Tid-Bits From Not-To-Be-Aired Dollhouse ep.

Dollverse has some stills from “Epitaph One,” the 13th episode of Dollhouse that was filmed on spec and FOX has chosen not to air, as it was not part of their season order.  With the series’ fate in question, even more in question is this episode, which guest-stars Felicia Day and looks all post-apocalypty.

Dolls look great in Mad Max gear

Video — Forever’s Not So Long

More proof that you don’t need a big budget or a long time to tell a good Speculative Fiction story.

You’ll want to watch this un-interrupted. Set aside ten minutes and enjoy.

Forever’s Not So Long from garrettmurray on Vimeo.

Done? Good.

This is one of my favorite modes of Speculative Fiction. The kind that doesn’t need lasers or robots or magic or anything but a single What If used to interrogate the human condition. With hours left to live, two strangers set aside panic and walk hand-in-hand along a path they both know is painfully short, carrying on with life, making a connection they almost invariably wouldn’t have made if not for the impending apocalypse.

Because at the end of the day, it’s all about making connections, sharing experiences, bringing joy into one another’s lives, brief though they may be.

The Friends that Game Together — Coming soon

My article “The friends that game together: A folkloric expansion of textual poaching to genre farming for socialization in tabletop role-playing games” will go live tomorrow along with the second issue of the peer-reviewed journal Transformative Works and Cultures.  It is an adapted and refined version of a chapter from my M.A. thesis on tabletop role-playing games.

I’m excited to be a part of the TWC (the publishing wing of the Organization for Transformative Works, a non-profit dedicated to the study, support, and recognition of transformative fan works (including fan fiction, fan art, fan vids, etc.).  Please take a look at the whole issue, as well as their first issue from last year.

TED talk “Siftables”

A colleague of mine liked me to a TED presentation by David Merrill of the MIT Media lab. He shows and examines a digital media interface technology called “Siftables”

http://www.ted.com/talks/view/id/457

This is going to be huge for tactile learners. Merrill refers to children with building blocks, and the metaphor is great for capturing the possibilities. Instead of sliding scales or clicking toggles, changing settings becomes a question of rotation, tilt, and relational positioning. Replacing the point-and-click cursor with a multiple, spatially manipulate-able interface of the Siftables will not only be amazing for tactile learners, but continues the trend of bringing the digitial world and the embodied world together into one.

From the instant tactile calculators to the word games for in-classroom use or a game to be enjoyed at home, to the Siftable-to-screen interactions with the open-ended storytelling possibilities (imagine using these Siftables for Role-Playing Games, with each character as a group of Siftables, items and spells and modifiers, relating to one another in space to map tactical movement and more), this technology pushes human-computer interface along a similar line to the iPhone or the Nintendo Wii — remember what each of those has done for their field, and then we have a good idea of the ways that Siftables can develop the nature of our interactions with the computers that surround us.

I look forward to seeing more from this design concept, and hope that they make their way into the education world to offer a wider variety of learning tools.

Escape From City-17 Part One

The Purchase Brothers have released the first episode of a Half-Life 2 fan video Escape From City-17.

Episode 1:

Now that you’ve watched it — here’s the really impressive part — the first two episodes were made on $500. It’s a marvel how far you can get when people work for the love.

The video liberally uses effects and designs from the video game to great effect (which also serves to make the production cheaper) — the flatline sounds for the Combine Police, the gun FX, and re-works the computer effects of the tripods and Combine ships.

We’ve seen only a bit of characterization so far, but the premise provides more than enough narrative momentum for now.

Escape From City-17 is one of a growing number of professional-level fan videos which, through new media outlets such as YouTube, serve as a training and proving ground for up-and-coming directors/animators/actors. It’s a formula already proven by Felicia Day’s The Guild, LonelyGirl15, etc. Escape From City-17 is additionally impressive due to the effects involved. Rather than having to move to LA (or an equivalent film center–I’m going to speak from a USA perspective) and spend years trying to break in, creators can make their own works, distribute and advertise via YouTube, MySpace, Facebook, etc., and some of them break through. The chance of success may not be any better than breaking in by going to LA, but the opportunity cost is much less, as it doesn’t force creators to up-root and move across the country/world.

This is only the first episode, so we have more coming. The Purchase Brothers have already been in contact with Valve, so I imagine we will see much more from this team.

Powers Coming to FX

Brian Michael Bendis and Michael Avon Oeming’s graphic novel series Powers will be coming to FX, as announced at NYC Comic Con.

Being on cable will allow a bit more of the gritty noir-ish-ness that is part-and-parcel with the series.  I hope this makes it to the screen in a form that does justice to the original series.  The series is a fine choice for a TV adaptation, given that it comes from a genre mash that bridges media. (Supers are to Comics as Crime Procedurals are to TV)

MFA Poet turned SF writer’s ‘Apology’ for going genre.

i09 linked to an essay by Science Fiction writer Alan DeNiro (who has an MFA in poetry), titled “Why I Write Science Fiction: An Apology.”

The essay itself is hosted at Bookspot Central.

Read both of those? Great. Here’s some analysis of the essay and the i09 commentary.

DeNiro’s MFA means that he has a serving of alphabet soup that serves as cultural capital in the ‘literary’ fiction world. But he’s also a graduate of the Clarion Writers Workshop (sister-workshop to the Clarion West Writers Workshop, of which I am a graduate), which grants him cultural capital in the speculative fiction world. DeNiro is a crossover writer, and by his own admission, writes in a mode that might be more accurately described as slipstream or interstitial. But he’s identifying as a science fiction writer, which means he’s on my radar.

Landscape as character — DeNiro talks about how in sf, landscape acts as a character unto itself. It does, sometimes literally as he says, but also figuratively. But setting/landscape is a character in any kind of fiction. Setting is, however, one of the major tools for commentary/speculation in fiction, often and sometimes expertly-used in science fiction/fantasy/horror/speculative fiction. The setting of Battlestar Galactica is clearly speculative, and much of the story’s drama comes out of the cultural, historical, and technological differences between that setting and our own world. But in another way, the stories of Battlestar are very familiar.

Literalization of the metaphor — The i09 article gives credit to DeNiro as follows:

[DeNiro] sets out a few building blocks of a new theory of appreciating science fiction. For example, he talks about the way in which science fiction turns the metaphorical into the real, and allows the author’s observations to become more vivid or heightened

The idea of SF as a literalization of the metaphor is not new to DeNiro.  Samuel R. Delaney established years ago that SF allows for the literalization of the metaphorical, and thus, that critical tool is already established in the SF scholarship community.  It is a valuable one, but not one new to DeNiro, though Delaney is already a member of the SF community embraced by the Academy.

DeNiro references Ursula LeGuin (another Literarily-accepted SF writer), who in an introduction to The Left Hand of Darkness said “I am not predicting, or prescribing. I am describing.” — SF does not need to predict the future when it can comment on the present.  Not all SF is written to that intent, but the conventions and possibilities of the genre allow for writers to bring in any number of strange elements to contextualize a story, create a setting, and create a narrative environment that allows for a persuasive and entertaining commentary on the world we live in.


Suvin and Cognitive Estrangement

SF critic Darko Suvin spoke of science fiction as a genre of cognitive estrangement. The difference between our world and the world(s) of Battlestar would be part of the estrangement, but it is matched, tempered by the commonalities, identifiable by cognition.

This interplay between cognition and estrangement can be seen as a continuum, with Cognition/Similarity on one end and Estrangement/Difference on the other. A story could be plotted on this continuum, identifying the balance between elements/aspects of the setting/story that are similar to our own experience and those which produce estrangement as we reach across a cognitive gap to understand those differences.

Some SF shows are more familiar/close to our own setting, things like the comic DMZ, Y: The Last Man, or PD James’ Children of Men.  Those kind of narratives make one extrapolation from our world and then examines the social/political/etc. results of a world with that change.  The audience is only asked to swallow one new thing (or Novum), be it a new American civil war, the end of human fertility, or a virus that kills male mammals.  The degree of estrangement is low, and readers can easily identify with the world (Much more Cognition than Estrangement)

On the other end are narratives where a great number of things are different, and readers cling to the elements that are the same as a way to understand that world.  This would cover New Weird stories like China Mieville’s Perdido Street Station, Jeff VenderMeer’s The City of Saints and Madmen, Post-Modern genre re-combinations like Astro City,  etc. In these worlds, the reader is asked to believe a great many things to immerse themselves in the story, like a world with a handful of unknown non-human species, magical-technological transmogrification as a tool of punishment, dream-eating monsters, etc. (Much more Estrangement than Cognition)  With High-Estrangement stories, the New Things (Nova) in the world create a mood and establish thematics, enter into a dialogue with established genre tropes, and more.  High-Estrangement stories can provide a high barrier to entry for readers, often requiring a wide knowledge of genre tropes to fully understand what is going on in a story.

The genre label of science fiction or speculative fiction applies to stories from throughout this continuum.  Stories with less Estrangement and more Cognition tend to be those more recognized by the Literary Establishment as Real Literature (Cormac MacCarthy’s The Road, Margaret Atwood’s The Handmaid’s Tale, Michael Chabon’s The Yiddish Policeman’s Union).  This seems to be the kind of SF that DeNiro himself writes.  DeNiro also acknowledges the fact that valorizing one sub-section of fiction over others is foolish, but for all that DeNiro admits having ‘gone genre’, he seems to be more in the slipstream/magic realism area.

More important to me is the fact that the title of the essay is still ‘An Apology,’ assuming that one must apologize for writing speculative fiction if one is to maintain Literary Cred.  For all that SF has gained in recognition from the Academy, the acceptance seems to thus far extend mostly to the ‘more realistic’ High-Cognition, Low-Estrangement parts of SF.

I’m glad that writers are identifying the literary and ideological possibilities of SF, and pointing out that ‘realistic fiction’ is a oxymoron.  Each genre of fiction has its own qualities, possibilities and limitations, just as do genres of music, graphic art, dance, and more.  It is again telling though, that in this case DeNiro feels he must ‘apologise’ for it, though I agree with him in hoping that in a few decades or less, no one will have to apologise for choosing to write within any genre.

On the Horizon — Mid-season

Here are three speculative and/or genre-inclined shows coming up soon in TV-land. Dollhouse, Castle, and Kings.

Dollhouse

Joss Whedon’s anticipated new tv drama, starring Eliza “Faith” Dushku as Echo, one of a number of ‘Dolls’ — people who have had their memories wiped, live in an idyllic but infantile ‘Dollhouse’ facility, and who, when they become ‘Active,’ are implanted with memories and skills to serve as whatever the Dollhouse’s clients want them to be. This will allow Whedon and the show to explore Dushku’s range as a leading lady, explore the theme of memory vs. spirit/soul, exploitation, human experimentation/human trafficing, etc. The show also stars Tamoh “Helo” Penikett as James Ballard, the FBI agent who investigates the urban legend of the Dollhouse. Dollhouse has been troubled by production delays, disagreements about creative direction, and other issues, but it is on track for at least a nine-episode initial order.

Dollhouse premiers February 13th on Fox.

Castle
Richard Castle (Nathan Fillion, of Firefly and Dr. Horrible fame) is a famous best-selling mystery novelist who is tapped by the NYPD as a consultant when a copycat killer starts committing murders in the same manner as Castle’s books. This creates what seems to be a very promising meta-genre component for the series, since we’ll have Castle interpreting everything through the filter of a crime/mystery writer, and provides a variation on the ‘expert consultant protected by bad-ass detective/agent’ dynamic of shows like Fringe, The Mentalist, Numb3rs, Bones, etc.

Stana Katic (Heroes, 24, Quantum of Solace) plays Castle’s detective handler/inspiration for the protagonist for a new series of books. The show is likely to make good use of Fillion’s range, injecting comedy (From the video preview — “Did you see that? That was so cool!”) and romance (Castle asking the detective out, and her brushing him off while acknowledging the chemistry) into what seems to default to a prime-time hour-long crime procedural drama.

Castlepremiers March 9th on ABC.

Kings
An alternate-present America re-telling of the story of King David, Kings gives us David Shepherd (Christopher Egan) rescuing the son of King Silas (Ian McShane), ruler of Shiloh, a city in the Kingdom of Gilboa, David is welcomed into the court and turned into a hero of the people, wrapped up in politics and power. NBC’s promotion has highlighted the alternate-history aspects of the world, focusing on the monarchic nature of the Kingdom of Gilboa (Shiloh, the center of the story, appears similar/evocative of a New York City or the like).

UNN Breaking News

This show appears to be high-production value, since there will not have to be much in the way of SF special effects, focusing on costuming, graphic and set design to highlight the subtle but fundamental differences between our world and that of Kings. The story of King David should provide enough material for several seasons, depending on how close of a re-telling is planned and how quickly the story is to unfold. Early responses to the pilot script paint it as “bold, bizzare, fun”.

Kings premiers March 19th on NBC.