The New Landscape, Part Three – Bifurcation, Specialization, and Hybridization

Today I started a twitter thread inspired by Chuck Wendig’s post about writing series. I’m re-posting it here because it’s really a continuation of my The New Landscape series that has been fallow for a while because my life 2016-2018 has been pretty overwhelming, even post-Angry Robot.

If you missed Part One and Part Two, here they are. This post re-treads some of this ground, but it might be handy to have read the previous bits if you don’t mind me repeating myself a bit here.

It’s pretty remarkable to me that trad and indie SFF are diverging so sharply on series. Trad moving away from longer series for new writer/work because of retail death spiral while indie SFF writers are finding the best success with series where they can create a product funnel.

I understand the reasons – shrinking shelf space in the retail marketplace, difficulty in breaking out new authors, etc. vs. a MOAR CONTENT! high rate of consumption, KU-dominated indie model where rapid publication is logistically easier and maximizes reader retention.

I have, for a while, talked about a bifurcating market, where indie and trad are two models uneasily sharing an industry, each in the shadow of and reacting to the other. Trad-focused sites and figures talk about print resurgent and ebook fading while indie-focused reporting talks about a massive increase in the readership of SFF. It’s a heightened version of positionality and confirmation bias mixed in with results extrapolated from poor data.

It’s hard for trad publishers to do well with digital-only books (I know from experience) because they’re not as comfortable in the digital space and don’t work on indie timetables. They also don’t want to undermine print, where they have a massive structural advantage.

Indie authors are increasingly beholden to AMZ as KU and Audible continue to dominate the ebook and audio marketplaces. Print distribution, meanwhile, remains largely inaccessible.

Trad can put a huge amount of push behind individual releases, but can’t magically make more shelf space for sequels, watches Mass Market die a slow and struggles to adjust b/c they’ve largely sacrificed digital to protect print.

Indie authors have developed tons of tools to drive discovery and to keep readers coming back for more in a series, but they’re caught in an ever-faster loop of rapid publication, a flooded market of competition, scammers, stuffers, and hustling constantly to stay afloat in the insatiable seas of the algorithm until they hit their 1k+ true fans, etc.

Many writers have already unpacked and explained the utility of a hybrid career, but as the two models diverge, each demanding more and more of writers, it gets exhausting even when you’ve got the energy and time to do both. And all the while, the writer always gets paid last.

I don’t have any easy answers. The answers I do have for writers involve lots of hard work and effort put into being an entrepreneur. And for publishers, they involve drastically re-working how to approach print/ebook/audio as well as thinking about who their customer is.


This is the part where I remind readers that they can hire me to help them with sales & marketing strategy. 😉

Floating islands against a blue sky. Text reads 'Strategic Vision'

D&D – Wayfinders, Drama Systems, and Me

I’ve been thinking a lot about D&D and tabletop RPGs, not just in general, but for some specific reasons that will become clear pretty soon (/tease). Here are some of these thoughts, prompted by a new release from Wizards of the Coast re: D&D.

This week, the Wayfinder’s Guide to Eberron arrived on the PDF storefronts. The guide is a living document-slash-Early Access-type-dealie unofficial supplement for Dungeons & Dragons 5th edition (5e), bringing the world of Eberron back to the game. Eberron was created by Keith Baker (who you might also know as the creator of Gloom) for the D&D 3rd edition setting contest. I remember entering the contest with negligible hopes, and I was exactly right – didn’t make it past the first round. Alas, the email address I used is long gone so I don’t have a record of it, and only remember the vague details (it was vaguely Deadlands-inspired and was focused on like the power of the land and artifacts, I think?). I’ve gotten better at keeping track of my ideas, thankfully.

Drama Systems

When Eberron came out, it was remarkable (to me) for applying a Drama Die-style mechanic to D&D – Action Points. Action Points could be used to make a roll more likely to succeed or to activate class abilities, etc. This was meant to represent the pulp adventure tone of Eberron, which was more cinematic than the default 3e D&D tone.

Around fifteen years later, this re-introduction of Eberron comes with a new mechanic, again cribbed from and/or reminiscent of something happening elsewhere in the RPG design world – Environmental Elements.

This mechanic is, IMO, straight-up a D&D version of Situation Aspects from FATE Core.

This type of mechanic, where drawing upon the established details of a scene in your action (We said there’s a chandelier, so I’m going to jump up and swing on it to get over the guards so we can flank them) grants a mechanical bonus, is a fabulous tool. In the Wayfinder’s Guide, it grants advantage. The version from FATE allows for an extra aspect bonus (the game is built on creating and using aspects for bonuses).

Newer story/indie games talk about ‘Fictional Positioning’ and ‘Fiction-First Play’, which are both ways of focusing the play and judgment of mechanical advantages on the specifics of the scene in a way that enhances visually evocative play. Rather than thinking about what you want the rules to do for you, this style says “what does the fiction say right now, and what do you want to happen in the story?” and then asks “how can the rules help you make that come alive or resolve a dangerous or contested situation?”

As in, very much a way of playing RPGs that I like. I like cool rules, I like utility powers and mechanics that express theme and let players show mastery and achieve extraordinary results. But a lot of why I like those things because they let me drive the story forward in interesting ways.

When I cracked open the Wayfinder’s Guide, one of the questions I had was “how will this version of Eberron convey the pulp adventure tone the world is known for?” In 3e, it was action points. Here, Environmental Elements — and maybe more! I’ve just started reading. Action Dice do not make a return, though as this is a work-in-progress, who knows what will come down the road. And really, I don’t think it’d be too hard to just port Action Dice over to your D&D 5e game. Especially if you want to focus on the high-adventure/pulp heroics tone.

The Lineage of Chainmail

5e is (IMO) the most playable, most accessible edition of D&D yet, even though it is still very firmly tied to its lineage as a spin-off from a miniatures war game (Chainmail). I like some crunch (by crunch I mean more detailed and interconnected mechanical systems) – in 3.X and 5e D&D I like classes like Rogue, Bard, and Inquisitor that have some interesting inter-connected systems and utility powers, especially when it expresses an interesting character theme. But even though it’s more accessible, 5e D&D still has big spell lists, massive numbers of systemic interactions that need to be considered at every step of the way in a big, dramatic fight. And for me, it still has the Superhero Crossover problem of “Did you have the right plan for this?” where in order to keep combat moving, you have to reach such a high level of internalization of tons of different spells and effects and interactions and countermeasures so that you can declare your action and resolve it very quickly.

But then I see another problem on top of that. To keep tactical combat moving, you have to be concise and optimized. In my experience, it’s common for big combats to last 90 minutes or longer, and that’s with players and the GM keeping things moving. But what *I* want most from a fight is emotional stakes and cool description – the baseline mechanics of D&D don’t help me with that – unless the DM decides my description is cool enough to earn Advantage (more on that later)

Slowing a fight down to convey how your character feels or to do a flashback or to give a cool description of your action, even a 15-30 second description…it still slows the fight down. And the system is already set up for combat to be a slog. So as a player I end up getting self-conscious about balancing optimized, efficient play with my own play agenda of expressing my character’s emotional landscape and/or being a co-cinematographer and describing a cool action.

The Advantages/Disadvantages of Advantage/Disadvantage

D&D 5e has Advantage/Disadvantage, which is an *excellent* system. (In brief – normally in D&D you roll one 20-sided die and add a number to see if you rolled high enough to do the Thing. With Advantage, you roll 2 dice and take the better result. With Disadvantage, you roll 2 dice and take the lower result) But in my own games and the games I hear people talk about, Advantage and Disadvantage are criminally under-used. My friend Andy Romine said this about Advantage/Disadvantage:

I love the idea of Advantage/Disadvantage, but my experience has been just that — the DM “grants it.” Kind of a one-way street…Nothing stopping PCs from asking for Advantage (“Hey, I see that chandelier…”) but the game’s action economy doesn’t seem organically set up for this.

That’s the thing – Advantage/Disadvantage feels more like it rests on top of the core system instead of being as fully integrated into the system – mostly because the major way that you get either is a Guess Culture thing. You can describe an action hoping for advantage, you can ask for it, but it’s still all by fiat. The Inspiration system isn’t enough, IMO.

And beyond that, I’m not sure the D&D materials do a good enough job of communicating to the DM how powerful a tool Advantage/Disadvantage is. Even though other parts of D&D talk about Advantage/Disadvantage, it still mostly comes from DM fiat. If more things in D&D just straight-up gave you Advantage/Disadvantage, from class abilities to spells, etc. it would feel more like a critical part of the game, and I think it’d do a better job of helping the player avoid the famous whiffs where the d20 conspires against an awesome idea/action/etc. and then it just…fizzles.

But now, Environmental Elements takes a *huge* step toward making Advantage feel like a central part of the D&D system.

New Moves, New Opportunities

And here’s another thing I’ve been thinking about for D&D. One of the things that I love about the Powered by the Apocalypse lineage of games (Apocalypse World, Dungeon World) is the way they approach information-gathering. In those games, when you want to investigate a scene or get information from someone, it falls under one of several ‘Moves’ (attacking is a move. Trying to intimidate someone falls into another move. It’s a cool approach. Go read Apocalypse World). With these moves, you roll and then get to pick from a list of questions. If you roll poorly, you get fewer questions, and maybe you take a consequence but still get some information.

I’ve been thinking about running a game that I’d call D&D but would really be drawing heavily on the systems of games like Dungeon World, Blades in the Dark, and FATE Core. I’d use the faction rules and downtime rules and progress clocks from Blades in the Dark, and I’d adapt the information-gathering moves from Apocalypse World/Dungeon World

It’d got a little something like this.

“When you analyze a situation, Roll Perception. For every 5 points of your result, you get to ask one question:

What is the biggest threat?
What is my way in/out?
What happened here?
Are there hidden threats I should know about?”

And then like maybe you get an extra question if you also accept a consequence/suffer a cost/etc.

Example – “You can get a better look and one more question if you scramble to the top of the tree and expose your position to the giant crows.”

None of this is new in the Powered by the Apocalypse lineage. But it’s a huge departure for the ‘make the DC or fail’ setup of D&D, even in 5e. But even that small change is liberating for me as a player and as a DM because it is less of a binary state. It’s more tangible, more focused. If I only get one question, I can prioritize. And if I want to push for more information, I have the permission to push and the cost/benefit is spelled out and systematized.

And what I think I can do here is to hybridize D&D. I can start players with the familiar trappings or the familiar shell of the D&D-style adventure fantasy, but hack the game by changing come of the cogs and gears in the system with others that I like better, and to add some after-market attachments (faction rep, downtime action, clocks) to provide more tools to make D&D into the kind of game I want to be playing. I could also just run something like Dungeon World, and I think I will, but the idea of trying to make D&D into the version of the game that I want is very appealing.

A while back, I applied to a D&D designer position – and one of the things I pitched in that application was the idea of a D&D Accelerated (inspired by FATE Accelerated, a version of FATE Core). This hacking of D&D process would basically be me designing D&D Accelerated through exploratory play, which is not a bad approach, IMO.

But mostly, I am excited to be playing more tabletop games and to draw joy and inspiration from the game texts, sourcebooks, and more. Look for more gaming news from me soon. 🙂

Throwing My Hat in the Ring

Today I’m officially launching my consulting business! I’m offering career coaching, instruction about how publishing works, marketing assistance, convention sales services, and more.

I’ve learned a lot about the publishing industry in the 10 or so years I’ve been involved (as a writer and bookseller/sales rep/sales manager, etc.), and I want to keep sharing and applying that knowledge like I’ve been able to in my various day jobs, but as a supplement to my writing rather than as the Day Job (TM).

Head on over to the page detailing the services offered for more info, including how to get in touch and hire me to help you in your publishing journey! And if you have a friend looking for publishing help, please feel free to send them my way.

“All The Nations of the Sky”

Born to the Blade S1 cover art - by Will Staehle
The flames of war burn bright, and options are growing thin.

The only way out for the Warders of the Circle is forward.

Today’s release “All the Nations of the Sky” by yours truly completes Born to the Blade season one!

I’ve learned SO MUCH about writing, storytelling, and business from this series, and am so grateful to my co-writers Cassandra Khaw, Malka Older, and Marie Brennan. They brought so much to the series and I have learned a lot about storytelling from each of them. I’m grateful to @serialboxpub for taking a chance on this series, for bringing the team on-board to help make new moves in storytelling, to meet readers where they are in their busy lives, commuting, sneaking in bits of reading time here and there, and so on.

I’m so honored that the series has connected with readers and that I’ve had the chance to push myself as a storyteller. Having reviewers covering the series week after week has been an utter delight.

In working on projects since BORN TO THE BLADE, I can already see the improvements to my craft – in characterization, worldbuilding, action scenes, and sentence-level craft. It’s been a lot of hard work and even more excitement, wonder, and joy.

So thank you to everyone who has been reading the series, to everyone that reviewed an episode or the season or talked about it with friends. The future of Born to the Blade now comes down to word of mouth and continuing to spread and earn new readers.

If you want to see what happens next for Kris, Michiko, Ojo, and everyone else, keep talking about the series with your friends!

BONUS: new readers can get the entire first season for just $1.99 at serialbox.com/redeem with the code SUMMER18

Summer of the Blade

I knew Summer would come along, but it didn’t have to be a jerk about it. I went on a walk with Oreo the Dog last week and we had to take a break in the shade before coming home. That evening, the only thing that made sense was to curl up with a good book with a fan running.

If your weather situation is anything like mine, that means it’s time to find some new reading material and hide from the weather. Some of you may be in the southern hemisphere, and in that case, books are also great to curl up with under the covers. So it’s a win-win. And if you’re somewhere where the weather is beautiful all the time, then you have my envy. 😉

The constant for me this spring into summer has been Born to the Blade.

The series is seven weeks into an eleven-episode first season. The response so far has been incredible and it’s so cool for the characters and world that have been kicking around in my head for most of a decade are finally out there making an impression on readers around the world. I poured a lot of heart and soul into this world, along with my co-writers Malka Older, Cassandra Khaw, and Marie Brennan. We’re very proud of what we’ve done and are hoping that enough readers fall in love with the world for the series to get renewed for a second season.

If you’re curious about the series, here’s a short review round-up to give you a taste of what to expect:

“Born to the Blade is the best Fantasy Epic NOT on TV” – Inverse

“a complex and fascinating world that is filled with cool shit.” – Liz Bourke for Tor.com

“Above and beyond the rich world and worldbuilding, Underwood and his team bring together an intriguing set of point of view characters and secondary characters to populate that rich world.” – Paul Weimer for Skiffy and Fanty

“Born to the Blade is a fast-paced fantasy story that features strong worldbuilding, exciting action sequences, and great characters.” – Speculative Chic

” ‘Arrivals’ starts off the Born to the Blade series in a fun, magic-packed story. This opening teases at a larger, complex world where politics involves duels and airborne islands. Recommended.” – Primmlife

“It’s a heck of an achievement for a single episode, because I am definitely left gasping for next week to see how this all develops.” Imyril, Onemore.org
Read more about the series and subscribe to get the whole season at Serial Box.

Born to the Blade S1 cover art - by Will Staehle
If you’re already reading Born to the Blade, I’d love for you to consider writing a short, honest review on Amazon, Barnes & Noble, Goodreads, or wherever you talk about books with friends. Word of mouth is the most powerful marketing tool for books, and it’s always more fun to read with friends.

 

Here’s some other cool stuff I’ve been enjoying:

The summer movies are coming fast and furious now, from Avengers Infinity War to Solo to Deadpool 2. Most people probably already know about those, so I’m going to talk about some other cool things in my life.

Moonlighter – So you’ve got dungeon crawl video games and you’ve got merchant simulator and shopkeeper games, but Moonlighter is cool in that it is both (not the first game to combine them, but a cool version of it). Moonlighter has an excellent art style and an irresistible play loop, as you delve into dungeons to kill monsters and collect treasure and monster parts, then you sell that loot to upgrade your gear, renovate your shop, and to rebuild the town around you to build your community. It’s just $20 on most platforms, and while I maybe should have waited for it to come to Switch, I’m already having a blast.

Dirty Computer – I’ve been a fan of Janelle Monáe’s music since the ArchAndroid days, so I was eagerly anticipating this new album. And wow, it delivers more than expected. From the incredibly sexy Prince-esque “Make You Feel” to the defiance of “American” and the playful hedonism of “Screwed,” this album has helped me cheer up on hard days, provided an energetic soundtrack as I play games or enjoy poking around the internet.

Wanted & Wired – This is the novel I curled up with yesterday when it was just too hot out. Written by Vivien Jackson, this is a futuristic cyberpunk romance. But it’s not the glitzy chrome cyberpunk, it’s gritty, dirty, mercs living on the margins cyberpunk, with solid action and lots of emotionally-potent discussions of post-humanity (the male lead is *heavily* augmented and has lots of feelings about it). It’s got some of the best worldbuilding I’ve seen in a SF Romance (noting that I’ve only read a few, nowhere near as many as I’ve read non-Romance SF).

Battletech (by Harebrained Studios) – I have a variety of memories from across the years playing in this universe, from Mechwarrior 2 to the original Battletech board game and the MechWarrior RPG, the Battletech Card Game, and the CG-tastic cartoon. I haven’t played this new game yet, but I’ve been watching Waypoint’s streams of the game and having a lot of fun, both because of the game and because of Austin and Rob’s banter and geeking out about the universe.

Balticon 2018

Continuing my fortnight of events, from my sister’s graduation to the Nebulas and beyond, Balticon 52 is this weekend. Here’s my programming schedule for the weekend.
Friday, May 25
5pm – How to be a Good Moderator
Room 8029, 5pm – 5:55pm
Saturday, May 26
10am – Readings: Jared Axelrod, Val Griswold-Ford, Michael R. Underwood
St. George, 10am – 10:55am
12pm – Dangerous Voices Variety Hour
Kent, 12pm – 12:55pm
5pm – Serialized Fiction – Is it Viable Today?
Room 7029, 5pm – 5:55pm
Spoiler: The answer is yes
6pm – Comics Without Superheroes
Room 9029, 6pm – 6:55pm
Sunday, May 27
4pm – Kickstarter, Patreon, and Crowdfunding Your Novel
Guilford, 4pm – 4:55pm
And outside of these events, you can find me kicking around here and there. I will have cool postcards for Born to the Blade and am just about always game to talk shop about writing and publishing. See you there!

Born to the Blade continues with “The Gauntlet”

Born to the Blade episode 4 “The Gauntlet” is here!

Kris will face six warders in their challenge to win Rumika a seat in the Warders’ Circle.

Born to the Blade - Episode 4 - "The Gauntlet" by Michael R. Underwood. From Serial Box Publishing

But has Kris made the alliances needed to win? Will they try to power through on prowess alone?

“The Gauntlet” completes act one of the season. Relationships are put to the test, characters forced to choose between orders & their own desire.

This episode was an absolute delight to write, and here’s some of the why:

“The Gauntlet” was the first episode I’d written once I had already read other team member’s takes on the characters and world. We’d already developed the characters at the summit, but as a writer, it is a whole other thing to read how other writers depict characters.

This episode was where I really started to see what this project could do in terms of impacting my craft, the challenge of working back and forth with the team as well as putting my personal stamp on the world in prose and not just concept.

A big part of that stamp was The Gauntlet itself. I drew on my personal experience competing in martial arts tournaments, from TKD to SCA fencing, as well as non-physical tournaments, where mental will is perhaps even more prominent as a factor in determining success.

Putting Kris through six life-defining duels over a very short period of time, while trying to maneuver politically to garner support even when they might not win, meant drawing on my own experiences as a competitor. It meant remembering the bruises, the heartbreak, the elation.

The other part that was the most fun was getting to showcase the different warders and their fighting styles. I drew on my experience with historical European martial arts as well as East Asian styles.

And then I got to add wizard dueling on top.

The idea for the magic system in Born to the Blade came in part from a desire to have magic feel *embodied*. To push hard against the direction that D&D pointed, where Wizards have d4 hit dice and can’t swing a sword worth jack.

The duels I wrote in the gauntlet and throughout the series are my current best efforts to further the art of writing duels and combat scenes in the genre.

I wanted to write duels so emotionally compelling that my easily-fatigued-by-action-scenes wife would love them. I wanted to show readers and maybe some writers that action and fight scenes can reveal, test, and develop character just as much as any other type of scene. People show who they are in a million great and small ways when they take up arms or choose not to.

And through it all, there is Kris. This daring, ambitious, dynamo far more at home in a training gym than a court setting. They are the vessel of their nation’s hopes and dreams and they push themself and learn about themself in ways they didn’t expect.

So that’s “The Gauntlet.”

Read “The Gauntlet” by subscribing at Serial Box and get the best deal on the whole season in ebook + enhanced audio.

Or you can read one episode at a time:

Amazon * Barnes & Noble * Kobo

Born to the Blade S1 cover art - by Will Staehle

Born to the Blade is here!

It’s launch day! Born to the Blade has arrived!

Born to the Blade is my new epic fantasy series from Serial Box Publishing. I’m the creator and lead writer, working in a TV writers-room-esque team with Marie Brennan, Malka Older, and Cassandra Khaw (whose work you should definitely be reading!)

Here’s the Hollywood pitch – Avatar: The Last Airbender meets Babylon 5 and The West Wing with magical sword duels. It’s got diplomacy and intrigue, magic and swordplay, and dynamic characters forced to choose between friendship and duty.

Serial Box is a cool, different publisher, so I’ll explain a bit more about what you need to know about the series. It’s a little more involved than some of my other series but in a cool way.

Instead of book one, book two, etc., Born to the Blade will be released in episodes and seasons. Today is the publication day of the first episode of season one. You can get that episode for free on all ebook stores (Amazon * Barnes & Noble * Google * Kobo) and the later episodes will be $1.99 each.

Born to the Blade arrivals - by Michael R. Underwood - read or listen for free now!

You can also subscribe and get both the ebook and audiobook edition (via the Serial Box app) for $1.99 per episode. Subscribing or buying the whole season outright will get you the best deal. You can do both of those here.

A new episode will launch each Wednesday for the next eleven weeks until season one is complete. Like a TV show, Serial Box will decide whether to renew the series based on how season one is doing.

I’ve learned a ton about writing and collaboration with this series, and we’ve worked very hard to deliver a compelling story with twists and turns, cool magical sword fights, and characters to fall in love with. I’m very grateful to my collaborators Malka, Cassandra, and Marie, as well as the whole Serial Box team.

Join us for a new adventure today!

If you want to find out more, you can read about how Babylon 5 influenced Born to the Blade at Book Smugglers, you can read an interview about the series and listen to an audio excerpt at io9.com, or you can read a big excerpt at Tor.com.

 

Farewell, Robot Pals!

Hi all,

Here’s some big professional news: I will be departing Angry Robot at the end of March. AR’s parent company Watkins Media has decided to consolidate the sales group and my position is going away.

Robot Retrospective

I’ve been the North American Sales & Marketing Manager for Angry Robot for about five and a half years. I interviewed for the job the weekend before my debut novel hit the digital shelves in July of 2012. The job saw my then-girlfriend and me moving to Queens so I could work in the main office. We shortly moved down to Maryland for her job, but thankfully, I was able to keep working for Angry Robot – it’s just as easy to hop on Skype from Maryland as NYC, and getting up to the Big Apple isn’t too hard from Baltimore. Since then, I’ve taken on more and more at AR and learned a lot about art direction, editorial, strategy, and more. I’m very grateful to Marc, Penny, Nick, Phil, and everyone I’ve worked with at Watkins/Osprey/Angry Robot.

But for a couple of years now, I’ve been running myself a bit ragged – trying to do right by Angry Robot and the company’s authors AND pursue my own writing career with writing, self-publishing, and promotion AND participate in two podcasts AND maintain a healthy home life AND pursue hobbies/interests outside of writing. It’s been hard to do everything, just like it’s hard for so many people to do everything they want.

 

Since before I sold Geekomancy (really, before I sold my first short story), my professional identity in publishing has been this Author/Professional two-in-one. I’ve gotten used to switching hats, to speaking from multiple positionalities. My view on the industry was always about using one perspective to inform the other.

And now my day job is going to be Author. I’ll be working primarily for myself. I’ve been looking at a variety of options moving forward – including some consulting work that might let me continue to apply my skills beyond working an author. But mostly, I want to write more.

What’s Next?

My wife makes pretty good money in her job and is very supportive of my writing career, so this isn’t at all a Panic Stations kind of situation. I’m focusing on the opportunities this presents – now I’ll be able to spend time working on new projects – comics, non-fiction writing, etc. I’ve been meaning to break ground on Genrenauts Season Two for some time, but I have been prioritizing the space opera novel since my agent and I want to find it a home with a good SF/F trade publisher.

Obligatory Plugs

We’re also less than a month (!) from the launch of Born to the Blade. Serial Box has been a great publishing partner and writing with Marie, Cassandra, and Malka is a dream come true. Be sure to subscribe to the first season or pre-order the pilot for free.

I just turned 35 last month, making this an even clearer delineation of “okay, new life chapter coming up.”

So come April, you should expect to see more and different things from me. I won’t be traveling nearly as much in the short term, but I am looking to find other ways of putting coolness out into the world while also getting more writing done. I’ll probably be more chatty on my blog and on social media, and maybe trying out some cool stuff like restarting my Twitch stream, launching a Patreon/Drip, that kind of cool stuff. I’m eager to see what life looks like when I can direct my full attention toward my own work with Born to the Blade, Genrenauts, and more.

Onward, to new awesomeness!

Born to the Blade cover reveal

Book Smugglers has the reveal for the cover of Born to the Blade, art by Will Staehle.

 

I am absolutely delighted by the cover, and the whole process of developing the art was a delight. I hope we’ll be able to show off some of the alternative approaches since there’s some great other work in there.

The serial launches on April 18th with my series premiere “Arrivals”. You can subscribe to the serial here or pre-order for free on AmazonBarnes & Noble, (other retailers to come).