumentary style and applies it to a drama, where filmmakers followed nine students throughout their senior year, and is now checking in with them ten years later.  The characters are introduced with their High School clique labels, such as “The Nerd,” “The Brains,” “The Jock,” etc.  and then shown in their current lives, often very far away from where they’d expected to be.  Circumstances in the characters’ lives bring many of them back to Austin, re-connecting with those who had never left or already returned.

The pilot clearly set the stakes, established the characters and their current trajectories vs. their self-professed worlds that they had imagined for themselves in 2000.  It’s not fantastic, but it’s compelling so far and I’m likely to keep watching for a little while, if for no reason than the degree to which it makes me think about what has been happening in my own life vs. what I expected when I was a senior in HS.

The Event — This is the new The New LOST.  The Event uses mosaic-style storytelling, jumping between characters and time frames in a fairly jarring manner, though over the episode, the rhythm became less distracting for me.  The focus on Sean Walker (Jason Ritter) in the first episode brings the audience into the middle of The titular Event, balanced with POV sections from President Martinez (played by Blair Underwood — no relation) and others.

For me, much of my level of ongoing interest will depend on the truth of the Mt. Inostranka facility.  Who are these people, and how are they connected to The Event?  Once we know more about that, it’ll be easier to decide how much I care.  There are several options that are yawn-worthy, and some others that could prove quite compelling.

Undercovers — The new sexy spy offering from Alias-creator J.J. Abrams is cute and fun.  It’s not fantastic, but it does show a happily-married african-american couple as series leads, which is still noteworthy for network TV.   It’s Sexy People Doing Sexy Spy Things, but it’s pretty well-done, and the leads are both gorgeous and likeable.  I won’t stay home for this one, but I’ll probably catch up via Hulu every so often.

No Ordinary Family — The Pilot of this one hasn’t actually aired, but I got to watch a preview last month when they had it in limited availability.  No Ordinary Family is very nearly a Live Action The Incredibles, with an origin closer to the Fantastic Four, who were an obvious inspiration for the Pixar film.

Michael Chiklis is Jim Powell, police sketch artist and under-appreciated dad.  He feels fairly powerless and disconnected from his family, including his Bigwig Scientist Wife, Stephanie Powell (Julie Benz).  Their children are Just-Trying-To-Fit-In Daphne (Kay Panabaker) and Undiagnosed Learning Disability Kid Brother JJ (Jimmy Bennett).

Jim convinces the family to take a vacation, which leads to their plane crashing into the Amazon — their trip is ruined, but shortly after their return, the members of the family begin manifesting super-powers.  Jim gains incredible strength and toughness, Stephanie gets super-speed, Daphne becomes telepathic and JJ gets a massive intelligence boost.

The show’s formula seems like it will include Jim using his powers and police connections to fight crime while the rest of the family goes about their lives trying to deal with their powers — there are also hints of a larger super-world which will likely play a role as the show goes forward.

Of the new shows this season, I’m probably most excited about No Ordinary Family — it’s fun, doesn’t take itself to seriously, and seems to be respectful of its genre roots.

Hawaii Five-O — The joys of remakes.  I didn’t really watch much of the original, as it was mostly before my time.  However, the new show keeps what some say is the best part of the original show — the opening theme.

Alex O’Laughlin plays Steve McGarrett, who is brought out of the Middle East and offered a position heading a new state police unit in Hawaii, with no red tape and vast resources, tasked with bringing down TV-worthy criminals across the state.

He crosses paths with Danny “Danno” Williams, a divorced father who moved to Hawaii to be near his daughter (who primarily lives with her mother and step-dad), and also recruits Chin Ho (Daniel Dae Kim), a disgraced cop who worked with McGarrett’s father.  Rounding out the cast is Grace Park, playing Chin Ho’s cousin Kona “Kono” Kalakaua, a hotshot rookie policewoman.  McGarrett recruits her right out of the academy, as she’d have trouble getting respect in the normal force due to her familial connection to the disgraced Chin Ho.

The exotic locale, nostalgia, and charming cast are likely to be the show’s best assets, at least to begin with.  I admit that if the show finds a way to highlight Grace “Boomer” Park’s gorgeousness on a regular basis, that will help by willingness to watch.

Scott Pilgrim vs. the Narrow Demographic

2

This is going to get deep into Spoilers, friends.  See the movie, then read this post.  If you’ve generally agreed with my reviews, than just go see Scott Pilgrim vs. the World and come back to read this post after.

The film adaptation of Bryan O’Malley’s geek-tastic Scott Pilgrim comic series hit the big screens last week…to unimpressive monetary results, bringing in just over $10 million, 5th place behind 1) The Expendables 2) Eat, Pray, Love 3) The Other Guys and 4) Inception.

Its rating is in the high 80%s, higher than all of the movies which beat it monetarily (except Inception).  It has tons of geek appeal.  So why did it “bomb”?

Here’s the thing — it’s very particular geek appeal.

Scott Pilgrim vs. the World is for people who (preferably) share several or more of the following traits:

  1. Played a lot of video games as a kid
  2. But they have to be games of the NES to SNES era with MIDI music
  3. And should include a lot of 2-d fighting games like Street Fighter and Mortal Kombat, as well as Legend of Zelda.
  4. Have been in a band.
  5. Follow their town/city’s underground music scene.
  6. Enjoy hyper-kinetic narratives.
  7. Understand what a Bob-Omb is.
  8. Know what a 1UP does.
  9. Watched Seinfeld.
  10. Have had several painful breakups and carry around romantic baggage.
  11. Enjoy expressionistic and highly stylized storytelling.

Moreso than possibly any movie in recent memory, the very celluloid upon which the Scott Pilgrim movie is filmed is comprised of Geekdom.  Geekiness was like oxygen.  The film is densely coded with visual and auditory references to geek culture, from comics to video games, but also to sitcoms and with commentary on the romantic comedy genre.  It starts with a chiptune version of the Universal theme as the screen shows a slowly turning old-school video game graphics rendering of the Universal globe.  The opening credit sequence is rife with visual allusions to video games and comics.

If these references go over your head, Scott Pilgrim may not be for you.  It’s easy to position as a representative narrative for Generation Y (or Generation X, depending on who you ask), which also leads into another point that some have raised. Why, though, do some reviewers find it necessary to rag on the target demographic of a film that they (the reviewer) ostensibly didn’t understand or enjoy?

See, for example, this NPR story, which links to a number of the negative review (more of the film’s target audience than the film itself): http://www.npr.org/templates/story/story.php?storyId=129150813

Did you read that story?  Ok.

So what we have here is a movie that is really most effective for a narrow demographic, and somehow that makes it a bad movie.  Do reviewers pan a romantic comedy when it doesn’t try to appeal to people outside the ‘chick flick’ audience?  Or rag on an action movie when it fails to transcend its genre and compete for an Best Picture Oscar?

What about Scott Pilgrim is it that attracted such rancor in reviews?  Is it the same thing that lead to the film’s mediocre box office performance?  i09.com’s Cyriaque Lamar gives several reasons in this article: http://io9.com/5613417/scott-pilgrim-vs-the-lamentable-weekend-gross-++-what-happened

But I don’t know if I think those reasons quite add up.

Some may call Scott Pilgrim’s “failure” a referendum on geek culture, heralding the end of the Age of the Geek.  I’m more inclined to point at the fact that the film uses a great deal of medium and genre emulation in its cinematography, as the film at turns replicates comic books, video games, the fighter genre of games, sitcoms and the indie drama/comedy. Scott Pilgrim vs. the World leaps nimbly between those styles and referents, and for a viewer conversant with the Recommended Reading/Viewing/Playing, it works.  I’ve never laughed so continually or so un-selfconsciously at a film in quite a long time.

This wasn’t a film where geek culture was being re-packaged for the majority, like the X-Men films or Iron Man or Spider-Man films.  In these cases, a character and/or story well-known in the geek community is re-told and re-purposed for a general audience, adapting it to be more understandable, with a smoothed-out backstory less laden with decades of continuity.  While Scott Pilgrim was adapted and streamlined for the screen, it was still (for me) very much a geeky movie for geeks, and never apologized for it.

It’s also important to discuss the Hipster aspect of the film.  Pilgrim of the movie is less actively a geek than he is in the comics, and instead comes off as in no small part a slacker hipster kid — he has little life ambition, plays in a band, but isn’t any good at it, and only shows agency and energy when it comes to Ramona and then his fight scenes.  There are a number of places where Hipster culture and Geek culture overlap, which I find amusing since for me, at their hearts, Geekiness and Hipsterness are antithetical.

In my evaluation, Geekdom is at its core a culture of geniune enthusiasm.  You “geek out” about something when your enthusiasm shows to a degree which may be seen as excessive to some.

By contrast, Hipsterness for me is about irony — it’s about taking an attitude/position towards something.  Hipsters associate with cultural materials or behaviors, but they do so to comment on them in a kind of Bertold Brecht way — Hipsters drink PBR because of its blue-collar associations, made ironic by the fact that most Hipsters come from decidely white-collar backgrounds — Hipsters listen to music and then take a ‘been there done that’ attitude to it.

Not being engaged in Hipster culture, my ideas about it are nowhere as developed as my thoughts on geek culture — but it’s worth the time to talk a bit about Hipsters for Scott Pilgrim, due to the associations on the part of both the film and the source comic (which delves deeply into the Toronto scenester world).

Scott Pilgrim vs. the World combines Romantic Comedy, Battle of the Bands, Fighting Game and Coming-of-Age tropes and tale-types, positing a world where young men and women have troubled romantic and personal histories as they fumble around trying to learn how to be themselves, but despite that complication, the world can be made simple by the application of the video game logic — Scott Pilgrim can bring his video game experience to bear and literalize the metaphor of “dealing with baggage from your S.O.’s exes” by fighting them in sequence.  Scott Pilgrim literalizes several more metaphors of romance/baggage, from the ex who can still “Get into your head” (the chip) to being your own worst enemy (Nega-Scott!).

Some have discussed Scott Pilgrim vs. the World as a musical, but instead of singing, the characters fight — they still have soundtracks that convey the emotions of the scene, but express themselves and resolve conflicts via juggles and 64-hit combos and leveling up rather than in singing.

Scott Pilgrim vs. the World will likely even out or turn a profit, given the chance that it will develop a strong record of DVD sales and home-release viewing.

If you read this blog, Scott Pilgrim vs. the World is probably for you.  I enjoyed the hell out of it, and plan to see it at least once more in theatres, delving deeper into the thickly-laid references.

No Ordinary Family Trailer

0

This looks like a pleasant kind of cheesy. Let’s hope it brings the awesome.

Strong shades of The Incredibles, but crossed with Heroes (hopefully ala Season One) or a comedic Rising Stars.

Viva La Wavolucion

1

I’ve found my way onto Google Wave and am very excited about its potential as a communication/collaboration tool, especially for geeky things.  And by this I’m mostly talking about Role-Playing Games.

Not much of this blog’s content ends up being about RPGs, despite the fact that my M.A. thesis was on tabletop RPGs and I’ve been playing/following RPGs since I was in fourth grade.

Like any new communication technology, one of the first things that people have done with Google Wave, aside from making porn (I can only guess, based upon the general adage) is to see if you can use to it game.  Because when your early adopter set is pretty much geeks, one of the things they’re likely to do when exploring a new technology is get it to roll dice so we can play exciting games of make-believe with our friends.  It’s what we do.

There have been a number of different exploratory attempts along these lines, and I’ll try to create a short round-up here before moving into actual discussion/analysis:

Futurismic

Ars Technica

Game Playwright

The emerging thought is that while Google Wave is in its infancy, its official utility/intended utility is very much up in the air.  The Futurismic post’s title is a paraphrase of Neuromancer, stating “the geek finds its own uses for things.” Much like how Wired commented on how Twitter’s ‘real use’ was decided by its users, Google Wave is being investigated for its various potentials, and Geek communities are pursuing explorations and trails of the technology as a strong next step/sideways development for roleplaying games as collaborative storytelling.

The idea put forward by the Game Playwrights is one of the most interesting, and the one I’ll ruminate upon further.  Using a Google Wave as a persistent artifact of play changes the textual status that of RPGs.  A tabletop RPG doesn’t leave an artifact of play, nor does a LARP.  Each of those could be recorded, by video or audio, but would not represent a polished or total account of the story, instead showing a very fractured account.  But if Google Wave games (or Waveltop, as some are calling them) move towards the ‘script of play’ model that Will Hindmarch of Game Playwrights is suggesting, we may see a move towards RPGs leaving behind readable texts, and this is for me, a very interesting move.

There is certainly already discussion of games past in the RPG community.  From ‘let me tell you about my character’ to game stories like The Gazebo or group-specific stories about how one player is deep in character, using a special voice and cadence, embodying his motions, and saying with a sweeping motion, “Allow me to introduce my cousin”, gesturing to the player of the ‘cousin’ who is in fact…asleep on the couch.  But even the actual play reports lauded in the Forge community among others are less direct than the ‘Wave as script of play’ idea.

If Wave players are using this script of play as their primary narrative reference but are also constructing it in a way that reads like a story/script, this, for me, would make it infinitely easier for players to read about and engage with one another’s stories in a way more consistent with films, television, novels, etc.

Different versions of one module could be combined and sold alongside a module (Buy Keep on the Borderlands, complete with game scripts by the Penny Arcade/PvP teams as well as three other star teams), and moreover, there would be room for groups to emerge as stars/paragons of RPG writing/play moreso than already exists (the stars such as they are tend to be specific game designers, known as designers more than being known as players)  We may even see a re-figuration of the RPG novel.  Could it be that once developed, people would pay to read the polished game texts of well-reputed RPG groups published as e-books/pdfs?  It’s a very different way of monetizing the efforts of role-players, like but rather unlike the efforts of the gaming group who decided their superhero game was taking too much time away from writing and decided to do the Wild Cards anthology novels.

And of course, this need not be monetized, nor is it inevitably going to become monetized.  However, in these early explorations, it’s not hard to see the varied ways that this technology could serve as a breakthrough tool for roleplayers to engage with one another.  It is of course notable that the role-playing done via Google Wave is a notable offshoot of tabletop play, since it will not convey any degree of embodied performance, instead relying on writing as performance,  At least until someone pushes the technology even further and weaves together audio play to cohesive uninterrupted narratives.  (There are a number of podcasts/records of play that take the raw audio of a RPG session and distribute it, but again as said before and restated, the main appeal of Google Wave is the ease with which it allows a seamless narrative text which is both a part of play and a readable artifact that results from play.

I’m hoping to take part in some of this exploration myself, and will comment on that as I can.

Whither The Whedon?

4

Here we see an open letter to Joss Whedon from The  TV Addict –

http://thetvaddict.com/2009/10/22/an-open-letter-to-joss-whedon/

Rumors from last year have already presented the possibility that Whedon could give up TV and return to an internet-based model as seen in Dr. Horrible’s Sing-Along Blog. Dollhouse has been assured a full 13-episode run for the season, but there is no word of picking up the back 9 (ordering more episodes to make a full 22-episode season), and there’s also a rumor from Brian Ausiello that Dollhouse will be benched during November sweeps.  All of this seems to point to Dollhouse not surviving past its second season.  Only time will tell, but the show’s renewal last season was a big surprise to many, and seemed to revolve around the fact that Whedon proved he could make the show for less money (see the post-apocalyptic “Epitaph One” for his example of lower-budget Dollhouse)

TV Addict does some quick math to speculate that a core audience of 2 million viewers buying straight-to-internet downloads at $.99 a pop yields a revenue of just under 2 million dollars per episode.  Add in merchandise sales, DVDs and possible syndication, it seems pretty reasonable.  There are also some other possibilities for budget-cutting, including shooting in video vs. digital (which then reduces the max quality of the material for DVD, a trade-off to be sure).   There’s also the fact that a pilot episode can cost several times as much as a regular series episode due to start-up costs.  Whedon and Mutant Enemy are a reliable entity, known for producing fan-favorite, intriguing material but recent lack of success with TV properties on network TV, which makes them an ideal case study for considering this change in model.

My girlfriend is more knowledgeable and interested in industry/funding/marketing than I am, but she’s in class in California right now — and I’m thinking out loud at least partially as a creator.  Plus, this is my blog.  However, she’s likely to come around and correct some of my numbers and/or add her opinion. :)

For Whedon, using a model adapted from/close to Felicia Day’s The Guild may prove as a starting point (and likely informed his approach with Dr. Horrible).  Find investors for start-up costs (Pilot + 8 episodes) and make it go.  Whedon’s fan community would reliably do vigorous viral marketing without having to be asked. Everyone in the geek-o-sphere (amusing name, TVAddict)

A show like this would probably live and die on the efficacy of its marketing campaign.  Dr. Horrible was free to watch for a short period of time, and then became digital download only — it later ended up on Hulu for free and then became available by DVD (with extras, natch).  If this new Whedon show were available online for free for X period of time (a week per episode?), and was also sold via iTunes/etc., would enough people pay to download it to sustain the show’s budgetary requirements?  DVD sales of Whedon/Mutant Enemy material is consistently strong, but without the advertising revenue as a primary source of funding, it’s intriguing to ponder if a high-ish-budget show could survive in this model.  Felicia Day’s The Guild is free to watch/download and pays for itself off of advertising and alliance with MSN (to by knowledge) — but it also appears to be a very cheap show to produce, with less than 10 minute episodes and little to no special effects.

If one production company can do it, doesn’t mean that any others could.  Auteur/Star Power goes a long way in the digital world, but it goes as far as those consistent 2-million-ish viewers, not necessarily further.   The Long Tail Theory probably applies here, where a figure/group famous within a subculture (geeks) can serve as a sufficient base for demand — without being The Next Big Thing like LOST or Heroes.

What Abut Going Cable?

An alternative would be shopping shows to cable networks — where the ratings demands are lower (and therefore, so are budgets, often times).  Cable networks have been making critically-acclaimed shows for a number of years, and in recent memory, challenging shows like The Sopranos, Six Feet Under, Rome, The Shield, Mad Men and Breaking Bad have all come from cable networks and enjoyed popularity, critical praise/awards or both.

Whedon’s shows Buffy and Angel survived on 2nd-tier broadcast networks (UPN and WB) rather than the Big Four.  The lessened ratings demands of these 2nd tier networks allowed the shows to survive.  Right now, the descendent of UPN/WB — the CW) occupies that median position, but is strongly branded towards teen girl dramas (Gossip Girl, 90210, One Tree Hill, or dramas that appeal strongly to the 18-25/49 female demographic (SF shows such as Smallville and Supernatural (which help court the beloved male 18-24 demographic).  It’s uncertain if a Whedon show would find a place in the current CW brand — certainly possible, given Whedon’s feminist-friendly approach (for certain brands of feminists, that is — debate continues on the ultimate standing of Whedon’s feminism), but not necessarily an instant match.

There’s a few issues with the ‘Go Cable’ approach.  Here are the big two for me:

1) If a show is on cable, it automatically cuts out a portion of the potential audience.  Some dozens-ish millions of viewers have/watch TV but not cable.  This reduces potential viewers (likely reducing ratings) but also can be seen as inherently elitist — if you’re making shows for cable and have a social agenda (like promoting feminism or critiquing the capitalist system, etc.), you’re already always speaking to a more affluent population (we’re speaking in generalities here — there are better-off households who never watch tv, and there may be less affluent households that still decide to have and watch cable).

2) Ad space on cable networks is going to be sold at different rate sets than ad space on network TV.  This goes back to the basic numbers of who has/watches cable vs. who has/watches network TV.  Depending on the type of cable (basic vs. premium and all permutations), this can change how your show’s budget is determined.   Whedon may be able to make quality TV on a lessened budget, but those limitations inform what kinds of shows can be made.

A modern-day+something cool show is likely to be far cheaper than a futuristic SF or historical/otherworld fantasy show (props, sets, costumes, etc.) — Whedon has frequently done the modern-day+ settings (Buffy, Angel, Dollhouse) but I know as a writer/creator, I would blanche at the limitations of that reality.  Brilliant shows like Defying Gravity may fail to succeed because of budgetary problems like the above.

Wrapping it Up

These questions aren’t quite relevant for Whedon, et al. until/unless Dollhouse meets its end, but they are questions that need to be asked in general about the industry.  We should be asking What purpose do these networks serve? Has technology developed to the point where other models are viable/recommended? What will it take to make those models viable, if they aren’t there yet?

I think I might like to write for TV one day, but by the time I make it there, the landscape may be violently different, just as the publishing industry is going through a major shakedown (price-wars at big-box stores, Borders teetering on the edge, increasing technology for e-readers and digital distribution, etc.)

“I Remember When SF Was All About Straight Men Doing Stuff.”

13

At least, that’s my paraphrase of this essay from “The Spearhead”

http://www.the-spearhead.com/2009/10/09/the-war-on-science-fiction-and-marvin-minsky/

Have you read that?  No?  Go back and check it out.  Take a walk or go sparring to work out your righteous fury, then come back to read.

Done?  Ok.

The essay in question is both 1) infuriating and 2) about genre fiction and society.  Which makes it a great topic for a blog post!  The essay is one of the writings from The Spearhead, a group blog designed to focus on men’s issues and men’s voices (as response to a perceived ‘cultural gap’ that has ignored men’s voices).  While I agree that part of the ‘let’s all be equal’ agenda must include an analysis of how cultural forces shape men’s perception of the world and define masculinity in a way that is exploitative of men and teaches exploitation of women — I don’t think the Spearhead writers and I agree on the nature of the problem with men’s status in society or how to address it.

The essay starts out with a bang:

“Science fiction is a very male form of fiction.  Considerably more men than women are interested in reading and watching science fiction.  This is no surprise.  Science fiction traditionally is about men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.  Many men working in the fields of science, engineering, and technology have cited science fiction (such as the original Star Trek) for inspiring them when they were boys to establish careers in these fields.”

This particular essay focuses on a limited definition of what ‘science fiction’ means, in a Golden Age Asimov kind of fashion, where characters were as flat as the paper they were printed on, little more than mouthpieces for expositing and resolving scientific issues.  Now don’t get me wrong — there’s some great idea work in Golden Age SF — it’s that era that helped develop SF as the Literature of Ideas.  But the genre has developed since then, it has become larger and (to me, more relevant and sophisticated.  We’ve gotten Alfred Bester and Thomas Disch, Ursula LeGuin and Octavia Butler, Samuel Delaney and Connie Willis.

To begin with, the essay relies upon versions of masculinity that are unsurprisingly as old and outmoded as the SF they rely on.  For “Pro-Male/Anti-Feminist Tech” — masculinity, like SF is about “men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.” The author references scientists who speak about being inspired by SF to move into their disciplines.  Of course I agree that  science fiction is instrumental in inspiring and encouraging scientific development.

On the other hand, it’s as if there have never been any female engineers or scientists who have never been inspired by science fiction.  And in other news, all men smoke cigars and drink scotch at work with expertly coiffed hair while wearing fedoras and the only power women have is influencing men through their sexuality while working as secretaries.  No wait, that’s Mad Men.

The author talks about the name change of SciFi as part of a feminizing trend, following the 1998 changeover when Bonnie Hammer assumed control of the channel and began courting female readers.   The 2000s era Battlestar Galactica is positioned as one of the culprits of a feminizing Sci-Fi channel, since the character of Starbuck was changed into a woman.  Strangely, it’s Starbuck the woman who is also Starbuck the cigar-smoking, hard drinking, sleeps with anything that moves.   That part is not mentioned in the essay — instead the author points to an essay by original Starbuck Dirk Benedict, bemoaning the “un-imagining” of Battlestar Galactica.

Pro-Male/Anti-Feminist Tech also talks about the shift in programming towards fantasy and away from science fiction, because “women are more interested in the supernatural and the paranormal than men are.”  Is this supposed to be a biological pre-disposition?  The author then complains about the increasing presence of gay characters on the channel (as a death knell post-name change) — and how that means that it well be less about men doing things.  Does the set of ‘men’ exclude homosexual men in this case?

The author then cites Marvin Minsky, an AI researcher at MIT.  Minsky gives his distinction between general fiction and science fiction as such: “General fiction is pretty much about ways that people get into problems and screw their lives up. Science fiction is about everything else.”  This is a notably reductive definition to be sure, specious at best.  Where does 1984 fit in there?  Winston Smith ‘gets into problems and screws his life up,’ among many others. This depiction of science fiction as the only fiction with ‘real importance’ is an insular isolationist stance that fails to acknowledge that powerful, historically-relevant literature can occur without spaceships or advanced physics.  I like my SF and think it’s had important effects, but it’s not the only game in town, for sure.

“The War on Science Fiction and Marvin Minsky” is representative of the perspective of someone within the world of SF fandom, a part that exists and continues to proceed despite the fact that the mainstream has moved away from them.  Analog Science Fiction and Fact is often noted as the home of this mode of SF, and the magazine continues as it has for decades, admirable for its continuity.  I think we need the scientifically rigorous aspect of speculative fiction, the part that refuses to use handwavium to solve its problems just to get to the point and instead interrogates the ways that the possible could become reality.  Hard SF may not be for me, but it’s an important part of the genre.

A lack of hard science doesn’t automatically make a science fiction story into melodrama.  And I certainly don’t think that either scientific rigor or the science fiction genre is or should be part-and-parcel with outdated gender norms, homophobia and misogyny.

Review: Stargate Universe “Air Part 1&2″

1

I watched the Stargate film back in 1994 when it came to theatres, and then when Stargate: SG-1 came around, I didn’t bother watching it.  I watched a season-and-a-half or so of Stargate:Atlantis, and was usually amused. But I have many friends who swear by various parts of the Stargate-verse, loving SG-1 and trashing on Atlantis, loving-but-criticizing-Atlantis and not caring about SG-1, etc.

So when I saw that there was a new, supposedly stand-alone Stargate series, I took notice.  The casting of Robert Carlyle in the lead went a long way towards getting my attention, as did the concept.

For those not already in the know, here’s the breakdown:  Stargate Universe is about a group of people who get trapped on an ancient spaceship made by a predecessor species only known as the Ancients.  The ship was designed to tour the universe, and from time to time opens up a dimensional portal (the Stargates, natch) to a habitable planet in the surrounding galaxy.  The Stargate remains open for a finite amount of time, and the ship is on auto-pilot, preventing the heroes from taking control of its route.  Using the gate to get back to Earth or to get from Earth to the ship (called the Destiny) is tremendously-plot-says-don’t-do-it difficult.  The tone seems to be substantially darker than previous Stargate series, prompting people to dub it Stargate Galactica or BattleStargate, likening it to the critically-acclaimed 2004-09 Battlestar Galactica.

The overall formula seems to be (Stargate + LOST) x (Sliders + Battlestar Galacatica) = Stargate Universe — which is certainly not a bad mixture of inspirations.

A more detailed and spoilery review follows:

(more…)

“It’s a Strange World”

4

“Let’s keep it that way.”

So ends the first issue of the comic series Planetary, script by Warren Ellis and art by John Cassaday, published by Wildstorm comics.  Planetary started in 1999, and I’ve been reading it since about 2001, just in to the second trade’s materials.  The 27th issue and series epilogue was released today, and now the series is officially complete.

For those who don’t know it, here’s the premise:  John Elijah Snow is recruited by the Planetary Organization, a rich and influential group that acts as Mystery Archaeologists, uncovering and documenting the secret history of the 20th century.  In the first six issues alone, they find 1) the sole survivor of a pulp-era superteam who just barely stopped a cross-dimensional Justice League analogue from conquering our planet 2) A Hong Kong ghost cop seeking vengeance 3) the Monster Island where the remains of Godzilla-style monsters are treated as sacred relics by a Japanese terrorist and his sychophants, 4) Radioactively mutated people and giant ants, and much more.

Part of why I love this series is the way it interfaces with genre.  The series takes the popular literature/culture of the 20th century and says ‘what if this were all true, but it was secret?’ A sense of wonder and deep fascination with the past permeates the book, and in this case, the past is our cultural heritage, and most specifically the cultural heritage of the superhero genre (since the series is published in the medium associated with supers, by a publisher known for superhero comics) — even though in the world of Planetary, superheroes don’t exist in the public eye (Well they kind of do, as Kevin says, but that depends on how much one considers it to be in synch with other Wildstorm continuity).  Snow and the other members of the Planetary Organization go around the world and discover the wonders that were and those that could have been.  Popular literary genres are positioned as thrusts and ripostes of cultural warfare to control the earth.

Each issue tends to focus on one of those genres, with a cover stylized to match.  Atomic SF here, Hong Kong action there, and then over to silver age superheroes and back to pulp mystery.

So if you haven’t read Planetary, you might give it a chance, especially if you like any of the following: 1) genre studies, 2) superheroes, 3) deeply intertextual literature.

I received no free copies of anything from this series, so don’t bother trying to fine me, ok FTC?

Review: Pandorum

3

This is going to be two reviews: The one without spoilers and the one with.

I first started seeing material for Pandorum late last year, where it looked like a film in the space horror tradition. The previews also suggested the possibility of a Big Action Movie element as well.

Pandorum is a German/American production directed by Christian Alvart and written by Travis Malloy. It stars Dennis Quaid and Ben Foster as crewmen on the Elysium, a long-term colony ship bound for Tanis, the only habitable planet identified by a humanity on the edge of annihilation — in the 24th century with a population of 24-ish billion people. Their memories return to them only in chunks after extended hyper-sleep, heightening the initial tension as they discover the power is comprimised and the proper rotation of crew is very very off.

The film maintains tension quite nicely, parceling out information in chunks. Though there is some “As You Know Bob,” it’s more like “As You Should Remember, Bob” with the two leads reminding one another about things drawing from their fuzzy memories. The title, Pandorum, comes from the term given to extended-space-travel sickness. Remember one of the theories about Reavers (from Firefly), how they were people who traveled too deep into the nothing and it consumed them? Kinda like that. There are creepy monster people doing creepy monster people stuff. There’s some fighting, but it stays as more of a horror/thriller than an action movie most of the time.

The film was very freaky, and notably original in several places. Yes, it seems apparent that Alvart and Malloy are familiar with films like the Alien Series, Event Horizon, and the like. Many critics whose reviews are collated at Rotten Tomatoes calls this being ‘derivative,’ but for me that just means Pandorum is a continuation of the discussion that is the Space SF-horror genre.

Go see this movie if you missed Event Horizon in the theatres and then discovered it years later to great enjoyment. Go see this if Alien took your breath away with Ridley sneaking through the corridors of the Nostromo hoping to never see that black-glossy carapace again. See it if the idea of a psycho-thriller-slash-horror-movie-with-some-action appeals to you. Chances are this is going to bomb in the box office and then sell well over several years in DVD/Blu-Ray, but if any of the above sounds appealing, do yourself a favor and see it in theatres.

And now the spoilers (as in stuff that’s farther than 15 minutes into the film and not given away by trailers).
(more…)

New TV Thoughts (and some returning shows)

2

Glee: I really like that the show is continuing to build an argument for its thesis, seen in the epitaph for Irene Adler in the Pilot. “Glee, by its very definition, is about opening yourself up to joy.” We’ve seen Glee/musical theatre/dancing help a variety of the primary and secondary characters express themselves, find unrecognized talent. In “Preggers,” we see Quinn’s pregnancy introduced, which will allow for the classic narrative technique of using two problems to resolve one another. Terri needs a baby (or thinks she needs one to keep Will), and Will doesn’t want to be a dad (and Quinn would probably rather not have to raise a child at this time). The questions now are when/if Will and Finn discover their respective partner’s lies.

Something to keep an eye on is that most of the antagonism in the show is being conducted by female characters — Terri’s lies, Rachel’s tantrums, Sue’s schemes, Quinn’s plots to reclaim her boyfriend. I hope that we don’t continue to see the women in the show as the ones causing the problems for the cast. However, we do have Sandy’s meddling, Ken acting as a obstacle standing between Will and Emma. Luckily, we also have Emma, who is probably the most unquestionably positive character in the show. The attraction between her and Will is antagonistic to Will and Terri’s marriage, but Terri is still marginally likeable at best, even if it is now easier to empathize with her.

The real winner of this episode, however, was Kurt and his story. After coming out to Mercedes last episode, Kurt comes out of the gates with the “Single ladies” dance in a unitard, rocking out in his fabulosity. He lands the kicker gig and then helps the football team break their losing streak. And why, how? Through the empowering force of dancing…to a music video from a female performer, talking about being a single lady. The best moment of the episode for me, and one of the best of the show so far — seeing the football team break out into the dance, and one of the opposing team’s players getting into it as well. The power of dance compels you!

Eastwick: Desperately Magical Housewives. A re-make/sequel to the Updike novel and/or the earlier TV series, this brings us three women of Eastwick who are stuck in their lives, wishing for a change. A powerful sexy dark man whisks into town to fulfill all their dreams — sex, control, power. The show didn’t really grab me despite some respectable performances. I’m clearly not the intended demographic, and it may appeal to hardcore fans of Housewives and/or Sex and the City, Lipstick Jungle, etc.

Accidentally on Purpose: This one is basically Knocked Up: The Series. Woman in her thirties has a one-night stand with boytoy. One-night stand becomes several week stand, and then she gets pregnant. Boy is homeless and Woman invites him to stay with her while he gets on his feet. Clearly, they will fall in love over a course of stumbling back and forth romantic comedy follies. The performances over the series will determine whether the show is worthwhile or just more execrable crap. How I Met Your Mother works as a romantic comedy series for two big reasons: The amazing work of the actors, and the ridiculousness of the stories involved. Time will tell if Accidentally on Purpose can achieve those reasons or find some of its own. This is also one of two ‘Cougar’ TV shows, along with “Cougar Town.” Cougars are bi now. I know because MTV told me so. :P

FastForward(preview): I’ve only seen the first 17 minutes of this, since the premiere is tonight on ABC. This adaptation of the Robert J. Sawyer novel has the whole world blacking out for two minutes and 17 seconds, with a vision of 6 months in the future. Our leads so far (from the preview) are two mae FBI agents, one agent’s wife (a doctor), one of the doctor’s colleagues, the doctor and agent’s daughter, and that family’s babysitter. We have John “Harold” Cho as one of the agents and Joseph Fiennes as the other. Sonya Walger (Penny from LOST) plays the female doctor.

ABC seems to be trying to make this the next LOST, but this show’s concept is actually far more contained, since there’s only so long you can go before hitting the six month mark and seeing how people’s futures have changed (or not). The larger question of “why” can provide the show with some longer-term legs, but as with any serial character-driven show, it comes down to the execution of the characters’ arcs.

Returning Shows:

Castle: This was one of my favorite new shows last year: Fillion is a fantastic comedic/dramatic lead, and the Castle/Beckett dynamic is dynamic and story-productive. I was happy to see the famous-writer poker game come back, and was appreciative of Beckett’s quick change to Russian Girlfriend Mode to get in to the underground game. Here we saw flashes of Beckett as taking a cue from What Would Nikki Heat Do? — It’ll be interesting to see if Nikki Heat as a character influences Kate Beckett as a character. I’m imagining that investigating Kate’s mother’s murder will be the arc-plot for the first season (if not longer), and we’ll continue to see Castle and Beckett become increasingly reliant on one another. Whether this leads to them connecting romantically remains to be seen, ala television convention.

Go to Top