Push Comics Forward

Aside

…and while we’re at it, books, too.

Yesterday, the team at BOOM! Studios, one of the coolest independent comics publishers, announced a new initiative called ‘Comics Forward’

Push Comics Forward

Push Comics Forward has its own site, and a hashtag for discussion on Twitter (#ComicsForward)

And fortunately, BOOM! are not the only comic publisher pushing diversity and expanding their audience. DC has added Gotham Academy and Batgirl, Marvel has Captain MarvelMs. Marvel and The Unbeatable Squirrel Girl, and more. Image has a swathe of comics like this – fewer for all-ages, but many that expand the range of what’s available in comics storytelling.

Some quick historical context: when comes were at their most popular, they encompassed a wide range of genres (especially including romance, a notable missing genre among most larger comics publishers right now, crime, as well as supernatural/fantasy/supers), and the readership was both women and men. It’s only later on that the major publishers narrowed their aesthetic and marketing focus in a way that excluded women and younger audiences. So this intentional expansion of what kinds of stories are being told and what audiences are being invited in is not a question of ‘cheapening’ comics or ‘giving in to feminism’ (which is like saying ‘giving in to equality and compassion’), but more like a return to the breadth of content and readership comics had at its height.

I am excited to see what Push Comics Forward will accomplish, for BOOM! and for comics more broadly.

In both comics and in SFF literature, there’s been ongoing conversations about diversity and representation, to the point that I hope it will prove to be a sea change and not a seasonal or temporary topic. With initiatives like Push Comics Forward, the Destroy Science Fiction anthologies (Women Destroy Science Fiction, Queers Destroy Science Fiction), We Need Diverse Books, and more, I hope that a high standard of diversity and representation will become just another part of what is expected from the comics and SFF literary world. I’ve been doing my best to be part of the equation by writing as diversely as I can, and there are many other writers leading the way in the prose world – Seanan McGuire, Ann Leckie, Kameron Hurley, Max Gladstone, N.K. Jemisin, Saladin Ahmed, and many many more.

Whether these efforts succeed or fail will be decided by creators and consumers both. So let’s Push Comics (and Books) Forward.

Goals for 2015

2014 was a big year for my writing career, and I’m hoping that 2015 will be even bigger. Here’s how I’m planning on making that happen.

Going Hybrid

I’m planning on joining the growing ranks of authors who publish both traditionally and on their own, aka ‘Hybrid Authors.’ I’ve got a couple of options on how to pursue self-publishing, depending on how some things that are currently up the the air end up resolving.

Talking Shop

Last year, I got to talk about the business side of publishing at a couple of panels, to great acclaim. Like, kind of surprising attention. People are hungry for accurate, no-BS information about the industry, and I’m in a unique position to share that information, as a publishing professional with years of experience on both the staff and author side of the business.

To that end, I’m going to be focusing more of my blogging time on talking about the publishing industry in an organized fashion. This achieves several goals – it gets the information out there for people to use, and it helps me get the information down so that I can share it in multiple ways (see self-publishing ideas above).

I’ll also be proposing and hosting Business of Publishing panels at conventions across the year, starting with ConFusion next week in Michigan.

Books!

Ultimately, this is all about books and storytelling. I have one novel scheduled for this year, Hexomancy, the third Ree Reyes novel (fourth story in the series when counting Attack the Geek). The novel is written and currently with my editor. Hexomancy completes the first major arc for the series, bringing several storylines from the previous novels together for a geek-tastic plot-splosion.

But Hexomancy is not all you should expect from me in 2015, book-wise. More on that when the time is right. For know, be assured that what I’ve got in store will appeal to fans of my current work, while also moving into new ground in ways that I think are very cool.

If you want to keep up with what I’m doing for 2015, I’d point you toward my newsletter, which will be seeing more love, more exclusive content, and more giveaways this year.

Life

But that’s enough vague-blogging for now.

The biggest thing I’m doing in 2015 is getting married! This will also take up a fair bit of my attention, though my fiance and I are working on making the wedding celebrations suit our interests more than fulfilling the agenda of the Wedding-Industrial Complex. Goofy dancing, yes, zillion-dollar flower arrangements, not so much.

Here’s to 2015 and all of its promise.

THE YOUNGER GODS is here!

The Younger Gods cover

That’s right, my third (and final) major release for 2014, the first-in-series Supernatural Thriller THE YOUNGER GODS is here, complete with awkward sorcerers, bizzare monsters, and The Big Apple.

Here’s what people are saying:

“it’s a marvelous start to a new series – heavy on the action that opens up a new world of mythology to enjoy.” – Pop.Edit.Lit

“Underwood has definitely spun himself a web of complex and intriguing characters and plot, and I can honestly say I look forward to reading whatever else he puts out.” – Beans Book Reviews

The Younger Gods features a strong narrative voice, right from the start. From there, the plot moves at a ridiculous pace, in very intentional sort of way.” – Ristea’s Reads

“There’s so much that goes into Jacob as a character, all of these layers and effects and influences are clear in his character making him very real, very complex and very interesting to follow.” – Fangs for the Fantasy

“…a fun and fast paced read that I would recommend to any fan of the paranormal genre that is looking for something a little different.” -Avid Reviews

Marie Brennan Interview

Back in the day, when I was a fresh-faced n00b writer, I joined a writers group, including the Aggressively Competent Marie Brennan, about to debut with Doppelganger (now titled Warrior) from Warner-Aspect. Marie and I met through a gaming troupe, and it’s been a pleasure to watch her steady career growth, including a huge step up with her Memoirs of Lady Trent series (starting with A Natural History of Dragons, continuing with The Tropic of Serpents, both from Tor books)

Marie is a dear friend, so I was excited to catch up with her and share our conversation with you all.

First, a quick Bio for Marie:

Marie Brennan is a former academic with a background in archaeology, anthropology, and folklore, which she now puts to rather cockeyed use in writing fantasy. She lives in the San Francisco Bay Area, where she spends her time practicing piano, studying karate, and playing a variety of role-playing games.

Marie Brennan

And now, the interview!

Mike Underwood: Can you tell us real quick about your newest projects, Chains and Memory and The Tropic of Serpents?

Marie Brennan: They’re wildly different projects — which is a very good thing! I like getting a change of pace, rather than telling the same type of story over and over and over again. The Tropic of Serpents is the second in the Memoirs of Lady Trent, which is the autobiography of a pseudo-Victorian gentlewoman who travels the world studying dragons. These aren’t your magical, sentient creatures out of Tolkien; dragons in her world are wild animals — but no less wondrous for all of that.

Chains and Memory, on the other hand, is the sequel to a novel I published in 2012, Lies and Prophecy. The Wilders series are urban fantasies . . . or as I sometimes describe them, near-future alternate-history mildly-post-apocalyptic urban fantasies. Pyschic powers have become ubiquitous; the protagonists are college students studying magic and trying to deal with a sudden threat against one of their friends.

MU: Who did you have to kill to get that amazing Todd Lockwood art for the Dragons books?

MB: I could tell you . . . but then I’d have to kill you. 🙂

MU: That’s fair. Have you been in contact with Todd directly, or was he just working off of the manuscript?

MB: I’ve been fortunate enough to meet him a couple of times, usually when I’m passing through Seattle on book tour. We talk a bit, but mostly he works off the notes I send through my editor, describing the material to be included in the image.

MU: When you were writing Isabella’s adventures, did you have the older Isabella’s perspective already in place in the first draft, or did you draft through and then add the older Isabella perspective? What have you found to be the challenges and benefits of writing in this memoir-style POV?

MB: Oh, it’s there from the start. I couldn’t possibly write her narration without keeping in mind the fact that she’s an old woman talking about her youth; I’d end up ripping out 95% of the words and replacing them if I tried to start with the young version and then add in the old one post facto.

The challenge is that you always, always have to bear in mind that your narrator is consciously writing for her audience (i.e. the people in Isabella’s own world). That means there are things she won’t say, maybe because they’re obvious to her readers, maybe because they’re too personal and she’s not going to share them publicly. But since you’re writing for readers in your own world, you have to find a way to get that information in there regardless. On the other hand, the benefit is that she’s very self-reflexive; she can comment (often critically) on her own past decisions and attitudes, which invites the reader to then consider how they judge her judgment, if you follow me. And absolutely everything becomes characterization: I can get away with six straight paragraphs of Isabella describing the Green Hell (the jungle where she spends much of her time in The Tropic of Serpents) because it isn’t just description; it’s also character.

MU: The Wilders books (Lies and Prophecy and Chains of Memory) and  are projects you’ve had in mind for a long time. How has your perspective on the story and the characters changed since you first imagined the story?

MB: In a way, having more than a decade to mull over the story has been a good thing. I came up with the first, early ideas for it not long after I finished the original draft of Lies and Prophecy, nigh on fifteen years ago, but those ideas were just seeds. They took root in my brain and have been growing ever since — and in fact, thinking through Chains and Memory ended up feeding back into the first book as I revised and eventually published it. There are elements of Lies and Prophecy that are there because I thought, okay, if I want to make X be a big issue in the sequel, I need to establish its existence from the start. And oh, huh, if I’m going to be dealing with Y, that would probably change the way these other things get presented early on.

I wouldn’t recommend this process for every series. You have to be really passionate about a story to still care about it and want to write it a decade later. But in the case of the Wilders books, it helped make the whole thing so much richer.

MU: Can you talk about one element from the books that especially benefited from the gestation, without getting too spoiler-y? Are they questions of character, setting, plot?

MB: The biggest example is sort of half-character, half-setting. I originally wrote Lies and Prophecy as a stand-alone book — less because I thought the story itself ended there, more because after that, it didn’t seem like it was the story of my protagonists anymore. It would be in the hands of other characters. But a year or two after finishing the first draft, I realized that the nebulous shreds of additional story floating around my head all had a common element, and that was the wilders: the people born with extraordinarily strong psychic gifts, rather than developing them at puberty.

Julian, one of the two main protagonists, is a wilder, and so I’d thrown bits and pieces of background about that into the first draft of the book. As I started thinking through how I would continue the story in Chains and Memory, he grew immensely as a character, because I had to take those bits and pieces and flesh them out: think through their underpinnings and their effects and what those would mean not just for him, but for all the people like him. So that entire component of the world became 400% richer, and so did he — and by extension Kim, because of her relationship with him.

MU: Very cool. It’s fun to dig back and re-approach works after a long time – I’m so glad that you’ve been able to get the Wilders projects out, since they’ve been with you for so long.

You started with adventure fantasy, then moved on to historical fantasy, and now you’re writing contemporary and secondary world-but-kinda-historical-ish fantasy. Does one of these styles feel the most natural for you? If not, what have you done to make each mode of fantasy fit your writing?

MB: I think historical and historical-ish feel the most natural for me right now, but I also think that’s because they’re what I’ve been doing for about seven years, from the Onyx Court books up through the Memoirs. It’s been a challenge getting back into a more contemporary voice for Chains and Memory. And there’s a short story I’m working on that might become the foundation for either a linked series of stories or maybe some novels, which would be set in a non-historical secondary world; it turns out that those gears in my head are incredibly rusty. I love the inventiveness of it, but I keep reflexively thinking “okay, so what time period and place am I going to base this on?” I have to remind myself that the answer is, none of them. I can steal bits and pieces, but I’m allowed to mix and match them and make new stuff up. You don’t realize how much of a skill that is until you don’t practice it for years!

MU: I love the Driftwood setting, and have for quite a while. Could you talk a bit about how your anthropology/folklore training has impacted the way you construct Driftwood? Also, will we ever find out what’s up with Last? (I don’t have much hope for a straight answer on this one).

MB: You’ll get bits and pieces of his story, the way you have so far — but no, I’m never going to tell you exactly what’s up with him. That would ruin the fun!

Oddly, Driftwood is the setting where I tell myself to throw the anthropology and folklore out the window. My impulse is to try and create coherent, well-knit worlds, where if I say the religion preaches that the soul remains in the body forever after death, I have to think about what the consequences of that would be for funerary practices and property law and all the rest of it. That’s the anthropology talking, trying to make the cultures believable. But Driftwood isn’t about coherence and well-knit worlds: it’s about fragmentation. So I can make up anything I like and chuck in there, because the answer to “what does this mean for property law?” is “their government has fallen apart anyway and there’s only five people left in that world, surrounded by stacks of haunted corpses”. (I just made that idea up while writing this answer, and now I want to make a story out of it.) I sometimes pull bits from things I’ve read about other cultures, but a lot of it is me cutting loose and going way out on a limb.

MU: What are you working on next, writing-wise? Is there a genre, sub-genre, or medium you’d like to work in but haven’t gotten the chance to?

MB: I have one idea for a poem. One. And god help me, it wants to be a sestina. Writing a good sestina when you don’t have any skill at poetry or any other ideas to practice on turns out to be really, really hard.

At the moment I’m drafting Chains and Memory. I’m running a Kickstarter campaign to fund it, since this is a side project of mine; I met my initial goal early on, but there are some stretch goals for which I have my fingers crossed. And then after that, it’s the fourth book of the Memoirs. Fourth out of five, which means I’m already looking ahead to what I’ll do next, even though that’s a couple of years off. I’d like to get a foothold in YA, write for both audiences; the Wilders series is alllllmost YA, but not quite — college is a bit too old for that category.

MU: Could you talk a bit about the way you relate gaming (tabletop and LARP) to writing? Do you have a specific process for adapting material to or from gaming, and if so, could you share it? If not, how has each case been different?

MB: Each case has been different. In a couple of instances I’ve directly adapted bits of plot from a game; that happened with Midnight Never Come (and to a lesser extent A Star Shall Fall), and with my novelette “False Colours.” But even in those cases, what I’ve done is taken a few plot points, then said, okay, if I’m going to make those happen, what framework can I build to hold them? And the framework itself is new invention. Usually the connection is looser, though. I have an idea for a YA series that would involve taking the background I made up for my character and making that the actual story.

The two major skills I take away from gaming are character and “narrative space” — those coming from the player and game master angles, respectively. As a player, I live very intensely in the head of a single character, which means I get to know them much better than the characters of my novels, who have to share my attention with everybody else in the book. Doing that helps me port the skills over. As a game master, I make my job easier if I lay down a foundation of material within which the story can happen: political factions, different types of conflict, etc. In a game, that means the players can run around more freely, and I can easily respond on the fly. In a novel, it gives me a whole array of tools I can choose from when I’m halfway through the book and need the protagonist to find an ally or screw something up. If you want a non-game example of the latter, look no further than the dinner party in Lois McMaster Bujold’s A Civil Campaign. She didn’t have to invent things to make that party a flaming trainwreck for the characters; she just had to take the things she already had and put them in a room together. The result was spectacular.

MU: If you could train with the greatest master ever of any martial art/weapon form ever known, who/what would it be, and why?

MB: Inigo Montoya.

Was there every any doubt? He’s the reason I studied fencing in the first place. Of course I would leap at the chance to train with him.

MU: What is your favorite RPG system so far, and what makes it your favorite?

MB: I’ve become intensely fond of Legend of the Five Rings — to the point that I’m a freelancer for the RPG line now. The setting is fantasy, but inspired by Japanese history, and it’s amazingly rich: there are many different interesting factions, a thousand years of in-world backstory, and lots of little cultural details of the sort that most RPGs don’t bother with. (How many game lines devote part of their books to talking about the customs surrounding birth, marriage, and death, and how these vary from clan to clan? How many games go off onto random deep-dives about sake brewing or poetry?) The richness of the setting can be a little intimidating for newcomers, but if you’re the sort of person who digs the immersiveness of it, it’s incredibly rewarding.

MU: Major love for L5R from me, too. What would you say is your favorite clan and favorite sourcebook, and why?

MB: Dragon Clan, all the way! I actually got into freelancing for AEG because of a sidebar in the book Imperial Histories that talks about what the Empire might have been like had a different Kami won the tournament to rule it. The sidebar says that had Togashi (the founder of the Dragon Clan) won, Rokugan would have been much more like the world of a wuxia film. I loved that idea enough to write an alternate-universe version of the setting called “The Togashi Dynasty,” which ended up being published in Imperial Histories 2. The Dragon are well-suited to mysterious, mystical kinds of stories, and those are exactly the kind of thing I dig.

But one of the main strengths of L5R is that I can totally understand why somebody might be a fan of any of the clans. They all have their selling points, and even if a given one isn’t my cup of tea, I don’t doubt that it’s somebody’s. Because of that, my favorite sourcebook (so far) is probably a toss-up between The Great Clans, which spends an entire chapter exploring each of them in detail, and Emerald Empire, which is basically the anthropology book of the setting. I think I knew I was going to love L5R when I discovered there was a whole book that had not just mechanics, but chapters on religion and law enforcement and social customs and more.

Be sure to check out Marie’s Kickstarter for Chains of Memory, the second of the Wilders books – it’s in the final days, and is moving forward to some excellent stretch goals.

And while you’re at it, check out one of her novels or stories via her website.

 

15 Writers Meme

Aside

The Rules: list 15 writers/poets who’ve influenced you and will always stick with you. Don’t overthink. List the 15 influences in 15 minutes.

I’m going to skip authors who I met and befriended before knowing their work for this one (namely Marie Brennan, Darja Malcolm-Clarke, Alyc Helms, etc.)

These are roughly in chronological order of my encountering the author’s work.

Madeline L’Engle
Ursula K. LeGuin
Gary Paulsen
Margaret Weis
Tracey Hickman
Mark Rein*Hagen
Phil Bruccato
George R. R. Martin
Joseph Campbell
Chuang Tzu (probably not a real person)
Octavia Butler
China Mieville
Warren Ellis
Judith Butler
Scott Lynch

Geekomancy and Celebromancy on BoingBoing

Today I woke to the delightful news that Geekomancy and Celebromancy got recommendation shout-outs from Ramez Naam on Gweek, a BoingBoing podcast.

From Russia With Doubt

From Russia With Doubt (Gweek podcast 138)

*pinches self* Yep, that happened.

Huge thanks to Mez, who is a friend, a wickedly smart guy, and an excellent author. His debut science fiction novel Nexus just got nominated for the Arthur C. Clarke Award, you know. If you haven’t checked it out, definitely go do so.

2012 Debut Author Challenge and Sequel Musings

I’ve been invited to participate as a featured author in the 2012 Debut Author Challenge at The Qwillery.

I followed the DAC a bit last year, and have had author friends featured last year and more folks featured this year.  I’m excited to participate in this conversation, sharing thoughts about Geekomancy, writing, and whatever else comes up.  My presence there is currently slight, since I don’t have a cover or locked-in pubdate for the book.  But as that info comes in and I get approval to unleash it on the world, you’ll find it there as well as in all of my other social media presences.

This week, in addition to flailing in excitement over the deal, I’ve been thinking about possibilities for the second book in the Geekomancy series.  Adam and I will be talking this coming week, and I’m very excited to chat about future possibilities for the series — I’ve never written a sequel before, so it’s going to be a great challenge to take the same core concept and fun characters which caught so much attention with Geekomancy and take it up to the next level, with new characters, new stories, and new geeky jokes and references.

Noise by Darin Bradley — Abhorrent & Fascinating

One of my recent reads was Noise, by Darin Bradley.  This book got lots and lots of buzz when it came out (at least online), but it wasn’t until last month I picked it up, as my original response was ‘that sounds like I’d hate it.’

Turns out that response was correct, just not in the way I’d expected.

The book is all filtered through the perspective of one disaffected youth, with his life-long BFF at his side.  These guys grew up playing D&D, playing boffer swordfighting, and learning survival skills in scouts.  So when the digital changeover leaves a gap of frequencies that pirate broadcasters hijack to share their apocalyptic warnings, the boys listen.  They start planning, preparing, assembling their own ‘how to survive the apocalypse’ manual, a manual that assumes violence.  Not just violence to survive, but lots of violence, as a primary tool of obtaining what you want.

Noise is a book about the ways that personal mythology can be used to completely transform your thinking, and how cultural narratives and groupthink can be used to justify all sorts of horrible acts.

The book is far easier to understand just by reading it.  I found that as much as I deplored what was going on in the book, it was compellingly told, and I could imagine that there would be no small number of people who, in the event of a collapse as described (sketchily, I’ll add — either viewable as a bug in the book or a feature if you think that the main character doesn’t really care about the collapse, just the response), would go off the deep end like that.

It’s not an easy book to read, and it is not a clear condemnation or valorization of geeks, boy scouts, or anarchists.  It is, instead, a fascinating character study of how a pair of suburban boys try to transform themselves into the kind of people who can survive and thrive in an apocalypse and post-collapse world.