THE YOUNGER GODS is here!

The Younger Gods cover

That’s right, my third (and final) major release for 2014, the first-in-series Supernatural Thriller THE YOUNGER GODS is here, complete with awkward sorcerers, bizzare monsters, and The Big Apple.

Here’s what people are saying:

“it’s a marvelous start to a new series – heavy on the action that opens up a new world of mythology to enjoy.” – Pop.Edit.Lit

“Underwood has definitely spun himself a web of complex and intriguing characters and plot, and I can honestly say I look forward to reading whatever else he puts out.” – Beans Book Reviews

The Younger Gods features a strong narrative voice, right from the start. From there, the plot moves at a ridiculous pace, in very intentional sort of way.” – Ristea’s Reads

“There’s so much that goes into Jacob as a character, all of these layers and effects and influences are clear in his character making him very real, very complex and very interesting to follow.” – Fangs for the Fantasy

“…a fun and fast paced read that I would recommend to any fan of the paranormal genre that is looking for something a little different.” -Avid Reviews

Baltimore Book Festival

Baltimore Book Festival

This weekend is the Baltimore Book Festival! Normally held in the Historic Mt. Vernon district, this year the festival is happening in Baltimore’s Inner Harbor, which should lead to even more foot traffic, assuming the weather holds.

I’ll be participating in events over the weekend, mostly at the SFWA tent. Here’s my schedule!

Saturday, September 27th

12PM-2PM — Dangerous Voices Variety Hour with Marissa Meyer and Charles Gannon

The Dangerous Voices Variety Hour takes its cues from NPR’s “Wait, Wait Don’T Tell Me” quiz show and Orson Welles’ original War of the Worlds broadcast. It features readings, trivia, great prizes, irreverent author interviews, and more fun than you thought you could have at a reading.”

Participants: Marissa Meyer and Charles Gannon. Co-hosted by Sarah Pinsker and Michael Underwood.

4PM-5PM — How can I get my writing noticed? A Must-Do Panel for Writers in the Modern Age

You’ve finished a story or book and now you’d like to get it published and start buzz about your work. But in this modern age, the avenues for publication and promotion are dizzying, and they often tangle together. What are your options? What will bring you the most word of mouth? The most reviews? The best pay? Should you go it alone or seek a major publisher? Come talk with publishers, editors, con organizers, and reviewers about your options.

Panelists: Scott Edelman, Elektra Hammond, Don Sakers, Peggy Rae Sapienza, Mike Underwood, Jean Marie Ward

Sunday September 28th

12 PM — Jeff VanderMeer — The Southern Reach Trilogy

I’ll be introducing Jeff VanderMeer as he speaks on the Ivy Bookshop stage.

From Page to Panel, Part One

A couple of weeks back, I attended my first Baltimore Comic-Con. It clocked in at around 15,000 people, and unlike the bigger Comic-Cons (NYCC or PHXCC) that I’ve attended, Baltimore was still very much focused on comics.

After two days of panels, browsing, meeting creators, and loading my bags down with glorious comics goodness, I should have expected this to happen.

Sometime during the weekend, I was bitten by a radioactive comics bug. It re-awakened my often-deferred interest in writing for the form.

I grew up reading comics, taking the change from our recycling deposits down to the friendly local comic shop in Brooklyn to buy the latest issue of Spider-Man, Batman, or X-Men. I’ve tried my hand at writing comics scripts only a little bit, but often thought about what it’d take to move into that form.

Now, let me be clear that I have no intentions of leaving prose writing. That’s my home base, and I’m not likely to ever stop writing prose. But more and more, I see writers crossing formats, including several of my writing idols (Neil Gaiman, China Mieville, Greg Rucka, among others).

Therefore, the last couple of weeks, I’ve been devouring comics, deepening my immersion in the form, investigating what’s going on at the top of the form with the works that are making waves and pushing at the edges of what the form can and is doing.

Here’s a representative sample of my research list:

  • Saga (Brian K. Vaughn and Fiona Staples)
  • The Wicked + the Divine (Kieron Gillen and Jamie McKelvie)
  • Batwoman (JH Williams III and W. Haden Blackman)
  • Lumberjanes (Grace Ellis, Noelle Stevenson, and Brooke Allen)
  • Gotham Central (Ed Brubaker, Greg Rucka, and Michael Lark)
  • Rat Queens (Kurtis J. Wiebe and Roc Upchurch)
  • Ms. Marvel (G. Willow Wilson and Adrian Alphona
  • Velvet (Ed Brubaker and Steve Epting)
  • Lazarus (Greg Rucka and Michael Lark)
  • Global Frequency (Warren Ellis and various artists)
  • Chew (John Layman and Rob Guillory)
  • Atomic Robo (Brian Clevinger and Scott Wegener)

I’ve also been diving into some craft books, and revisiting some others I’ve already read:

  • Words for Pictures – Brian Michael Bendis
  • Writing for Comics and Graphic Novels – Peter David
  • Understanding Comics – Scott McCloud
  • Making Comics – Scott McCloud
  • Save the Cat – Blake Snyder

Lessons learned so far

Transcribe

One of the best things I did in trying to deepen my understanding of the differences between writing prose and writing for comics was to open my copy of Saga Vol. 1 and transcribe the finished comic back into a script, trying to capture the visuals, emotion, and to see how much text fit on the page.

Saga, Issue #1 page 1. From Image Comics. (C) Brian K. Vaughn and Fiona Staples

 

Script != Finished Page != Script

The biggest challenge I’ve faced so far coming to comics writing is that the finished product is drastically different from the working document that a comics writer will produce. When learning prose writing, you can look at a piece of fiction and see the final draft as the actual product. But in comics, there’s so much of a collaboration and melding of the styles and skills of several creators (sometimes as many as six: writer, penciler, inker, colorist, letterer, editor, graphic designer) that a writer’s script is only one part of the equation. For me, that makes it harder to tease out where my part is, especially writing without having yet found any collaborators. I want to write some scripts and see how well my novelist chops translate before trying to make finished comics, and then start reaching out when I’m confident that I’ve learned the comics form well enough to start making professional works.

Basically, It’s Writer Multi-Classing

I’ve written seven novels (two of which are trunked, never to be seen again), and a long novella, as well as a couple dozen short stories. In D&D terms, I’m somewhere in the 3-5th level in terms of my Prose Writer class. But this, this is taking a new class – Comics Writer. There are different skills, different class abilities, and a whole power tree of collaboration powers for when you’re in a party with other comics creators. So while my overall Writer level combines my Prose Writer and Comics Writer levels (like a Wizard taking a level of a prestige class), my Comics Writer level is still 1 right now, so there’s a weird feeling of starting over, of going back to square one. I know a lot about storytelling, but the format, the medium is very different, and I’m having to learn to adjust to it, just like I adjusted from storytelling in RPGs to storytelling in prose.

Choosing Your Moment

Since the comics form is one where moments (panels) are compressed into a fluid narrative experience by the reader, one of the most important tasks for a creator is to chose your moments, to pick which snapshot in the action to depict in a panel, as well as how to space out your moments – several panels showing moments very close together, or jumping farther in time between panels. This is not unlike the task of scene selection in prose writing, or picking where to dramatize within a scene, but it’s very much its own thing in comics.

The Business End

I work in SF/F prose publishing. I’ve been learning about the trade publishing industry, and SF/F prose publishing in specific, for around a decade. It has certain processes, customs, and paths to publication.

Comics, unsurprisingly, is different. I’ve asked questions about submission and breaking in to creators and publisher staffers at the various comic-cons I’ve attended, and I’ve received incredibly divergent answers.

Here’s how to break in, as I’ve been told:

  • Self-publish your own works and the editors will find you.
  • Send everything you make to the editors you want to work with.
  • Pay an artist to do a whole graphic novel and then try to sell it to publishers.
  • Pitch editors with ideas and then they’ll ask for scripts. Then they’ll find you an artist.
  • Submit a complete 8-page comic.
  • Submit a full 22-page comic.
  • Self-publish for a while and then try to pitch a new project to publishers.
  • Look for comics anthology invites and start there.

As you might be able to tell, that’s a fair range. The fact that I have several novels out from traditional publishers changes the game for me somewhat, but it doesn’t give me one clear path to publication. In prose publishing, you can query agents, who then pitch to editors. There are other paths as well, but this is the ‘standard’ path. Comics doesn’t seem to have as clear a ‘standard’ path to publication. (Note that the standard path in prose publishing is often anything but easy. But it is the default, one that takes an unpublished debut work and then gets it sold to a publisher).

As you’ll note, this post says ‘Part One.’ I’ll keep talking about my experiences moving into comics writing, both to remember what the process was like, and to (hopefully) cast some light on the journey for other writers interested in moving into comics, either from a prose background or not.

Rocket Talk!

A few weeks ago, I recorded an episode of Rocket Talk, the Tor.com podcast, with host Justin Landon. We talked about Planescape, the New Weird, SHIELD AND CROCUS (as a new weird/superhero mashup), and then we had a bonus discussion about urban fantasy).

You can listen to the episode here.

Since I didn’t get to mention it during the chat, I want to plug a couple works that I think are worth looking at as part of a broader discussion of the New Weird and its effects:

THE CRAFT SEQUENCE (starting with THREE PARTS DEAD) by Max Gladstone
THE MIRROR EMPIRE by Kameron Hurley

and because it doesn’t get talked up enough, THE ETCHED CITY by KJ Bishop.

Happy listening!

Just Keep Swimming

You know how ducks swimming along look all chill, but if you look under the water, they’re paddling away? That’s me, right now. I’ve got a bunch of balls in the air, so I’ve been spending more time traveling for work, writing, and submitting than on blogging.

Here’s what I’m up to right now:

1) Doing a read-through of Hexomancy to set revision objectives. I’m 251 pages into a 318 page document, and so far, I think Hexomancy is the sharpest, most fun Ree Reyes story yet. I’m really happy with the rough, so I think revision should go fairly smooth.

2) Working with Agent Sara on project proposals to send out into the world. This includes the project Formerly Known As Metaphysical Fencing Academy as well as another project from from PITCHAPALOOZA. The third thing prepping to make the rounds is a Shiny New Idea that I’m particularly excited about.

3) Developing the Shiny New Idea. Said Shiny New Idea is especially exciting because it was created in direct response to my Business Brain going to Creative Brain like it was a TV executive or an editor and said “Hey, Creative Brain. I want to do X thing, business-wise, so bring me a saleable idea that fits models X and Y, preferably in Genre Q.” And Shiny New Idea was the result. I have so many different ideas that I get excited by that it was actually fun to give myself a market-based challenge, saying “I dare you (self) to come up with something cool that fits this business agenda,” and then to do it.

Guacamelee art - by Drink Box Studios

Guacamelee – by Drink Box Studios

In addition, I’ve been really enjoying a video game called Guacamelee, a Castlevania/Metroid-style Mexican Fantasy game starring a Luchador. It’s pleasantly bonkers, and really rather hard, especially since my USB controller doesn’t work with my laptop. I’d play on my desktop, but that’s hooked up to my standing desk, and I’m still recovering from the knee injury from back in February (I got X-Rays, so Medical Responses are in progress).

Other than that, I’m coming up to NYC this weekend to lead a Writecraft workshop at WORD Bookstore in Brooklyn. Hope to see you there!

Writing Process Blog Hop

There’ a meme going ’round, focusing on writing process. Joe Iriarte was kind enough to tag me in to take a turn.

1) What are you working on?

I’m finishing up the editorial revisions on The Younger Gods, my new urban fantasy coming toward the end of the year. It’s a bit darker and way more mythological-y than the Ree Reyes books, about the one moral son in a family of callous demon cultists. I’ve completed my second pass of this round, and now I’m going to add a couple of scenes to adjust the pacing and to clarify some worldbuilding elements. Then it goes back in for copy edits.

2) How does your work differ from others of its genre?

The biggest point of distinctiveness for The Younger Gods is probably the voice. Jacob Greene, the lead, is a character I’ve developed over a number of years, dating back to a story seed I had in undergrad. I wasn’t good enough as a writer to make that voice work, so I put the character away. I brought him back out for a role-playing game campaign, and after that, I had a good enough handle on him to write a different version in prose format, which became The Younger Gods.

3) Why do you write what you do?

The flippant answer would be ‘because I want to,’ but the more useful answer is, I think, because I am an aggregate remix of every influence, story, and experience that has made up my life. Much of my work tends to be action-driven, probably due to having grown up with action-driven video games and spending twenty years (on and off) studying martial arts.

4) How does your writing process work?

My process has changed a lot just over the almost two years since Geekomancy was published. When I first got started as a writer, I was almost entirely a pantser/gardener/discovery writer, which meant that I got a vague idea and then started writing.

No more. I’ve moved toward outlining project by project, and have been very happy wiThe last first draft I wrote of a novel was fully outlined (3-4 page outline), which I then expanded into scene by scene outlines about a third at a time, keeping ahead of my drafting. And as a result, I wrote the first draft of Hexomancy in just over four weeks. And for the next novel I write, I’m going to try to outline even better. Not outline more, but better. My hope is to do a stronger structural outline to incorporate sub-plots and balance pacing, so that my first draft is even better, so that I won’t have to do as much revision.

I don’t like the average chain-letter-meme thing, but I’d be happy to pass on the love. If you’d like to carry forward the meme, comment below and I’ll link through to your site. Applies to the first three commenters so interested. And anyone else who wants to pick up the thread is of course welcome to do so.

SHIELD AND CROCUS is here!

Today is the day!

You can get Shield and Crocus on Amazon as well as several different bookstores. It’s also available in audiobook, performed by the amazing Luke Daniels.

If you’d like to read a preview first, Tor.com has you covered.

What have others been saying about it?

“…with Shield and Crocus, everything I love in a summer blockbuster. was contained between two covers. I think it’s safe to say that summer is officially here.”
-Eric Christensen, Fantasy Faction

“Blindingly creative, Shield and Crocus delivers action-packed, four-color fantasy with a lot of heart.”
-Michael J. Martinez, author of The Daedalus Incident

“Audec-Hal is a city where dispassionate robots co-exist with mad sorcerers and unpredictable storms that warp the fabric of reality itself. Fans of China Mieville’s Perdido Street Station or David Edison’s The Waking Engine will surely enjoy the mad inventiveness on display here.”
-Marie Brennan, author of A Natural History of Dragons

“The book is fast-paced, especially impressive considering the amount of world-building. The fight is desperate. The tyrants are villains in the truest sense. Superheroes + Epic Fantasy = Awesomeness.”
-Beth Cato, author of Clockwork Dagger

“I can’t say enough about the mythology and the world building. Underwood put a lot of thought into constructing the world of Audec-Hal, and it shows.”
-Beauty in Ruins

 

 

The Editorial Process: Part One – The Editorial Letter

My editorial letter for The Younger Gods arrived today.

For those not familiar with the process, here’s a quick summary. When I submit a novel to my editor, they read it, think, write notes, and usually send me both a letter and in-line notes in the manuscript. The in-line notes are more zoomed-in, focusing on individual moments, while the editorial letter is an overview.

For me, the editorial letter is the real gold. It’s a 5-10 page essay from a smart, invested reader, entirely oriented toward helping me make my work better. It can be intimidating. In fact, I’ve been living kind of in fear of this editorial letter, since I knew there was a lot to be done on this project.

But as I said on Twitter: Editorial letters are like removing band-aids. The fear of how much it will heart is worse than the short sting of reality.

Taking critique, even very supportive critique like most editorial letters are, can be painful.

Here’s how I handle it:

  1. Download editorial letter.
  2. Be afraid for 20 minutes, trying to do anything else.
  3. Steel self to the necessity of reading the letter.
  4. Read letter.
  5. Immediately walk away.
  6. Come back a couple hours (or a day, if you have the time) later, and go back over the letter, now that my emotions have calmed down.
  7. Start brainstorming a plan.
  8. Find someone to talk things over with. This is usually my fiance, who is a fabulous beta reader. When I can, I also talk to my editor directly, to work things through and accelerate my process of going from “How do I do all of this!” to “Here’s the plan.”
  9. Get started. And that’s Part Two, which I’ll write once I’m done with Part One for this project.