Posts tagged fantasy

Glee as Fantasy

0

I posit that Glee is a fantasy television series, in that it can be fruitfully evaluated using a focus on its non-mimetic narrative style to both comment on the traditions of the musical genre (especially the Hollywood Musical) but also in discussing “Music as Magic” and the way that said magic can be transformative, liberating, and revelatory.

From the ubiquitous piano player — “He’s always just around” to the fact that in Glee, seemingly everyone can instantly learn arrangements and choreagraphy and the elaborate fantasy sequences which bleed in and out of the diegesis, we have what could be described by some as Slipstream, some as Urban Fantasy, and possibly even Magical Realism (though less so on that one, given what I see as a lack of a definitive tie to the fairly culturally-specific tradition of Magical Realism).

Why does this matter?

1) If Glee is a fantasy series, then the places/times when it diverts from realism can be seen not as a violation of believability inspiring a rolling of the eyes, but a demonstration of the times when life is not enough and extra-normal storytelling is required. This brings back my beloved Etienne Decroux quote:

“One must have something to say. Art is first of all a complaint. One who is happy with things as they are has no business being on the stage.” — Etienne Decroux

And to paraphrase my former professor John Schmor, Musicals are a complaint that life should be more marvelous — why don’t we just burst into song when mere speech can no longer contain our emotional intensity?

2) It allows Glee to be more easily analyzed in the context of other SF/F musicals such as Buffy the Vampire Slayer’s “Once More With Feeling,” Fringe’s “Brown Betty” and so on.

3) It allows the use of the scholarship regarding the metaphors of the Fantastic to be applied t the series. It also enables scholars to bring to bear Samuel R. Delany’s notion of SF/F as a literature that allows for the “literalization of the metaphor” — music is soul-healing, music is empowering, music enables people to express themselves in ways they had previously/traditionally not been able.

These are merely preliminary thoughts. Look for more in time, as I believe this approach is the one which allows me to most effectively analyze the series.

Review: Kraken by China Mieville

0

China Mieville has been one of my favorite authors for a number of years now. As the figurehead/poster boy for the New Weird, many writers have rallied around Mieville and followed in his footsteps or taken jabs at him. The New Weird was a big deal in the literary end of the SF/F community for several years, and is less popular now, but continues with bits here and there. I’m invested in the New Weird personally, given that I’m about to start shopping a New Weird novel to agents/publishers.

Mieville’s immediate previous novel (The City & The City) was less loudly New Weird and more urban fantasy/crime, but with Kraken, Mieville’s uncontainable imagination and penchant for the grotesque returns in full force.

Kraken starts with unsupecting Billy Harrow, an employee at the Darwin Centre in London who worked extensively with a deceased giant squid. Which means that when the squid (giant container and all) disappears without a trace, people come knocking on his door, including the Cult-crimes-response squad of the police as well as a pair of assassins. In keeping with the well-trod Urban Fantasy structure, Harrow gets pulled into the world of secret London, with all the knackers and movers and shakers behind the scenes.

Mieville’s secondary ideas are better than most any writer in the business, from the Chaos Nazis to Londonmancers (ala Jack Hawksmoor of The Authority) and police-esque ghost constructs summoned up by using tapes of old police procedurals. Mieville has a great facility with these details, great to small, that make the setting breathe and feel endlessly and messily lived-in.

Billy Harrow spends most of the novel on the run as warring factions, including an Animate Tattoo gang-boss, the eternally-neutral Londonmancers, and a Kraken-worshiping cult (which venerated Harrow’s specimen as a God, or at least, a Demi-God) forces move and converge to bring about/avert the apocalypse. Of course, anyone who wants an apocalypse works to make sure that it’s their apocalypse that comes about. No one wants to sideline in another group’s End Times.

The novel shifts easily between perspectives, bringing in other POV characters to convey the story and weave the weird tapestry that is Kraken‘s London. Mieville’s familiarity with/love of London and all its (weird) reality comes through clearly, helping contextualize the incredible craziness that he layers throughout the rest of the book.

Mieville’s language is very advanced, and sometimes challenging. It’s more accessible than in Perdido Street Station, but more obscure than in The City & The City. The baroque language is consistent, however, and usually well-contextualized. It’s just not a novel to hand to an average 15-year-old (an exceptional reader of a 15-year-old may be just fine, however) and it’s not the book to go to for a casual read. The book demands your attention, but if you give it, the book rewards you with unparalleled imagination, strong pacing, and chilling creepiness. (Goss and Subby are, for my buck, one of the creepiest henchmen duos ever).

Disclaimer: this review was written based on my experience reading an ARC, so keep that in mind in case the final version displays any differences.

Review: How to Train Your Dragon

1

Dreamworks’ latest offering is one of their best.

How to Train Your Dragon focuses on the story of a Viking named Hiccup, who is scrawny, clumsy, and not at all possessimg the traditional Viking virtues of strength, battle-lust and a horn-laden hat (we can see here that this movie’s traditional viking is one of the Looney Toons tradition).

Hiccup is instead, an engineer, and a smith’s apprentice. He yearns to impress the lovely Astrid, a fierce young lady Viking. His clumsiness and odd sensibilities instead make him both a laughing stock and somewhat of a menace to his village.

This is a problem because his village is already plagued by dragons. In this world, there are dozens of varieties of dragons, from fat and ponderous pests to the fierce Nightmare and the seldom-seen and never-killed Night Fury.

Hiccup disobeys orders and runs out in the middle of a raid, deploying his latest invention, a net-throwing device. He manages to hit and bring down a Night Fury, but no one believes him.

Hiccup later finds the Fury, but cannot bring himself to kill the dragon, discovering that it is as terrified of him as he is of it.

Instead, the two begin a friendship. The night fury’s tail was maimed in the raid, so it is incapable of escaping the mountain lake glade where it crashed. Hiccup designs a prostetic wing-fan for the dragon, whom he names Toothless.

Hiccup is enroled in dragon training by his father (the Viking chief Stoic the Stout, voiced by Gerard “Sparta!!!” Butler. Hiccup uses the knowledge gained about dragons from Toothless to excell to the amazement of all.

Later on, Hiccup must choose between his dream of being a might warrior and his friendship with Toothless. The film ends in a great action sequence and finishes up with a good lesson and a cute conclusion.

Aside from positing dragons as not the bad guys, there isn’t a great deal of originality in the film, but it doesn’t matter. The characters are likable and relatable, the dragon species neatly distinguished, and the story confidently told. It’s accessible for kids but compelling enough for an adult audience. It’s as delightful as Kung-Fu Panda, if not a gut-bustingly funny for lack of Jack Black.

An early favorite for one of the best films of the year and a likely best Animated Feature contender, How to Train Your Dragon is great for all ages and very much worth seeing in theatres. The 3D is used somewhat sparingly, mostly for dragon action, and decently done, though I’d say not essential for enjoying the film.

Viva La Wavolucion

1

I’ve found my way onto Google Wave and am very excited about its potential as a communication/collaboration tool, especially for geeky things.  And by this I’m mostly talking about Role-Playing Games.

Not much of this blog’s content ends up being about RPGs, despite the fact that my M.A. thesis was on tabletop RPGs and I’ve been playing/following RPGs since I was in fourth grade.

Like any new communication technology, one of the first things that people have done with Google Wave, aside from making porn (I can only guess, based upon the general adage) is to see if you can use to it game.  Because when your early adopter set is pretty much geeks, one of the things they’re likely to do when exploring a new technology is get it to roll dice so we can play exciting games of make-believe with our friends.  It’s what we do.

There have been a number of different exploratory attempts along these lines, and I’ll try to create a short round-up here before moving into actual discussion/analysis:

Futurismic

Ars Technica

Game Playwright

The emerging thought is that while Google Wave is in its infancy, its official utility/intended utility is very much up in the air.  The Futurismic post’s title is a paraphrase of Neuromancer, stating “the geek finds its own uses for things.” Much like how Wired commented on how Twitter’s ‘real use’ was decided by its users, Google Wave is being investigated for its various potentials, and Geek communities are pursuing explorations and trails of the technology as a strong next step/sideways development for roleplaying games as collaborative storytelling.

The idea put forward by the Game Playwrights is one of the most interesting, and the one I’ll ruminate upon further.  Using a Google Wave as a persistent artifact of play changes the textual status that of RPGs.  A tabletop RPG doesn’t leave an artifact of play, nor does a LARP.  Each of those could be recorded, by video or audio, but would not represent a polished or total account of the story, instead showing a very fractured account.  But if Google Wave games (or Waveltop, as some are calling them) move towards the ‘script of play’ model that Will Hindmarch of Game Playwrights is suggesting, we may see a move towards RPGs leaving behind readable texts, and this is for me, a very interesting move.

There is certainly already discussion of games past in the RPG community.  From ‘let me tell you about my character’ to game stories like The Gazebo or group-specific stories about how one player is deep in character, using a special voice and cadence, embodying his motions, and saying with a sweeping motion, “Allow me to introduce my cousin”, gesturing to the player of the ‘cousin’ who is in fact…asleep on the couch.  But even the actual play reports lauded in the Forge community among others are less direct than the ‘Wave as script of play’ idea.

If Wave players are using this script of play as their primary narrative reference but are also constructing it in a way that reads like a story/script, this, for me, would make it infinitely easier for players to read about and engage with one another’s stories in a way more consistent with films, television, novels, etc.

Different versions of one module could be combined and sold alongside a module (Buy Keep on the Borderlands, complete with game scripts by the Penny Arcade/PvP teams as well as three other star teams), and moreover, there would be room for groups to emerge as stars/paragons of RPG writing/play moreso than already exists (the stars such as they are tend to be specific game designers, known as designers more than being known as players)  We may even see a re-figuration of the RPG novel.  Could it be that once developed, people would pay to read the polished game texts of well-reputed RPG groups published as e-books/pdfs?  It’s a very different way of monetizing the efforts of role-players, like but rather unlike the efforts of the gaming group who decided their superhero game was taking too much time away from writing and decided to do the Wild Cards anthology novels.

And of course, this need not be monetized, nor is it inevitably going to become monetized.  However, in these early explorations, it’s not hard to see the varied ways that this technology could serve as a breakthrough tool for roleplayers to engage with one another.  It is of course notable that the role-playing done via Google Wave is a notable offshoot of tabletop play, since it will not convey any degree of embodied performance, instead relying on writing as performance,  At least until someone pushes the technology even further and weaves together audio play to cohesive uninterrupted narratives.  (There are a number of podcasts/records of play that take the raw audio of a RPG session and distribute it, but again as said before and restated, the main appeal of Google Wave is the ease with which it allows a seamless narrative text which is both a part of play and a readable artifact that results from play.

I’m hoping to take part in some of this exploration myself, and will comment on that as I can.

Whither The Whedon?

4

Here we see an open letter to Joss Whedon from The  TV Addict –

http://thetvaddict.com/2009/10/22/an-open-letter-to-joss-whedon/

Rumors from last year have already presented the possibility that Whedon could give up TV and return to an internet-based model as seen in Dr. Horrible’s Sing-Along Blog. Dollhouse has been assured a full 13-episode run for the season, but there is no word of picking up the back 9 (ordering more episodes to make a full 22-episode season), and there’s also a rumor from Brian Ausiello that Dollhouse will be benched during November sweeps.  All of this seems to point to Dollhouse not surviving past its second season.  Only time will tell, but the show’s renewal last season was a big surprise to many, and seemed to revolve around the fact that Whedon proved he could make the show for less money (see the post-apocalyptic “Epitaph One” for his example of lower-budget Dollhouse)

TV Addict does some quick math to speculate that a core audience of 2 million viewers buying straight-to-internet downloads at $.99 a pop yields a revenue of just under 2 million dollars per episode.  Add in merchandise sales, DVDs and possible syndication, it seems pretty reasonable.  There are also some other possibilities for budget-cutting, including shooting in video vs. digital (which then reduces the max quality of the material for DVD, a trade-off to be sure).   There’s also the fact that a pilot episode can cost several times as much as a regular series episode due to start-up costs.  Whedon and Mutant Enemy are a reliable entity, known for producing fan-favorite, intriguing material but recent lack of success with TV properties on network TV, which makes them an ideal case study for considering this change in model.

My girlfriend is more knowledgeable and interested in industry/funding/marketing than I am, but she’s in class in California right now — and I’m thinking out loud at least partially as a creator.  Plus, this is my blog.  However, she’s likely to come around and correct some of my numbers and/or add her opinion. :)

For Whedon, using a model adapted from/close to Felicia Day’s The Guild may prove as a starting point (and likely informed his approach with Dr. Horrible).  Find investors for start-up costs (Pilot + 8 episodes) and make it go.  Whedon’s fan community would reliably do vigorous viral marketing without having to be asked. Everyone in the geek-o-sphere (amusing name, TVAddict)

A show like this would probably live and die on the efficacy of its marketing campaign.  Dr. Horrible was free to watch for a short period of time, and then became digital download only — it later ended up on Hulu for free and then became available by DVD (with extras, natch).  If this new Whedon show were available online for free for X period of time (a week per episode?), and was also sold via iTunes/etc., would enough people pay to download it to sustain the show’s budgetary requirements?  DVD sales of Whedon/Mutant Enemy material is consistently strong, but without the advertising revenue as a primary source of funding, it’s intriguing to ponder if a high-ish-budget show could survive in this model.  Felicia Day’s The Guild is free to watch/download and pays for itself off of advertising and alliance with MSN (to by knowledge) — but it also appears to be a very cheap show to produce, with less than 10 minute episodes and little to no special effects.

If one production company can do it, doesn’t mean that any others could.  Auteur/Star Power goes a long way in the digital world, but it goes as far as those consistent 2-million-ish viewers, not necessarily further.   The Long Tail Theory probably applies here, where a figure/group famous within a subculture (geeks) can serve as a sufficient base for demand — without being The Next Big Thing like LOST or Heroes.

What Abut Going Cable?

An alternative would be shopping shows to cable networks — where the ratings demands are lower (and therefore, so are budgets, often times).  Cable networks have been making critically-acclaimed shows for a number of years, and in recent memory, challenging shows like The Sopranos, Six Feet Under, Rome, The Shield, Mad Men and Breaking Bad have all come from cable networks and enjoyed popularity, critical praise/awards or both.

Whedon’s shows Buffy and Angel survived on 2nd-tier broadcast networks (UPN and WB) rather than the Big Four.  The lessened ratings demands of these 2nd tier networks allowed the shows to survive.  Right now, the descendent of UPN/WB — the CW) occupies that median position, but is strongly branded towards teen girl dramas (Gossip Girl, 90210, One Tree Hill, or dramas that appeal strongly to the 18-25/49 female demographic (SF shows such as Smallville and Supernatural (which help court the beloved male 18-24 demographic).  It’s uncertain if a Whedon show would find a place in the current CW brand — certainly possible, given Whedon’s feminist-friendly approach (for certain brands of feminists, that is — debate continues on the ultimate standing of Whedon’s feminism), but not necessarily an instant match.

There’s a few issues with the ‘Go Cable’ approach.  Here are the big two for me:

1) If a show is on cable, it automatically cuts out a portion of the potential audience.  Some dozens-ish millions of viewers have/watch TV but not cable.  This reduces potential viewers (likely reducing ratings) but also can be seen as inherently elitist — if you’re making shows for cable and have a social agenda (like promoting feminism or critiquing the capitalist system, etc.), you’re already always speaking to a more affluent population (we’re speaking in generalities here — there are better-off households who never watch tv, and there may be less affluent households that still decide to have and watch cable).

2) Ad space on cable networks is going to be sold at different rate sets than ad space on network TV.  This goes back to the basic numbers of who has/watches cable vs. who has/watches network TV.  Depending on the type of cable (basic vs. premium and all permutations), this can change how your show’s budget is determined.   Whedon may be able to make quality TV on a lessened budget, but those limitations inform what kinds of shows can be made.

A modern-day+something cool show is likely to be far cheaper than a futuristic SF or historical/otherworld fantasy show (props, sets, costumes, etc.) — Whedon has frequently done the modern-day+ settings (Buffy, Angel, Dollhouse) but I know as a writer/creator, I would blanche at the limitations of that reality.  Brilliant shows like Defying Gravity may fail to succeed because of budgetary problems like the above.

Wrapping it Up

These questions aren’t quite relevant for Whedon, et al. until/unless Dollhouse meets its end, but they are questions that need to be asked in general about the industry.  We should be asking What purpose do these networks serve? Has technology developed to the point where other models are viable/recommended? What will it take to make those models viable, if they aren’t there yet?

I think I might like to write for TV one day, but by the time I make it there, the landscape may be violently different, just as the publishing industry is going through a major shakedown (price-wars at big-box stores, Borders teetering on the edge, increasing technology for e-readers and digital distribution, etc.)

“I Remember When SF Was All About Straight Men Doing Stuff.”

13

At least, that’s my paraphrase of this essay from “The Spearhead”

http://www.the-spearhead.com/2009/10/09/the-war-on-science-fiction-and-marvin-minsky/

Have you read that?  No?  Go back and check it out.  Take a walk or go sparring to work out your righteous fury, then come back to read.

Done?  Ok.

The essay in question is both 1) infuriating and 2) about genre fiction and society.  Which makes it a great topic for a blog post!  The essay is one of the writings from The Spearhead, a group blog designed to focus on men’s issues and men’s voices (as response to a perceived ‘cultural gap’ that has ignored men’s voices).  While I agree that part of the ‘let’s all be equal’ agenda must include an analysis of how cultural forces shape men’s perception of the world and define masculinity in a way that is exploitative of men and teaches exploitation of women — I don’t think the Spearhead writers and I agree on the nature of the problem with men’s status in society or how to address it.

The essay starts out with a bang:

“Science fiction is a very male form of fiction.  Considerably more men than women are interested in reading and watching science fiction.  This is no surprise.  Science fiction traditionally is about men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.  Many men working in the fields of science, engineering, and technology have cited science fiction (such as the original Star Trek) for inspiring them when they were boys to establish careers in these fields.”

This particular essay focuses on a limited definition of what ‘science fiction’ means, in a Golden Age Asimov kind of fashion, where characters were as flat as the paper they were printed on, little more than mouthpieces for expositing and resolving scientific issues.  Now don’t get me wrong — there’s some great idea work in Golden Age SF — it’s that era that helped develop SF as the Literature of Ideas.  But the genre has developed since then, it has become larger and (to me, more relevant and sophisticated.  We’ve gotten Alfred Bester and Thomas Disch, Ursula LeGuin and Octavia Butler, Samuel Delaney and Connie Willis.

To begin with, the essay relies upon versions of masculinity that are unsurprisingly as old and outmoded as the SF they rely on.  For “Pro-Male/Anti-Feminist Tech” — masculinity, like SF is about “men doing things, inventing new technologies, exploring new worlds, making new scientific discoveries, terraforming planets, etc.” The author references scientists who speak about being inspired by SF to move into their disciplines.  Of course I agree that  science fiction is instrumental in inspiring and encouraging scientific development.

On the other hand, it’s as if there have never been any female engineers or scientists who have never been inspired by science fiction.  And in other news, all men smoke cigars and drink scotch at work with expertly coiffed hair while wearing fedoras and the only power women have is influencing men through their sexuality while working as secretaries.  No wait, that’s Mad Men.

The author talks about the name change of SciFi as part of a feminizing trend, following the 1998 changeover when Bonnie Hammer assumed control of the channel and began courting female readers.   The 2000s era Battlestar Galactica is positioned as one of the culprits of a feminizing Sci-Fi channel, since the character of Starbuck was changed into a woman.  Strangely, it’s Starbuck the woman who is also Starbuck the cigar-smoking, hard drinking, sleeps with anything that moves.   That part is not mentioned in the essay — instead the author points to an essay by original Starbuck Dirk Benedict, bemoaning the “un-imagining” of Battlestar Galactica.

Pro-Male/Anti-Feminist Tech also talks about the shift in programming towards fantasy and away from science fiction, because “women are more interested in the supernatural and the paranormal than men are.”  Is this supposed to be a biological pre-disposition?  The author then complains about the increasing presence of gay characters on the channel (as a death knell post-name change) — and how that means that it well be less about men doing things.  Does the set of ‘men’ exclude homosexual men in this case?

The author then cites Marvin Minsky, an AI researcher at MIT.  Minsky gives his distinction between general fiction and science fiction as such: “General fiction is pretty much about ways that people get into problems and screw their lives up. Science fiction is about everything else.”  This is a notably reductive definition to be sure, specious at best.  Where does 1984 fit in there?  Winston Smith ‘gets into problems and screws his life up,’ among many others. This depiction of science fiction as the only fiction with ‘real importance’ is an insular isolationist stance that fails to acknowledge that powerful, historically-relevant literature can occur without spaceships or advanced physics.  I like my SF and think it’s had important effects, but it’s not the only game in town, for sure.

“The War on Science Fiction and Marvin Minsky” is representative of the perspective of someone within the world of SF fandom, a part that exists and continues to proceed despite the fact that the mainstream has moved away from them.  Analog Science Fiction and Fact is often noted as the home of this mode of SF, and the magazine continues as it has for decades, admirable for its continuity.  I think we need the scientifically rigorous aspect of speculative fiction, the part that refuses to use handwavium to solve its problems just to get to the point and instead interrogates the ways that the possible could become reality.  Hard SF may not be for me, but it’s an important part of the genre.

A lack of hard science doesn’t automatically make a science fiction story into melodrama.  And I certainly don’t think that either scientific rigor or the science fiction genre is or should be part-and-parcel with outdated gender norms, homophobia and misogyny.

Review: The City and the City by China Mieville

2

Since the book is coming out in about a month (May 26th), I’ll go ahead and post my review, based on an Advance Reader’s Edition.

Liminality, interstitially, hybridity. Whatever you call it, it’s one of China Mieville’s biggest leitmotifs, and in The City and the City, it is that hybridity and liminality which provides the speculative question and driving narrative force of the novel. Beszel and Ul Qoma are doppelganger cities, existing in the same space in vaguely-defined eastern Europe, but they are not one city, but two. Crossing between the crosshatched cities is ontological 1984-style offense called Breach. Beszel keeps to Beszel, Ul Qoma to Ul Qoma. And in rare cases, when people or things cross between the two interlinked cities, Breach occurs, summoning Boogeymen to reinforce the urban apartheid.

Investigator Tyador Borlu of the Beszel Extreme Crime Squad finds himself working the murder case of an anonymous woman, a Fulana Detail as they are called in the city of Beszel. As he digs into the case, the details of her life and her death tie Investigator Borlu into the intricate history and politics of the doppelganger cities.

Mieville’s experience as an academic and an economist student of international law come to the forefront in The City and the City, as the book follows Borlu through the world of academia, rendered with the petty politicking, insularity and competition that shows he’s lived it. In addition politics of national identity and an awareness of international economic, cultural, and political maneuvering elevate the novel above the mundanity of Yet Another Homicide Procedural.

Because The City and the City is in fact a crime procedural, drawing just as much on the literary tradition of Raymond Chandler as Phillip K. Dick or George Orwell. The hybridity of the novel extends to the level of genre as well. From a genre standpoint, it combines Urban Fantasy, Dystopian SF, and Noir Crime Procedurals. Just as his Bas-Lag works Perdido Street Station, The Scar and Iron Council served as the lightning rod pieces of the New Weird movement, combining Fantasy, Science Fiction, Horror, and Pulp aesthetics, The City and the City freely combines ideas and genre modes to produce its own mélange. It’s clearly a work of speculative fiction, but in a larger genre sense, belonging in the company of noir detectives. It’s a work of urban speculative fiction that has more in common with works like Jim Butcher’s Dresden Files than some of the work of his New Weird contemporaries K.J. Bishop or Jeff VanderMeer.

While Mieville’s work has been sometimes criticized for being unfocused, or overbearing in its use of language, The City and the City shows Mieville pushing himself in craft of language as well as in genre. The work still shows Mieville’s loving attention to culture, to the organic nature of cities and their lives, and world-building in general. However, the fact that Beszel and Ul Qoma exist in our world means that the strangeness exists in contrast to a more familiar baseline. Here, Mieville’s prose is more transparent and accessible, akin to in his YA Un Lun Dun, but clearly adult in its content and execution. The novel is paced more aggressively than many of his works, only occasionally lingering a beat too long on a cultural/historical/economic note before returning to the action.

The interconnected nature of the cities suffuses the entire world of The City and the City, it is stitched into the worldview of the inhabitants of both cities, a double-think that is not recent but the result of many years of history, dating back to centuries before as a result of the Cleavage, an event which either split the cities apart or brought them together, depending on which historian you asked, and if they were being watched at the time.

Since Beszel and Ul Qoma exist in the same space, anyone who lives in either city must learn an intricate process of seeing and unseeing. A person in Beszel must be able to see what goes on in their city, but they must also unsee what happens in Ul Qoma. A driver must unsee the Ul Qoman car coming right at her, but will still swerve to get out of its way. Unseeing is meant to be unconscious, keeping the other city in the peripherary, just aware enough to stay safe, while never fully acknowledging the other city, maintaining the metaphysical distinction between the cities. Children must learn to see and unsee as they grow up, learn to identify and distinguish an Ul Qoman design from a Besz one, unsee certain color shades reserved for one city and not the other, and more. Immigrants and visitors are subject to a several-week acculturation course, wherein the distinctions are ground into their head, and a respect and understanding for Breach instilled in them.

Breach is the big-brother-like mysterious entity/organization which polices the places in the city which are crosshatched, fully extant in both cities, where the boundaries are weaker – a careless person walking down a crosshatched street could walk in from Beszel and walk out Ul Qoma, committing Breach. People in the two cities are always self-editing, self-aware of their own perceptions, asking “Should I be seeing that person, or unseeing them?” The categorical doubt of perception, the internalization of the panopticon of Breach, shows Mieville’s critical theory background making itself known in the work itself, calling upon the dystopian mode of literature.

The City and the City is similar to Mieville’s other works in his inventive and generative combination of genres (the New Weird is alive and well, but always changing, always evolving), but distinct from Mieville’s other works in several other ways, most notable being the lack of a clear socialist bent and a lack of focus on the aesthetic of the grotesque.

The City and the City still manifests aspects of the New Weird, but in a different inflection. The novel is just one of the countless ways to approach and implement the ideas and conventions that have been connected by writers and critics. It crosses over with ideas that Mieville has considered in his shorter works, most notably his novella The Tain and the title story of his short-story collection, Looking for Jake. Familiar, contemporary cities made strange through inexplicable metaphysical change, a sense of searching and longing, the quest for understanding resisted by the city itself.

On the other hand, the book shies away from the explicit arguments for/discussions of socialism which are prevalent in his Bas-Lag works, most notably Iron Council. The protagonists’ critique of the governmental systems of Beszel and Ul Qoma are not on matters of economics, capitalism vs. socialism, but on the ideological insistence on a violently-maintained distinction between the cities, as well as the commonplace distaste for red-tape and bureaucracy (what you’d expect to see in any procedural crime work).

The aesthetic of the grotesque, so present and central in many of his works, another of the signature aspects of Mieville’s style, is mostly absent in The City and the City. There are no Remade, no slake-moths or impossible bodies, no Cacotopic Stains. The city crossover takes some of those ideas at a different angle, but it is never depicted in the loving and disgustingly provocative language that accompanies Mieville’s use of the grotesque.

The City and the City is much more akin to the kinds of speculative fictions that posit one novum, one distinction between the world of the story and our own, then explores the possibilities and results of that change. Rather than a wholly-foreign world like Bas-Lag or the weird Mirror-London of Un Lun Dun, The City and the City takes the Beszel/Ul Qoma duality and runs with it, using Investigator Borlu as its agent to dig into the connections and overlaps between the city as part of his investigation into his Fulana Detail.

Accessible to readers familiar with mystery but not fantasy, or vice a versa, The City and the City is a departure for Mieville, but a welcome one. He carries lessons learned from his earlier works and provides a tightly-paced novel which is easily read as a crime procedural, a work of metaphysical archaeology, political commentary, an urban fantasy, and more. Mieville fans who yearn for his socialist argumentation and inventive use of the aesthetic mode of the abject and the grotesque may not be as pleased, but Mieville’s lush use of language and detailed world-building maintain much of what we have grown to know and expect of Mieville. I hope that he continues his trend of branching out and expanding his range, applying his critical eye and skill to many combinations of genres for many different audiences.

The City and the City by China Mieville will be released on May 26th by Del Rey.

Review — Coraline (film)

0

Coraline is adapted from the Hugo-winning Neil Gaiman novella (illustrated by Dave McKean) and directed by Henry Selick, who directed The Nightmare Before Christmas. It is advertised as the first stop-motion film created for 3-D.

The voice acting is strong, meshing well with the character modeling chosen for the film version.  The film makes a few changes from the novella, most notably in adding a companion character for Coraline, Wybie Lovat.  Wybie provides some exposition that contextualizes the events at the house, and is part of the film adaptation’s efforts to flesh out the story into a shapen and scope that fits the medium and the time (111 minutes).

If you don’t know the novella, here’s a short synopsis:

Coraline Jones is an inquisitive, curious explorer of a nine year old girl.  She and her family have moved into an apartment in an old house in the country, but is ignored by her parents, who are both writers.  In the film, her parents are up against a deadline, which accounts for their distaction.

After exploring the house and the environs, she finds, inside the house, a door to nowhere.  The door leads to a mirror of her apartment, but with her ‘Other Mother,’ who looks the same except for black buttons as her eyes.  As Coraline’s visits to the world of the Other Mother continue, the wonderous turns to the delightfully creepy, as Selick and his team build on Gaiman’s surrealist vision to deliver a story that is tight, symbolicaly rich but never confusing.

To speak more about the voice talent — Dakota Fanning gives the right balance of youth, curiosity and spunk for Coraline, Teri Hatcher plays from distracted to warm to terrifying as the Mother/Other Mother, and John Hodgeman puts in a great supporting performance as the Father/Other Father.

Coraline is one of a sadly few film adaptations of novels/textual works where the adaptation both adds to the original work while doing justice to its source material.  Selick’s film Coraline gives a visual/auditory experience which enriches the textual experience of Gaiman (and McKean, if you have the illustrations)’s novella.  A viewer can easily appreciate the film version without having read the book, as did my sister.

The film is currently playing in 3-D for a limited time, and I highly recommend that everyone take the chance to see it in 3-D.  Unlike “Chuck vs. The Third Dimension,” Coraline makes striking use of the 3-D technology, enhancing critical emotional moments and providing texture for the film.  The 3-D provides a depth of field, makes the high-emotion moments ‘pop,’ and creates an overall more visceral experience.

MFA Poet turned SF writer’s ‘Apology’ for going genre.

0

i09 linked to an essay by Science Fiction writer Alan DeNiro (who has an MFA in poetry), titled “Why I Write Science Fiction: An Apology.”

The essay itself is hosted at Bookspot Central.

Read both of those? Great. Here’s some analysis of the essay and the i09 commentary.

DeNiro’s MFA means that he has a serving of alphabet soup that serves as cultural capital in the ‘literary’ fiction world. But he’s also a graduate of the Clarion Writers Workshop (sister-workshop to the Clarion West Writers Workshop, of which I am a graduate), which grants him cultural capital in the speculative fiction world. DeNiro is a crossover writer, and by his own admission, writes in a mode that might be more accurately described as slipstream or interstitial. But he’s identifying as a science fiction writer, which means he’s on my radar.

Landscape as character — DeNiro talks about how in sf, landscape acts as a character unto itself. It does, sometimes literally as he says, but also figuratively. But setting/landscape is a character in any kind of fiction. Setting is, however, one of the major tools for commentary/speculation in fiction, often and sometimes expertly-used in science fiction/fantasy/horror/speculative fiction. The setting of Battlestar Galactica is clearly speculative, and much of the story’s drama comes out of the cultural, historical, and technological differences between that setting and our own world. But in another way, the stories of Battlestar are very familiar.

Literalization of the metaphor — The i09 article gives credit to DeNiro as follows:

[DeNiro] sets out a few building blocks of a new theory of appreciating science fiction. For example, he talks about the way in which science fiction turns the metaphorical into the real, and allows the author’s observations to become more vivid or heightened

The idea of SF as a literalization of the metaphor is not new to DeNiro.  Samuel R. Delaney established years ago that SF allows for the literalization of the metaphorical, and thus, that critical tool is already established in the SF scholarship community.  It is a valuable one, but not one new to DeNiro, though Delaney is already a member of the SF community embraced by the Academy.

DeNiro references Ursula LeGuin (another Literarily-accepted SF writer), who in an introduction to The Left Hand of Darkness said “I am not predicting, or prescribing. I am describing.” — SF does not need to predict the future when it can comment on the present.  Not all SF is written to that intent, but the conventions and possibilities of the genre allow for writers to bring in any number of strange elements to contextualize a story, create a setting, and create a narrative environment that allows for a persuasive and entertaining commentary on the world we live in.


Suvin and Cognitive Estrangement

SF critic Darko Suvin spoke of science fiction as a genre of cognitive estrangement. The difference between our world and the world(s) of Battlestar would be part of the estrangement, but it is matched, tempered by the commonalities, identifiable by cognition.

This interplay between cognition and estrangement can be seen as a continuum, with Cognition/Similarity on one end and Estrangement/Difference on the other. A story could be plotted on this continuum, identifying the balance between elements/aspects of the setting/story that are similar to our own experience and those which produce estrangement as we reach across a cognitive gap to understand those differences.

Some SF shows are more familiar/close to our own setting, things like the comic DMZ, Y: The Last Man, or PD James’ Children of Men.  Those kind of narratives make one extrapolation from our world and then examines the social/political/etc. results of a world with that change.  The audience is only asked to swallow one new thing (or Novum), be it a new American civil war, the end of human fertility, or a virus that kills male mammals.  The degree of estrangement is low, and readers can easily identify with the world (Much more Cognition than Estrangement)

On the other end are narratives where a great number of things are different, and readers cling to the elements that are the same as a way to understand that world.  This would cover New Weird stories like China Mieville’s Perdido Street Station, Jeff VenderMeer’s The City of Saints and Madmen, Post-Modern genre re-combinations like Astro City,  etc. In these worlds, the reader is asked to believe a great many things to immerse themselves in the story, like a world with a handful of unknown non-human species, magical-technological transmogrification as a tool of punishment, dream-eating monsters, etc. (Much more Estrangement than Cognition)  With High-Estrangement stories, the New Things (Nova) in the world create a mood and establish thematics, enter into a dialogue with established genre tropes, and more.  High-Estrangement stories can provide a high barrier to entry for readers, often requiring a wide knowledge of genre tropes to fully understand what is going on in a story.

The genre label of science fiction or speculative fiction applies to stories from throughout this continuum.  Stories with less Estrangement and more Cognition tend to be those more recognized by the Literary Establishment as Real Literature (Cormac MacCarthy’s The Road, Margaret Atwood’s The Handmaid’s Tale, Michael Chabon’s The Yiddish Policeman’s Union).  This seems to be the kind of SF that DeNiro himself writes.  DeNiro also acknowledges the fact that valorizing one sub-section of fiction over others is foolish, but for all that DeNiro admits having ‘gone genre’, he seems to be more in the slipstream/magic realism area.

More important to me is the fact that the title of the essay is still ‘An Apology,’ assuming that one must apologize for writing speculative fiction if one is to maintain Literary Cred.  For all that SF has gained in recognition from the Academy, the acceptance seems to thus far extend mostly to the ‘more realistic’ High-Cognition, Low-Estrangement parts of SF.

I’m glad that writers are identifying the literary and ideological possibilities of SF, and pointing out that ‘realistic fiction’ is a oxymoron.  Each genre of fiction has its own qualities, possibilities and limitations, just as do genres of music, graphic art, dance, and more.  It is again telling though, that in this case DeNiro feels he must ‘apologise’ for it, though I agree with him in hoping that in a few decades or less, no one will have to apologise for choosing to write within any genre.

Review: The Lightning Thief by Rick Riordan

3

Young Reader fiction has the distinct advantage of trending towards short.  This facilitates marathon-style reading, which is one of the great literary pleasures.  The speed at which I breezed through the novel is also a testament to the book’s readability.

The Lightning Thief arrived in 2005, and is the first in an ongoing series (three books in the series are available already, with the fourth arriving in May of 2009.

The series’ hero is Perseus “Percy” Jackson, a 12-year old son of an Olympian God (the identity of said god is revealed in the book, but does constitute a notable spoiler) who joins other Half-God children at a camp/training ground for demigod children.  His heroic companions (because that’s how heroes roll) are Grover Underwood (no relation), an earnest but clumsy satyr, and Annabeth Chase, brainiac daughter of Athena.  Percy is impetuous (a good plot device, and explained as being part of his divine heritage), but he is also fiercely loyal to his mother, which provides much of the other motivation for Percy’s actions in the book.

Riordan shows a great faculty for bringing the Greek myths to life in new ways, re-casting the Furies, Medusa, Procrustes, and more into a contemporary context.  He has a decent excuse for moving the pantheon to America, and provides the best sourcebooks/inspiration for White Wolf’s Scion that I’ve seen so far.

The whole book has the feel of Bronze Age, 21st century-style.  Young readers coming to the book with only a vague background in classics will be able to learn the history through an accessible lens, as Riordan gives various mythological figures’ original stories to contrast their contemporary incarnations.  Riordan’s re-interpretations are clever, if not brilliant, and there’s a great sense of fun to the whole book which goes hand-in-hand with Percy’s age and the old saying that the real Golden Age of Science Fiction is twelve.

It’s a quick read, and if you’re a Classics Geek at all, it’s certainly worth your (short) time.  I’m looking forward to the later books, but there’s a Mieville ARC on my counter that demands my attention.

Go to Top