Review: Doctor Who “The Eleventh Hour”

New Doctor, new Companion, new look.

In “The Eleventh Hour” Matt Smith steps into the role of The Doctor, one of the most recognizable and longest-running figures in science fiction television.

I’m not much of a Whovian. I’ve watched occasional old episodes and chunks of episodes, the whole Eccleston series, chunks of Tennant’s run, and now the first offering by Smith. The New New Who is run by Steven Moffat and co-stars Karen Gillian as Amy Pond.

“The Eleventh Hour” starts out with The Doctor, freshly regenerated, hanging out the edge of the TARDIS as it careens through the atmosphere and sky of Earth. He crash-lands the TARDIS and spends several minutes running around very manically with a little girl, Amelia Pond. I wasn’t a big fan of the cravings/food preferences sequence, but it was a change for Smith to start to feel out the role. Smith is clearly drawing influence from Tennant’s impressive run, but there are shades of other doctors as well.

Smith is only a couple months older than I am, but doesn’t come across as “young.” He seemed more to me as energetic, refreshed/renewed. If anything, he’s a very old soul in a new and lively body.

The episode wasn’t the strongest I’ve seen in Who-history, but it was well-carried on the dynamic between Smith and Gillian. Karen Gillian plays Amy (formerly Amelia) Pond, who met the Doctor as a young girl when the TARDIS crash-lands, and builds a whole mythology around him when he disappears and doesn’t come back for 12 years. (Twelve years, four therapists, and countless hand-made dolls). The Doctor next sees Amy as a policewoman when he’s trespassing. Amy Pond, as a character, is very well-established throughout the episode, and has a history more intertwined with The Doctor than most season-long companions (to my knowledge).

There’s plenty of frenetic running around, a little bit of technobabble (impressively little technobabble, actually) and creepy aliens. The new TARDIS interior is very posh, combining futuristic with retro. (Steampunk? Maybe a little). Plus, by the end of the episode, this new Doctor has found himself, stood up to a fleet of aliens, and channeled the “I’m old as hell and more dangerous than a fleet of Daleks. Do not F@&# with Earth. It’s under my protection and I’ve put a lot of effort into it” awesomeness of the previous Doctors. One of my favorite bits in the episode shows a montage of each incarnation of the Doctor (all ten previous actors), with the fully-composed Smith stepping through the hologram to deliver the final line of his “Go away” rant — a great touch and a fine introduction to the finalized new Doctor.

The rest of the season seems to have a great deal of promise, including a return of the super-creepy Weeping Angels from “Blink,” Daleks, Cybermen, World War II dogfighting, and more.

This is a great time to get into Doctor Who, as the episode is a more-than-passable pilot for new viewers. It’s a good idea, especially for a series that has an history that dates back almost fifty years and more than 700 episodes.

Jamie Oliver’s Food Revolution

This is one of the two kinds of reality tv that I like. The first kind is where competent people excel at doing awesome things, shows like Project Runway, So You Think You Can Dance, etc.

The other is shows where activism and social change are made accessible and exciting.

In Jamie Oliver’s Food Revolution (ABC, Fridays at 10/9 Central), Celebrity British Chef Jamie Oliver (The Naked Chef, Cook With Jaime, etc.) comes to Huntington, West Virginia to begin a revolution in public school food (presumably, he’d like to reform all eating in the USA, but the show focuses on schools). The choice of Huntington is prompted by a CDC report listing Huntington as the unhealthiest town in the country, with the highest instances of obesity-related illness and death.

Three episodes have debuted so far, garnering strong ratings (The Friday at 10PM slot isn’t a great slot, so it’s perhaps not as hard to win).

There is a bit of inflated drama, but overall, the series is a depiction of a sincere pursuit by Oliver, who has already revolutionized the British public school food system.

One of the clips used to promote the show comes from a segment where Oliver is trying to hype up excitement for his test-run doing meals in an elementary school. He goes into a 1st grade class and asks them to identify vegetables such as a tomato, a cucumber, and a potato. The students were unable to identify any vegetables correctly when prompted. This is how separated from real food many children are, and how separated they are from the process of cooking and food-making.

Oliver begins with a test week in an elementary school, competing with dietary regulations that call french fries a vegetable and require 2 servings of bread/grain per meal, but only one serving each of veggies and fruit. Oliver struggles with the dietary requirements, a combative head cook at the school, as well as a obstinately skeptical local DJ.

Oliver opens “Jaime’s Kitchen” as his base of operations to host demonstrations, teach families/kids how to cook simple, healthy meals. As the series goes on, he’s worked with a particular family, recruited a group of high-school students to be his spokespeople in school and help him raise money for a county-wide training to help their school cooks be able to prepare Oliver’s healthy fresh meals on time and budget.

This series is a frank and powerful look at Oliver’s diet/cooking activism in a place that most desperately needs some kind of revolution/reform. Oliver’s sincerity is clear at all times, as he sets himself for an incredibly tough uphill battle (if he’d picked a less challenging setting, it’d doubtlessly not make as good television — they do have to get ratings to survive, after all).

The easiest way to understand this series is to go ahead and watch it. It lacks the artificial drama and competitive greedy backstabbing of The Biggest Loser and is far more grounded in reality than a show like Dance Your Ass Off. It focuses on fresh, real food, rather than artificial/additive-laden and greasy food, showing that it can be beautiful, delicious, and isn’t too difficult or expensive to prepare. Real food may take longer and cost more than box microwave dinners or highly-processed crap, but it’s an investment that’s worth making for nearly everyone. It’s easier for me to say this as a privileged middle-class guy, but the fact remains that real food in reasonable portions is demonstrably better for your health, and in a nation where diabetes is prevalent and weight-related diseases and deaths are scarily high, it’s hard to argue on any basis other than money.

A note for the Fat Studies community: Weight by itself is not vilified in Jaime Oliver’s Food Revolution. The show focuses on instances where poor eating habits and weight have lead to demonstrably negative health effects. A Teenager likely to develop diabetes before they turn twenty. A highschooler with liver spots that may cap her life expectancy in the early twenties. A girl who lost her father and uncle to weight-related illnesses. Being fat is not the problem — eating unhealthily in a way that creates weight-related illnesses and death is the problem.

I’ve quickly become very passionate about this show. I watched the first two episodes with my girlfriend, who is a big foodie and cook. I come at it from a developing love of diverse food and cooking, but also as someone who had weight issues as a teenager due to a sedentary lifestyle and a terrible diet (not helped in any way by the public school food system). We ate decently at home, but I was given the freedom to make unhealthy eating choices (massive soda consumption, junk food, etc.) and only later developed a real awareness for how bad those foods were for me, as well as learning the skills of and appreciation for cooking for myself with fresh, real food. I’m still learning those things. When I’m at home from a selling season, living alone, it’s harder to work up the motivation to cook real meals for one. To that end, I bought the companion cookbook, Jaime’s Food Revolution, and will be trying to host friends/join friends for family-style meals of real, healthsome food.

Knowing that certain foods are bad for you, on an intellectual level, is one thing. But it takes an accessible and realistic alternative and the means to transition your habits to make a real, lasting change in your life. Oliver’s show is trying to show that process with one school, leading to a school district, with Oliver’s ambition being to revolutionize school food and general eating habits in the USA, a much larger task than his already-impressive feat in his homeland.

All of the episodes are available on hulu, and there’s information and recipes on the website here: http://www.jamieoliver.com/campaigns/jamies-food-revolution

I hope you give the show a shot, and even if you don’t like the show, I think it’s sentiment and agenda are commendable.

Review: How to Train Your Dragon

Dreamworks’ latest offering is one of their best.

How to Train Your Dragon focuses on the story of a Viking named Hiccup, who is scrawny, clumsy, and not at all possessimg the traditional Viking virtues of strength, battle-lust and a horn-laden hat (we can see here that this movie’s traditional viking is one of the Looney Toons tradition).

Hiccup is instead, an engineer, and a smith’s apprentice. He yearns to impress the lovely Astrid, a fierce young lady Viking. His clumsiness and odd sensibilities instead make him both a laughing stock and somewhat of a menace to his village.

This is a problem because his village is already plagued by dragons. In this world, there are dozens of varieties of dragons, from fat and ponderous pests to the fierce Nightmare and the seldom-seen and never-killed Night Fury.

Hiccup disobeys orders and runs out in the middle of a raid, deploying his latest invention, a net-throwing device. He manages to hit and bring down a Night Fury, but no one believes him.

Hiccup later finds the Fury, but cannot bring himself to kill the dragon, discovering that it is as terrified of him as he is of it.

Instead, the two begin a friendship. The night fury’s tail was maimed in the raid, so it is incapable of escaping the mountain lake glade where it crashed. Hiccup designs a prostetic wing-fan for the dragon, whom he names Toothless.

Hiccup is enroled in dragon training by his father (the Viking chief Stoic the Stout, voiced by Gerard “Sparta!!!” Butler. Hiccup uses the knowledge gained about dragons from Toothless to excell to the amazement of all.

Later on, Hiccup must choose between his dream of being a might warrior and his friendship with Toothless. The film ends in a great action sequence and finishes up with a good lesson and a cute conclusion.

Aside from positing dragons as not the bad guys, there isn’t a great deal of originality in the film, but it doesn’t matter. The characters are likable and relatable, the dragon species neatly distinguished, and the story confidently told. It’s accessible for kids but compelling enough for an adult audience. It’s as delightful as Kung-Fu Panda, if not a gut-bustingly funny for lack of Jack Black.

An early favorite for one of the best films of the year and a likely best Animated Feature contender, How to Train Your Dragon is great for all ages and very much worth seeing in theatres. The 3D is used somewhat sparingly, mostly for dragon action, and decently done, though I’d say not essential for enjoying the film.

Save The World With Gaming [TED]

There’s quite a Theory — Praxis gap here, but her group has already taken steps along the path she proposes, and it’s a good thing for culture-makers, game-designers, and policy-makers to keep in mind.

I find it especially amusing that the "Social Fabric" she discusses runs along the same lines as the descriptions of social bonds/cohesion that are developed and affirmed by gaming (in my research’s case, it was with tabletop rpgs, a predecessor of MMOs). So I suppose I would count as a part of the “researchers have shown…”

For me, there’s two main points here — identifying that the kind of engagement that MMO players achieve is something that can be well put to work, and also the notion that by imagining our future, we can influence/create our future — which is an idea well-known in the Science Fiction/Speculative Fiction/Theory world. Judith Butler would agree with William Gibson in this, I believe.

The hard thing here is getting enough people to care enough about the games that she's suggesting that they put in the time and effort — then you also have to have a game where the result are directly applied to enact social/technological/scientific/economic change, or that the game has a direct effect on these issues/matters. So there’s a social trick (get the players), a design trick (make it relevant), and a policy trick (do something about it).

But for all the difficulty jumping the Theory-Praxis chasm, there's good ideas worth spreading here, in keeping with the TED mandate. I’ve put “Give a TED Talk”on my list of life goals, btw. Just you wait.

Review: Up in the Air (DVD)

Up in the Air (adapted from the novel by Walter Kirn) focuses on Ryan Bingham (played by George Clooney), a man who travels for business for more than ¾ of the year and is most at home when he is flying.  The mundanity and stress of air travel doesn’t get to Ryan Bingham.  Due to the fact that he has nearly every loyalty perk available at the Hilton, Hertz, and American Airlines, traveling to him is a delight, where he is constantly greeted by name and shown the best of treatment.  He makes single-serving friends on flights, seamlessly crashes other people’s parties at hotel conference suites and moves through the world with great efficiency, completely unfettered by attachments or permanency.   He is developing a reputation as a motivational speaker with his program “What’s in your backpack?,” which teaches that material possessions are just ballast, and that the emotional connections with people are just another kind of ballast, tying us down in one place and grounding us with emotional inertia.

That is, until two women come into his life and provoke him to question his way in life.  The first, Alex Goran (Vera Farmiga) is a fellow unfettered traveler.  They flirt by arguing the relative merits of various car rental companies, boast about their elite statuses and frequent flier miles.  They tumble into bed before both flying off their separate ways in the morning, making plans to meet again with the same pragmatic efficiency that dominates their business life.  The other woman who upsets Ryan’s status quo is Natalie Keener (Anna Kendrick), a young Cornell grad who is a new hire for Ryan’s firm, promising to revolutionize the business.  Ryan’s constant travel is in service of a company that is hired to downsize employees and offer assistance in career transition.  What this really means is that Ryan comes in to fire people so that cowardly or compassionate bosses don’t have to do it.  Ryan Bingham (and the people at his company) are the psychopomps of late capitalist downsizing, acting as 21st century Hermes to the souls of the recently terminated.  In an economy tearing itself to shreds following the crash of 08, Ryan’s company is up while the rest of the country and much of the world is down.

In one of several powerful moves, writer-director Jason Reitman (of Juno and Thank You For Smoking) uses non-actors in the roles of most of the downsized employees.  He brings in real people who have faced losing their jobs and captures their reactions, their emotions, their heartfelt pleas and desperate stories, stories that resonate with great strength.  Most everyone in the USA knows someone who has lost their job when they couldn’t afford it, and this helps make the film almost painfully timely.  Production on Up in the Air began before the wall street and housing crash, before the unemployment rate climbed above 10%, but because of that timing, Up in the Air has become one of the touchstone films for the contemporary US job climate.

Natalie comes in to CTC (Bingham’s company) with a Glocalization approach – make the global local.  She puts forward a system where instead of flying “transition specialists” like Ryan from city to city to personally oversee the downsizing, the company can perform their duties via web-conferencing from their home office in Omaha.  This threatens to destroy Ryan’s frequent-flier-mile-chasing, rollerback suitcase lifestyle.  Ryan objects, and is tasked with showing Natalie the ropes.  He provides prejudiced but effective advice on efficiency in travel, as well as sharing his love of flying.  He teaches her how travel has a way of making all places one place.  Kendrick’s Natalie is a very contained, restrained, buttoned up young professional woman, a woman that wants career mobility but also the comforts of a traditional family life with an ideal husband whose qualities she enumerates with the matter-of-factness of a technician naming off features in a designer computer.  She contains emotion well, which makes it all the more striking when her Cornell-taught professional walls come crashing down.

Much of the film rides on the back of the three leads.  Clooney and Farmiga find a comfortable intimacy for their characters as two people used to being alone in a crowd find themselves becoming a team and falling in love.  Keener’s Natalie comes to be a surrogate daughter to Ryan, as she challenges his worldview while learning from it and coming to see that the world does not care for her five, ten, and fifteen year bullet-point life plans.  Vera Farmiga is effortlessly sexy as Ryan’s match and opposite.  One of Alex’s best lines, to Ryan, asks him to think of her as him, but with a vagina.  Farmiga effortlessly oozes sensuality and maturity, in contrast with her junior co-star Keener (though as Retiman says in the commentary, they are playing the same woman at two points in her life, 23 and 38-ish).  Clooney is of course the central figure, as we begin and end with his story.  Clooney’s signature charm serves very well in making Ryan Bingham a likable character instead of an insufferable entitled hermit.   Ryan is believable as the right man to help people through what for many is one of the worst days of their lives.

As a “transition specialist,” Ryan is an artist, rolling with people’s various reactions to getting fired sometimes with strength as needed, sometimes with compassion and encouragement.  He is not their friend, he is not their enemy.  He is their guide in the journey from their old job to their new life.  Much as the people at Hilton, Hertz and American Airlines make Ryan’s journey smooth, he works to make the journey of the recently-terminated a bit more tolerable.

The film maintains tone well, has a strong style and point-of-view showing the world of travel through Ryan’s eyes at first and then letting realism creep in as Ryan comes to depend on people more and make himself vulnerable.  The ending is a calculated question that each viewer must answer to themselves.  It is a film that is easily read as provoking thoughts in the viewer such as “what is important in my life?

Extra features include a commentary with Director/Writer Reitman as well as Director of Photography Eric Steelberg and First Assistant Director Jason Blumfeld.  They discuss the casting, the actor’s performances, the pressures of their multi-location set, as well as editing and lighting and other appropriate matters for crew-end commentary.  The commentary is insightful, but not particularly remarkable as film commentaries go, with most material coming from Reitman himself, talking about his previous films and how they helped lead into Up in the Air.  In addition, there is a featurette about Shadowplay, the company which did the opening credits sequence for this and Reitman’s other two films, as well as deleted scenes and trailers.

One of the sequences in the deleted scenes shows Ryan buying a condo in Omaha (instead of a rented one-bedroom) and nesting there, making a home for himself where previously, home had been the sky and the apartment was just the layover spot between trips.  It shows Ryan putting down roots and putting effort into a localized life – he goes running in the neighborhood instead of on a treadmill, shops for groceries, and tastes the life that he had shunned before.  I believe that this sequence’s omission in the film does the theatrical release a disservice, even though I understand Reitman’s commentary about why it was cut (he wanted to minimize the delay between two critical scenes, with Ryan & Alex at the wedding and then in Chicago).  However, as is, the ending of the film felt incomplete to me in a way that proved disappointing.   Ryan’s arc at the end of the film felt more complete when I mentally integrated the Omaha sequence into the film.

On the personal level, this film resonated with me a lot.  I mean a lot a lot.  I work as a traveling salesman, so I do a fair amount of flying, and a great deal of driving for work and staying in identical hotel rooms far away from the woman I love and my friends back home.  In Ryan I can see the elite status fliers that I see pass me in line, I see reflections of my boss and my boss’s boss, men who travel for a living, and have spent many years growing expert and comfortable with living out of suitcases and garment bags.  The isolation that the film clearly shows (first as irrelevant to Ryan, then deeply felt as the film goes on) is very real to me and I imagine to anyone who has to spend a reasonable or unreasonable number of nights each year away from home, sleeping in a foreign bed in a place that is not “home.”  Bingham has a good lesson to teach in the way he makes all places one place, collapsing the world into a string of experiences and moving confidently through the world of travel.

At the end of the day, I have to agree with what he says towards the end of the movie.  “If you think about it.  Your favorite memories, the most important moments in your life.  Were you alone?…Life’s better with company.  Everybody needs a co-pilot.”

Up in the Air is a brilliantly acted, stylish film that is highly topical and timely, emotionally resonant, and critically adored (with Golden Globe, Screen Actors’ Guild and Academy Award nominations among others).  It’s a good view for fans of subtle comedy, mature romance, and anyone who’s ever been fired, had to fire someone, or spent too many hours on flights, in airports, and away from the ones they love.

Review: V — “Pilot”

I was too young to watch/remember the original V miniseries/ongoing series, but I learned the basic premise growing up as a geek.  I’ll be talking about stuff that constitutes as spoilers, but not really, as ABC is foregrounding the ‘Big Sekrit!’ of the V’s identity even in the previews.  Most of what I’ll talk about is the not-hard-to-find Vs = Obama reading.

The leader of the Vs is played by Morena Baccarin, a Brazillian woman whose looks are easily pushed past beauty to the edge of the uncanny valley, her mixed-ethnicity background easily positioned as ‘exotic’ from a US-American gaze.  All of the Vs who are seen in the public eye would count as attractive, and even in the pilot, the Vs are leveraging attractiveness into manipulation (one sub-plot features the FBI-Agent lead’s son being attracted to a female V played by Laura “Supergirl” Vandervoort).

The Pilot episode gets all the way to the ‘Vs are actually Lizards and trying to take over the world’ stage, with Elizabeth “LOST Juliette” Mitchell and Joel “4400” Gretsch as FBI Agent and Pastor who are witness to a V attack on a word-of-mouth group spreading word of the Vs’ real agenda.

A note — unless you go in looking for the Obama = V reading, it may be rather easy to miss/not think of it.  It’s not that the show pounds you over with it.  The show’s pacing is strong (stronger than the original miniseries in the equivalent section that I watched), and goes quickly to the ‘The Vs are tricking people, time to fight back!’ stage of the story, where our two adult leads will develop a resistance, with assistance from another lead — how quickly he’ll connect with the group is hard to tell.  Interpersonal conflict will come from the FBI Agent’s son getting deeper in bed (literally) with the Vs and refusing to accept mom’s warnings/explanations of the V’s villainy.  This is exacerbated by the fact that until the resistance can get a V corpse to show the lizard under-parts, they don’t have a very strong case.

It was great to see Alan Tudyk in the show, though I don’t think he’s listed as a full series regular.  He brought a great balance of seriousness and levity to the show, remind us how awesome an actor he is (as if we needed any more reminding after “Briar Rose/Alpha” in Dollhouse.

The new version of V seems to be written and executed in a way that invites an anti-Obama reading. The rhetoric of the pilot episode includes mentions of Hope!  Change!  Universal Health Care! and features a charismatic leader of mixed ethnicity.  There’s an interesting degree to which this version of V is a dream come true for the Fox News Opinion Show crew.  Many of the most outrageous fears about Obama are made manifest in the series — The Vs come with a message of hope and change, with people flocking to them, clamoring to be saved.  The Vs insinuate themselves into people’s hearts, but are secretly not who they say they are and will take over and destroy the world.

Basically, the premise reads like an unused script from the Glenn Beck show with space-lizards instead of Chairman Mao.  The show’s basic premise is much as it was in the 80s series (as far as I know/have read), but it just goes to show that as times change, a story can remain more or less the same but be read very differently.  It seems that the new ABC version of V is specifically written to highlight the Vs as Obama reading (the rhetoric about hope and change and universal health care),

Overall, the Pilot isn’t magnificent, but it is a solid start and I’m interested to see how this version continues and develops like or unlike the original.

Now I leave review-land and go into ‘I’m a writer-land’ — I realize that I’d be as interested or possibly more interested in a series where the aliens really were trying to improve humanity’s lot, with conflict coming from paranoia and quibbling over cultural differences/expectations between the Vs and various US cultures.  Basically, if it were a script from Keith Olbermann/Rachel Maddow instead of Glenn Beck. 😛  A story that highlights the tension between a well-meaning group with technological advantage and an ambivalent community that doesn’t want to bow to cultural demands but does want those technologies.  This presents a different metaphor, more analogous to western humanitarian campaigns in the 3rd world/Global South — where cultural imperialism comes part-and-parcel (intentional or unintentional) with humanitarian aid.

Sadly, this would probably not work as a TV show — it would lend itself much less to explosions and gunfights and the like.

Viva La Wavolucion

I’ve found my way onto Google Wave and am very excited about its potential as a communication/collaboration tool, especially for geeky things.  And by this I’m mostly talking about Role-Playing Games.

Not much of this blog’s content ends up being about RPGs, despite the fact that my M.A. thesis was on tabletop RPGs and I’ve been playing/following RPGs since I was in fourth grade.

Like any new communication technology, one of the first things that people have done with Google Wave, aside from making porn (I can only guess, based upon the general adage) is to see if you can use to it game.  Because when your early adopter set is pretty much geeks, one of the things they’re likely to do when exploring a new technology is get it to roll dice so we can play exciting games of make-believe with our friends.  It’s what we do.

There have been a number of different exploratory attempts along these lines, and I’ll try to create a short round-up here before moving into actual discussion/analysis:

Futurismic

Ars Technica

Game Playwright

The emerging thought is that while Google Wave is in its infancy, its official utility/intended utility is very much up in the air.  The Futurismic post’s title is a paraphrase of Neuromancer, stating “the geek finds its own uses for things.” Much like how Wired commented on how Twitter’s ‘real use’ was decided by its users, Google Wave is being investigated for its various potentials, and Geek communities are pursuing explorations and trails of the technology as a strong next step/sideways development for roleplaying games as collaborative storytelling.

The idea put forward by the Game Playwrights is one of the most interesting, and the one I’ll ruminate upon further.  Using a Google Wave as a persistent artifact of play changes the textual status that of RPGs.  A tabletop RPG doesn’t leave an artifact of play, nor does a LARP.  Each of those could be recorded, by video or audio, but would not represent a polished or total account of the story, instead showing a very fractured account.  But if Google Wave games (or Waveltop, as some are calling them) move towards the ‘script of play’ model that Will Hindmarch of Game Playwrights is suggesting, we may see a move towards RPGs leaving behind readable texts, and this is for me, a very interesting move.

There is certainly already discussion of games past in the RPG community.  From ‘let me tell you about my character’ to game stories like The Gazebo or group-specific stories about how one player is deep in character, using a special voice and cadence, embodying his motions, and saying with a sweeping motion, “Allow me to introduce my cousin”, gesturing to the player of the ‘cousin’ who is in fact…asleep on the couch.  But even the actual play reports lauded in the Forge community among others are less direct than the ‘Wave as script of play’ idea.

If Wave players are using this script of play as their primary narrative reference but are also constructing it in a way that reads like a story/script, this, for me, would make it infinitely easier for players to read about and engage with one another’s stories in a way more consistent with films, television, novels, etc.

Different versions of one module could be combined and sold alongside a module (Buy Keep on the Borderlands, complete with game scripts by the Penny Arcade/PvP teams as well as three other star teams), and moreover, there would be room for groups to emerge as stars/paragons of RPG writing/play moreso than already exists (the stars such as they are tend to be specific game designers, known as designers more than being known as players)  We may even see a re-figuration of the RPG novel.  Could it be that once developed, people would pay to read the polished game texts of well-reputed RPG groups published as e-books/pdfs?  It’s a very different way of monetizing the efforts of role-players, like but rather unlike the efforts of the gaming group who decided their superhero game was taking too much time away from writing and decided to do the Wild Cards anthology novels.

And of course, this need not be monetized, nor is it inevitably going to become monetized.  However, in these early explorations, it’s not hard to see the varied ways that this technology could serve as a breakthrough tool for roleplayers to engage with one another.  It is of course notable that the role-playing done via Google Wave is a notable offshoot of tabletop play, since it will not convey any degree of embodied performance, instead relying on writing as performance,  At least until someone pushes the technology even further and weaves together audio play to cohesive uninterrupted narratives.  (There are a number of podcasts/records of play that take the raw audio of a RPG session and distribute it, but again as said before and restated, the main appeal of Google Wave is the ease with which it allows a seamless narrative text which is both a part of play and a readable artifact that results from play.

I’m hoping to take part in some of this exploration myself, and will comment on that as I can.

Glee = Win

FOX’s new offering Glee debuted a pilot episode earlier in the year and made it available online throughout the summer, and responded to initial positive responses with a very strong and pervasive advertising campaign which continues even now.

It’s impressive to think that a weekly musical television show could get this positive a response, but there are a lot of reasons to love the show.

1) If you are a musical theatre fan, the chance to see it on network primetime is inspiring and delightful.

2) If you aren’t a musical theatre fan, the show offers constant laughs with compelling laughs.

3) Jane Lynch portrays the shows main antagonist, the coach of the national-attention-winning cheerleading team (aka the Cheerios).  Lynch is given reign to cut loose and portray a vicious competitive scheming selfish heel of a character — and she revels in it.  Lynch’s Coach Sylvester is one of the strongest parts of the show.

4) The way that the musical numbers are integrated into the show are mostly diegetic, given the focus on a glee club, but there are some breakout fantasy numbers, such as “Bust Your Windows” when diva-licious Mercedes is rejected by the fashion-forward Kurt, or head Cheerio Quinn’s crazy-go-nuts anthem railing against her treatment by her boyfriend and others in general

5) The showrunners and writers keep on finding new ways of eliciting laughter and delight from the audience.   Last week, we had Jane Lynch in a zoot suit, “I Could Have Danced All Night” sung in a dress shop by the adorable Jayma Mays while dancing, and the glorious Slushee War.

6) The show’s musical selection ranges from classic rock “Don’t Stop Believing” to contemporary hip-hop “Gold Digger” and a strong but not overwhelming sampling of musical theatre numbers such as “Maybe This Time” and “Tonight.”  Upcoming numbers include “Defying Gravity” from Wicked (not the TV show by the same name — that’s another blog post).

7) Characters originally introduced in an antagonistic role are frequently fleshed out into sympathetic characters, including head cheerio Quinn, coach Tanaka, football bully “Puck”, Will’s wife Terri, and even the dread Sue Sylvester has her pensive moments.  Few characters are universally good or universally villainous — our protagonists are flawed, lie and cheat for understandable if misguided reasons, and generally act like high schoolers — even the adults.

8) Despite this ambiguity, it’s very hard not to root for the Glee kids, and most see the dissolution of Will’s marriage as an inevitable precursor to the more-inevitable union of charming Glee coach Will and adorably OCD guidance counselor Emma.

It’s Both Good and Popular!  Amazing!

There are more reasons to love the show, and Glee’s popularity is written nearly everywhere — critical praise abounds, it consistently trends in the top 10 topics on Twitter the nights of its episode airings, and most importantly, it’s ratings are consistently strong, consistently earning a 4.X rating and 7 share and a 3.X/9 among the coveted 18-49 demographic.  The show was the first new show of the season to (publically) receive an order for the back 9 episodes — and the first DVD set (collecting episodes 1-13) has already been solicited).  Another important facet of the show’s success is that the musical numbers from the show are made available on iTunes and consistently reach best-seller levels in that market.  The show is another example of Most Repeatable Programming (ala Steven Johnson), where small moments/reaction shots may be missed without multiple viewings, and it’s easy to see why people would watch and re-watch (including Hulu) given the selfless-smile-inducing musical numbers.

If Glee is able to maintain its current balance of drama and humor, delightful musical numbers and ridiculous antics, it’s likely to survive for several years.  In times of economic and social instability (recession, massive conflict over health care reform, gay rights, etc.), a happy, inspiring show is an easy pick for success.

After all, as the dearly departed Irene Adler, long-time coach of the McKinley Glee Club (inc. during Schuester’s time) saif,

Glee, by its very definition, is about opening yourself up to joy.”

Why Defying Gravity Needs to Not Get Canceled

When I first heard about Defying Gravity, I was surprised to see another space show, following the dead-in-the-water Virtuality which went from pilot to TV-movie backdoor pilot to TV-movie that everyone knew wasn’t going to become a series.

Defying Gravity had a number of similarities to Virtuality — ensemble-sized crew on multi-year mission deep into space, their efforts being made into a reality show for people back on Earth, driving off of interpersonal conflict exacerbated by the enclosed space and mission stress.

However, Defying Gravity has a far milder version of the ‘reality show’ aspect, and lacks the virtual reality material featured in Virtuality.  As a result, the show is much more focused — it’s serial SF with episodic interpersonal plot — originally pitched as “Grey’s Anatomy in space” — the show released on ABC over the late summer, but was only aired for episodes before it dropped off of the schedule — ABC has stated that they they are looking for the best time to air the remaining episodes — meanwhile, the episodes have been airing elsewhere, due to the show’s status as a multi-country, multi-network production.

I hope to see the remainder of the season on television, but I have doubts about the show getting picked up.  It’s likely rather expensive given the sets and FX required, and the show’s ratings were lukewarm when aired — though that’s far from unexpected from a relatively un-advertised mid-summer show with a high concept.  Depending on how its ratings fare elsewhere, it’s possible that even if ABC drops its support, it might continue on.

Here’s why Defying Gravity is cool, for me:  It’s probably the best new straight-up SF show (recently) on television.  The show addresses advanced speculative elements (deep-space missions, plus other SF-inal spoilery things that are very intriguing).  It also sustains and develops strong interpersonal drama, throws in good doses of comedy, and includes the best use of flashbacks since LOST, using a parallel structure depicting the mission crew and other personnel in the years-long training that served as the characters’ introduction to one another and informs their relationship with one another in the ‘now’ segments.

Unlike LOST, the characters are deeply interconnected with one another throughut their flashbacks, meaning that instead of revealing a ‘small world’ setting where disparate characters were more connected than they suspected, the crew of Defying Gravity are shown working through years of interpersonal relationships — it’s two stories that are one and would theoretically come together by the end of the series, when the flashbacks lead up to the start of the ‘now’ part of the show and provide (10-11) years of contiguous storyline.

Back to the title of my post:  Why this show needs to not get canceled — Defying Gravity depicts a future where space exploration brings us into a larger universe, valuing both science for science’s sake; also the love of exploration.  It also introduces and explains SF-inal elements unseen in television, if well established in SF literature.  The SF writing world talks about how film/TV is two decades behind prose.  The ideas get investigated in prose, and go from brilliant innovation to discussed and debated trope, and once well known enough, if the materials that lead into the trope are established in the popular imagination, then it can reach a broad audience to be digested.  Shows like LOST took several years to build up to and introduce SF elements, and Fringe is popularizing parallel/alternate universe theory.  Dollhouse is a possibly-too-complex-for-tv meditation on the possibilities of interfacing with and modifying memories through technology.

It’s all well and good for the SF community to investigate ideas and develop discussion, but it’s a small world, and for those ideas to reach the majority of the populace, either you need a massively popular novel on the level of Stephen King or Dan Brown, or you probably need to make a movie/TV show.   And if shows that further the collective understanding of the culture-shaping ideas that SF produces keep getting canceled, it serves as a barrier to that dissemination of ideas.

For these reasons and because I think it’s engaging on an interpersonal level with strong performances by a fairly-ethnically diverse cast, I would really like Defying Gravity to continue long enough to tell its story, to convey its speculation about a possible future.