Genrenauts and the SFWA StoryBundle

 

2019 SFWA Fantasy Storybundle - 12 great authors, 16 magical books!I’m very pleased to share the news that Genrenauts Season One is part of the 2019 SFWA Fantasy Bundle, where you can get 16 books by 12 authors (including me) for one low price!

You, the reader, get to take a look at the titles we’ve chosen and then decide how much you’d like to pay for the bundle. You set the price that you pay ($5 min) for the primary titles or kick in a little extra and reap the bonanza with all the books! You also get the chance to assign a portion of the proceeds to support the Science Fiction and Fantasy Writers of America, which does amazing work to support SFF writers through resources, advocacy, and more. I’ve been a member for over five years and have been very pleased by what the organization has done and continues to do.

This bundle only lasts for a limited time, so make sure you don’t miss out on the action!

These books come with the basic bundle:

Blade & Rose by Miranda Honfleur:
 A perfect blend of fantastic action, menacing intrigue, and riveting romance.

Amaskan’s Blood by Raven Oak: Two sisters. Two loyalties. One path together.

The Twenty-Sided Sorceress, Books 1-3 by Annie Bellet: Gamer. Nerd. Sorceress. After twenty-five years fleeing from a powerful sorcerer, a mostly-human woman is finally safe – if she can resist using her magic. Or can she?

<Editor’s note – A definite winner for Geekomancy fans.>

Ashwin by Kit Rocha: Can a genetically manipulated soldier be a hero? A healer finds a way to love a man without feelings—and fight for brightness in a dark world.

and, of course:

Genrenauts, Complete Season One by Michael R. Underwood: A kickass extra-dimensional adventure through the stories we love.

And the Bonus Books included for larger contributions ($15 or above):

The Arrows of the Heart by Jeffe Kennedy: What do you do when your boyfriend is an animal? Really. An animal.

The Dragon Blood Chronicles by Lindsay Buroker: A dashing Pilot, a comely Sorcerous and smart-mouthed Soulsword all come together in a world intent on killing them.

Radiance by Grace Draven: A marriage between alien kingdoms – and two “spares” who find beauty in each other, and that heroism comes in many forms.

The Raven and the Reindeer by Ursula Vernon: A enthralling remix of a classic fairy tale, with a practical heroine who follows her heart to a very different ending.

Catching Echoes by Meghan Ciana Doidge: What could go wrong when a no-nonsense witch with family issues is forced to work alongside a powerful and obnoxious vampire to solve a murder?

Al-Kabar by Lee French: A young woman is chosen by powerful supernatural forces to bring justice to a desert land of oasis kingdoms.

The Glass Gargoyle by Marie Andreas: A spate of dead patrons forces archeologist Taryn St. Giles to become a bounty hunter. Needless to say, things don’t go well.

Head to StoryBundle to grab your bundle today!


Become a Patron!

Confusion 2019 schedule

It’s time for another ConFusion! This has become one of my favorite cons and I think I’m up to about 5 or 6 years of attending in a row. It’s a great chance to kick off the year with some programming, catching up and talking shop with friends and colleagues, and eating some Detroit Style Pizza.

 

This year, here’s where you can find me as far as official programming at the con! Apart from these, I’ll be hanging out and catching up with friends in the common spaces, so please feel free to say hello!

Friday 1:00 PM Erie – The Business of Episodic Storytelling
Serialized fiction has experienced a renaissance in the age of the internet. Our panelists discuss the business side of episodic storytelling– What are the trade-offs between self-publishing and going with a publisher like Serial Box? If going through a publisher, how do you pitch serialized projects? If self-publishing, which platform is best for your work and audience? Pablo Defendini (M), Michael R. Underwood, Mackenzie Flohr, E.D.E. Bell (Emily), Christian Klaver

Friday 3:00 PM Erie – A Pro Writer’s Guide To Consultants
There are a wealth of consulting services available to professional writers these days, including paid editing, sensitivity reading, marketing and social media consulting, and career coaching. What can these consulting services offer to trad and indie authors? When are they a good investment, and how do you vet and choose providers? Cat Rambo (M), Richard Shealy, Dan Stout, Michael R. Underwood, Dan Wells

Friday 6:00 PM Dearborn – The Future of Masculinity
Masculinity and “manliness” are social constructs, and like all social constructs, they evolve and change over time. How will our definitions of masculinity evolve over time? How can we portray positive visions of masculinity in speculative fiction? Jason Sanford (M), Pablo Defendini, Michael R. Underwood, John Chu, David Anthony Durham

Saturday 2:00 PM Rotunda Reading
Michael R. Underwood, Ferrett Steinmetz, Patrick S. Tomlinson

Saturday 3:00 PM Erie Autograph Session (3pm)
Meet your favorite authors and get your books signed! Limit 3 items per person, please. Ada Palmer, Angus Watson, Anthony W. Eichenlaub, Cat Rambo, Diana Rowland, Dyrk Ashton, Jason Sanford, Joe R. Lansdale, Josef Matulich, Keith Hughes, Lucy A. Snyder, Mackenzie Flohr, Mark Oshiro, Michael R. Underwood, Mur Lafferty, Stacey Filak, Tracy Townsend

Saturday 7:00 PM Erie Sleeping In Light: A Look Back At Babylon 5
Babylon 5 has been off the air for twenty years. Come join us to reminisce about the best parts, reconsider the parts that haven’t aged so well, and cook up theories of what B5 could look like for a modern audience. Annalee Flower Horne (M), Michael R. Underwood, Scott H. Andrews, Natalie Luhrs

Some of Mike’s Favorite Things of 2018

2018 was a hell of a year that was somehow also lasted a decade? I finished and submitted a novel, left the job I’d been in for over five years, and so on. The political hellscape was especially loud, so I found myself diving deep into media for respite.

Here are a few things that brought me joy or at least blissful distraction during 2018:

Games

  • Blades in the Dark – I got in on Blades early but only finally got to playing it this year, when I ran a game for Speculate. I explain the game in the podcast episodes, so just head over if you’re interested in hearing my thoughts.
  • D&D 5th edition – I played more D&D this year than I have in probably a decade or more. 5th edition is for sure my favorite edition even though I still have some problems with it. We’re two games into a three-game miniseries on Speculate. Shout-outs to Dave, the DM of the ongoing game where I play my good good boy Faelar the Windwalker, Bard With Change-the-World Political Aspirations
  • Slay the Spire – A rogue-like deck-builder dungeon-crawler game. Great to play in 20-40 minute chunks as a break from the world.
  • Legend of Zelda: Breath of the Wild – as good as advertised, even if I didn’t enjoy it as much as some. Never finished b/c the two times I tried to enter the endgame, I got frustratingly stuck.
  • Mario + Rabbids Kingdom Battle – this is too zany to work, but it does. Mario meets the Rabbids in an X-Com-style cover shooter with strong movement mechanics.
  • Destiny 2: Forsaken — this got me back into Destiny and playing with friends. I haven’t played as many different games this fall into winter because Forsaken had enough material to keep us going.
  • Hollow Knight – Soulslikes and Metroidvanias aren’t really my bag, but the art direction and gameplay design on this is so strong it carried me through (also b/c I was playing the game alongside some of my favorite games journalists, which meant a lot)
  • Battletech – I’ve enjoyed most of the different versions of this universe, including the Clix game, the CCG, and the cartoon, so it was no surprise that I got into Harebrained Scheme’s revitalization of the property as a campaign-driven tactical RPG. I need to finish the campaign at least, and am interested in the Flashpoints expansion’s Campaign Mode for a second play-through.
  • Marvel’s Spider-Man – I just got this for the holidays but am loving the version of Peter Parker/Spider-Man it provides. The swinging feels *so good*.
  • Mysterium – I’ve only played it twice but I’m already in love with the great art, the strong thematic design, and the collaborative play style.
  • The Banner Saga 3 (though I replayed 1 and 2 also this year) – Very dark, but in the “keep fighting because every life saved is worth it” style that I can appreciate in The Current Era (TM).

Books

  • The Refrigerator Monologues by Catherynne M. Valente – An angry feminist analog to something like Kurt Busiek’s Astro City, The Refrigerator Monologues lays bare the epidemic of misogyny and erasure that superhero comics have perpetuated over the decades through a series of sharply-written first-person accounts from women in a superhero world. Highly recommended for anyone wanting to think critically about the supers genre and especially anyone that wants to write in the genre.
  • A Hidden Hope by Laura Ambrose – Delightfully fluffy F/F starring two writers in a Reunited Exes structure, set at a SFF convention.
  • A Conspiracy of Whispers by Ada Harper – An excellent dystopian SF romance that delivers excellence in SF plotting and romance character arcs.
  • Wanted & Wired by Vivien Jackson – Like A Conspiracy of Whispers, this one impressed me both as SF and as romance. This one is set on earth in a grimy climate decline future, between a post-human fixer and an augmented cyborg cyberpunk runner. Very steamy in terms of the sex scenes.
  • The Calculating Stars by Mary Robinette Kowal – This alt-history opens with a blockbuster movie-grade sequence and just gets better from there, though it slows down into an exciting but also thoughtful story of a woman involved in an accelerated space race to allow humanity to escape climate disaster caused by a massive meteorite’s impact in 1952.
  • Exiles: Test of Time by Saladin Ahmed, Javier Rodriguez, et al. – I liked the old Exiles, and this new series is the same kind of fun, with a great art style and fun characters. I’m sorry the series won’t be running for dozens of issues, but I look forward to reading the rest.

Music

Movies

  • Black Panther – my take on this movie isn’t important. But I loved it and am so glad it’s in the world.
  • Into the Spider-Verse – Do not sleep on this movie. It’s probably the most stylish superhero movie I’ve ever seen, and absolutely makes great use of the animated medium.
  • Avengers: Infinity War – An incredible feat of cinematic storytelling that I have big problems with even after several viewings.
  • Dumplin’ – adapted from the Julie Murphy novel. Delivers a positive message with strong performances.
  • Thor: Ragnarok (yes it came out in 2017 but I watched it a bunch this year and love it) – Exactly my kind of ridiculousness and an inspiration for the direction I took the space opera novel in later revisions. I heart this movie forever.

2018 Eligibility Post

Hi folks! It’s December, which means Award Eligibility Season(TM), among many other things.

This year has had a lot of big life changes for me with leaving Angry Robot, putting out my shingle for consulting work, and more.

Fiction

Fiction-wise, I’ve been working on new stuff that is still not quite ready to announce (the publishing life!), but for 2018, here’s what I did:

 

Born to the Blade S1 cover art - by Will Staehle

I’m the creator and lead writer on the epic fantasy series Born to the Blade, working with the amazing team of Malka Older, Marie Brennan, and Cassandra Khaw. Every episode is a novelette, and the series as a whole would be eligible for awards for Best Serialized Fiction or the like.

I wrote three episodes of the series myself:

Episode 1 – “Arrivals”
Episode 4 – “The Gauntlet”
Episode 11 – “All The Nations of the Sky”

but they’re all awesome and I hope you’ll check out the whole series if you haven’t.

I also published a Genrenauts short story (starring team logistician and all-around badass Shirin Tehrani) called “The Unlikely Turncoat” in the Outland Entertainment anthology Hath No Fury.

 

Podcasts

I’m also a co-host on two podcasts, which are eligible for the Best Fancast Hugo among other podcast awards.

Speculate

This year, Greg and I re-booted Speculate into becoming an Actual Play RPGcast with a rotation group of SF/F professionals. It’s been an utter blast, and I hope you’ll check it out. We have two complete sessions up now and more coming.

The Skiffy and Fanty Show

I’ve also done some episodes of The Skiffy and Fanty Show, though not as many this year as I was focusing on my writing, etc.

Join Me on Patreon

Since going full-time as a writer, I’ve been wanting to find other ways to give back and to create an online community away from Twitter and Facebook to be able to talk about writing, publishing, gaming, and so on with friends, colleagues, readers, and so on.

That led me back to Patreon, which I’ve seen other authors use, and am involved with for Skiffy and Fanty and Speculate.

On my Patreon, I’m sharing essays on the craft of writing, the business of publishing, and the ins-and-outs of tabletop RPGs and talking about those topics with my patrons. I’m covering topics like using the D&D stats as an analogy for evaluating and exploiting your greatest craft skills as a writer, how to create a religious system for your world that feels lived-in and realistic, and how to make your query, synopsis, and manuscript all work together when querying agents and editors. I’m also sharing excerpts of works-in-progress and more pictures of Oreo. I’ve got some big ideas to pursue down the road, like producing videos about writing/gaming/publishing, bringing my stories to new formats (comics, games, etc.), and more.

Here’s my short introductory video:

And there’s more information at the page itself. If you’ve enjoyed my writing on any of these topics or my stories/novels/novellas, I hope you’ll join me as I continue my adventures in the world of storytelling.

Labor in the Publishing Industry

Things like close-open shifts at bookstores, where booksellers got less than 10 hours off the clock between closing one night and opening the next day. Co-workers at the B&N I worked at faced it more than once or twice.

It’s commonly known in the industry that most editors have to do most of their reading and/or editing at home, *after* putting in full-time hours in the office doing project management/meetings/etc. On salary, so no OT. That’s a culture of habitual crunch.

Publicists given 12 or more titles per month to cover, requiring either shoddy support for some titles and/or substantial, *habitual* overtime. Again, likely uncompensated.

Sales reps asked to read up on the titles they’re selling, which almost always happens outside of office hours. Again, uncompensated. I’m told this happens with some indie booksellers, too.

Unpaid overtime is, from what I can see and what I’ve heard, the *norm*, not the exception. Especially in the entertainment industry, where “passion” is supposed to sustain you. Where there are a hundred people eager to replace you if you leave your under-paying position.

New York State has done a version of this just on the NY level, which is a step in the right direction. Assuming it is enforced and workers aren’t intimidated into working unpaid overtime and not reporting it. I don’t know how it’s working in practice.

Also, let’s talk about how many agents are paid *only* on a commission basis – where it frequently takes several years to build up a client base with sales at a level necessary to make up a living wage.

Oh, yeah, what about the people that write the dang books?

So that’s a lot. And that’s not even including authors. If there’s one type of actor in the publishing industry without whom it could not even begin to function, it’s authors.

How many hundreds of hours of labor goes into each book? What % of book deals actually cover that spread at a level that comes out to even minimum wage? The fastest I ever wrote a novel was 31 days. 71k words for the first draft. About 3 hours a day.

I took Sundays off. So that’s 26 days times three hours a day. I put in *at least* 50 hours of editing & extra writing, and that’s lowballing. But we also have to count outlining, brainstorming, copy editing, page proofs, and promotion. Say another 100 hours for all of that.

(26 x 3) + 50 + 100 = 228 hours. I’d wager that is far onto the low end for a full-length adult novel. Even written very quickly, my $4k advance divides to become $17.5 an hour. Also, it’s not W2 money, that’s 1099 money, so I paid more taxes on it. Plus 15% of the gross went to my agent (which I do not begrudge at all). So I maybe, maybe, hit $15 an hour on that one, pre-tax. So $10 an hour post-taxes.

And that was the *only* novel I’ve been able to write anywhere near that fast. Most I’d say took twice to three times as long. The fast novel was the fourth in a series, so I really knew the characters and had a big arc ending to push for. I was also in good health at the time.

If it takes 500-1000 hours to write a novel and you’re getting $5k to $10 in advances, many of which don’t earn out, you’re looking at maybe $10 an hour, minus agent commission and taxes. For the person *who wrote the damn book everyone else gets paid to help publish*.

Staff and booksellers and other publishing professionals work on a lot of books at once, so the jobs are not a direct comparison. And they for sure add value and deserve to be compensated. Ultimately, my point is that just about everyone is getting screwed until you get into (probably) upper management or the C-suite.

Authors, editors, publicists, sales staff, booksellers, all grist for the mill. And who profits? Who is doing *really well* in this equation? Executives, stockholders, and a *very* tiny percentage of authors. Most of the costs and risks are born by the folks at the bottom. The authors that get dropped when a series doesn’t take off. The publicist let go because they struck out despite working their ass off. The booksellers let go when a chain liquidates to pay out stockholders.

As I think about this, I try to remember that I’m not the only person in the hot seat. I’m in the grind with my agent and (probably) my editors, publicists, sales team, etc. But Passion. But Love of Books. But Literature.

The people at the top are counting on passion. They’re counting on the fact that there is no end to the # of people that want your job or your spot on the list. But we have to do better. We have to demand better.

We can create a world where work is fairly compensated. Where people aren’t pushed to their breaking points to stay on top of the schedule. Where the expectation of unpaid internships doesn’t keep excluding marginalized writers & staffers.

So, what’s the takeaway?

What can I do? What can any of us do?

1) If you’re in a position to set work culture in your office, be a leader in taking care of your staff. In pushing upper management for overtime pay and/or more sensible hours.

2) Remember that you are not alone, not if you’re an author, agent, junior publicist or bookseller. That passion that gets used against us also links us with other people in the field. We can fight for one another.

3) Vote for candidates that support living wages and stronger protections for workers.

4) Investigate unionization and labor advocacy in your workplace.

5) Take care of yourself. Especially if no one else is. And then, if you can, try to help someone else.

Speculate Reborn

For a couple of years now, I’ve been a co-host on the podcast Speculate! Speculate started as a science fiction/fantasy analysis and interview show, “The Podcast for REaders, Writers, and Fans.” We’d talk about books in-depth as well as interviewing authors and hosting discussions on various topics like games writing, health and self-care for writers, and more.

Earlier this year, co-founder Gregory A. Wilson and I decided to reboot the show with a different focus. We did this for a lot of different reasons, which we talked about in a special episode of the show.

The new Speculate is an Actual Play RPG show starring a rotating cast of SFF professionals, including Maurice Broaddus, Jaym Gates, Valerie Valdes, Brandon O’Brien, and more. If you know me, you probably know how important RPGs have been in my academic career and in my life as a storyteller. It’s been a great experience so far, and we’re just getting started.

Our first session was a D&D 5th edition game set in the world of Eberron, and all three episodes are now live. At the end of each session, we also have an out-of-game discussion about the game, a little bit like Talks Machina meets Inside the Actor’s Studio.

If this sounds interesting, you can listen to the first Actual Play episode here.

Story World Dossier #2 – Space Opera

When I set out to write a science fiction episode of Genrenauts for the first season, I couldn’t just use ‘Science Fiction’ as the genre for this second episode. Science Fiction is too broad a category to have the specificity of expectations and tropes, so I had to drill down. I could have done it by sub-genre (diplomatic/political space opera), by tone (heroic but nuanced), or by character (a story about a kidnapped ambassador).

I picked Space Opera as the genre category, but that is still too wide. Space Opera has been used to describe works from Star Wars to The Expanse, Guardians of the Galaxy to Dune and beyond.

I’ve written extensively about the influence and inspiration I’ve taken from Babylon 5 in my writing, and Genrenauts is one of the many places in my writing where that influence manifests. Once I had the idea to use Babylon 5 and Deep Space Nine as the setting touchstones, I had to dig deeper into what I thought about that mode of science fiction, what was important, what would be fun to poke at.

The entire concept of Genrenauts is science fiction, so in that way, every Genrenauts episode is a science fiction episode, even when it’s also investigating other genres. The series plays with the conventions of science fiction more broadly, as well as some of the more specific tropes and structures of time travel stories (despite the Genrenauts’ travel being interdimensional rather than time-travel). There’s still the “end up in a place very different from your home, where there are different social mores and you have to tread carefully” element that is so common in time-travel stories, as well as the “blend in with the locals” and others.

But back to the Babylon 5/Deep Space 9 portion of Space Opera. A lot of the diplomatic stories seen in that mode of storytelling come down to individuals and their connections with people, the authority and trust they’ve accrued through their action, the reputation they’ve built. Groups will trust a meeting held by this individual because they did X, Y, and Z in the past. They’ve proven their integrity, and so on.

Which then provides an instant opportunity as to a place to find a narrative break, the breach – if a key figure in diplomacy disappears, then not only are they not around to see things through, that trust is no longer there to bridge the gaps between the factions, *and* there’s the suspicion of who kidnapped the key figure and why. That gave me the main thrust of the narrative, which then could be split into two threads – keeping things together diplomatically and finding the ambassador. I got to cast Shrin and Leah into the roles of “senior diplomat” and “junior diplomat”, having Leah’s unfamiliarity with the setting to allow Shirin to unpack and explain things to her and therefore the audience. This was another move to suggest that the setting had a history and a life of its own that would make the individual story breach feel like it had impact and that the world itself was lived in and that its happenings had real weight and importance.

So I had my setting, I had my story breach, and I had one major thread of the plot. In building out the rest of the episode, I decided on some other narrative tropes to showcase. I wanted to play with the fun of distinct and cool-looking alien species, as well as some of their cultural mores, showing humanity to be one among many, to give contrast without too much flattening any species to a single set of traits.

I also wanted to put some spotlight on Roman, the action-adventure hero type of the group. That meant that I could bring in and comment on the ways that the expectations and tropes of action stories manifest in this type of SF stories – diplomacy and politics is balanced with and/or challenged by action and violence, which requires characters like the security chief, the traveling adventurer, etc. And since it’s space opera, that meant I could have dogfights in starships and gunfights in cool locales.

For the dogfights, I wanted interesting terrain that could provide the ability to maneuver. Asteroid fields are the easy answer, so I wanted to also have another option – hence the spaceship graveyard. That graveyard also helped convey a sense of history for the setting, since I was trying to make the world feel real and lived in with 30,000 words or less, which is not a lot. (For context, most novels are 80,000 words or more, often around 100,000 words).

And for the climax of the adventure plotline, I got to show Roman’s push-pull relationship with recklessness. Action heroes take big, needless risks, always pushing the envelope and usually getting away with it because the storytellers want them to. Roman and King’s argument over method and risk puts that part of how action storytelling manifests in other genres into focus and plays with it while also delivering a set-piece action sequence in the kidnapper’s base. It’s the “parody and critique the thing while you show it” approach as seen in works like Galaxy Quest, Blazing Saddles, etc.

Earning readers’ trust in this episode was just as important as in the pilot, again *because* Genrenauts is science fiction all the way through. If I couldn’t show that I had interesting things to do with the premise of story worlds and broken narratives in science fiction, it’d be harder to get them to stick with me through the other episodes and to see what I was going to do once the formula had been established (it’s hard to break a formula before you establish it. You set a rhythm and then break it, etc.). I also wanted to leave this universe in a place where readers could expect that the individual problem had been fixed but that new problems would emerge in the future, since it is a world where stories are constantly playing out. The episode was done, but there was far more in store for Ahura-3 and for our Genrenauts.


Get the entire first season of the Stabby-award finalist Genrenauts series for one low price with the Season One Omnibus.

Genrenauts Season One cover - art by Thomas WalkerDirect from the Author
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Story World Dossier #1 – Western

This is the first in a series of essays prompted as stretch goals for the Genrenauts Season One Kickstarter, re-published here so non-backers can read them.

The Shootout Solution – Western

My first memories are of living in Texas. As most Americans know, Texas isn’t the South, it’s Texas. Texas’ regional identity is closely tied to the American narrative of the Western and the Cowboy. It’s the state of the Alamo and the Ranger, of wide open spaces. It’s a state defined by an assertion of singular independence. Living in Texas as a very young child, there’s little wonder that Westerns would stick with me, even though I’ve lived most of my life in cities and suburbs, seldom out in the country.

The first inklings of a fascination with Westerns, the ones that framed my expectations as a child came from the works of legendary author Louis L’Amour. For what felt like two years, L’Amour’s books on tape (aka old-school audiobooks) were my bedtime tales. I didn’t retain the details of the individual plots very well, nodding off before the sixty minute side of the tape was complete, but what I did absorb was the aesthetic and the feel of the genre—the archetypes, the common stories: the lawman vs. the bandits, the prostitute with a heart of gold, the reluctant killer who has to take up the gun again to protect the town/their lover/etc., the lone hero struggling through the desert, the loyal deputy, the schoolmarm, and so on.

These days, Westerns mostly show up in hybrid form, combined with other genres—weird Western, Western SF, Western romance, etc. The familiarity of that genre brings recognizable but interesting contrasts with other genres, or uses other genres to invigorate the tale types and archetypes of the Western.

Which is exactly what I set out to do. By starting the series with Westerns — a genre with what I see as very stable genre expectations — I could use that baseline to give me room for complexity in other aspects, like characterization and the overall setup of the series.

But while tropes and structures of Westerns are pretty familiar, especially to an American audience, I had to figure out the practicalities of telling a post-modern Western without continuing the genre’s history of sexism and racism (not that I wanted to write that kind of story to begin with).

For inspiration, I turned to my favorite, loving parody of the Western genre—Blazing Saddles. The film tackles the racism of the period/genre, challenging expectations of what a Western hero acts like as well as what they look like with Cleavon Little as Sheriff Bart. The film shows the emotional consequences of being a gunfighter with Gene Wilder’s character Jim, but doesn’t then delve into the darkness, it brings the character back into the light. Madeline Kahn’s Lili Von Schtupp is a brilliant, self-motivated send-up/remix of dance hall Marlene Dietrich, and in the finale, the film’s zaniness rises to such a level that it doesn’t just break through the fourth wall, it knocks the whole thing down, the fight spilling out into the world around the production of the film. Blazing Saddles isn’t perfect, especially in terms of its homophobic punchlines and Native nations representation, but I could learn from its lessons and build on them.

First off, I wanted to make sure that women and people of color played important roles in the story. I had a leg up there with my main cast, but I wanted the Western characters to show the diversity of the period of history that inspired the genre. And I also wanted to play with the tale types themselves, since Genrenauts is all about finding broken stories and getting them back on track. I decided to focus on the “who gets to be a hero” aspect of Westerns, providing some alternatives and exploring heroic motivation with different leading characters. The series required a balance between historically-accurate representation (most cowboys were Latinx and/or black, not white) and what is accurate to the genre – where cowboys of color are largely erased, instead spotlighting white heroes.

So much of genre is how each one comes with expectations—the common stories, the expected plot twists, the aesthetic checkboxes many readers bring to a story, looking for a fresh take on familiar stories. In Westerns, I knew readers would be looking for gunfights, shady saloons, working girls, dastardly black hats, rugged white hats, and sullied but strong anti-heroes caught in the middle.

There’s great comfort in the familiar, in being just one step ahead or behind your heroes, seeing the twist coming or being caught unawares. I wanted to play with expectations in The Shootout Solution, giving readers the familiar with one hand and throwing curveballs with the other. Since my Western town was intentionally generic, I turned that aesthetic checklist into a feature wherever possible, using my POV lead to talk about all the places where this Western was like any other Western. And perhaps even more importantly, I gave her an attitude toward it—she relished the back-lot sound-studio feeling of the town.

One lesson I learned writing the Ree Reyes series was that pop culture references are more resonant when they matter to the character—the POV character’s passion or snark provides an emotional access point for the reader. Therefore, Leah Tang, my lead, needed to have a perspective on the bizarrely familiar world of Western World. On top of caring about the story she and the team were trying to put back on course.

And then, against that backdrop of generic tropes and Leah’s responses, I designed the episodes guest stars to stand out—a sensitive aspirant chef who is truly a reluctant hero, and his highly capable sister, with secrets of her own. These characters let me make my points about the genre’s failings, its lies by omission, and more.

Something I’m not satisfied with from the first episode is the inclusion of native nations characters. Westerns usually demonize and stereotype native peoples, so I wanted to make sure to avoid that bad impulse but to also show some native peoples, to not erase them. I don’t think I did the best job of balancing that. While I did have central Mexicanx characters, there are very few native characters in the story, just in the crowd scenes. The story in The Shootout Solution is very tightly focused, but that’s not an excuse. It’s something I’d need myself to push and do better with if/when I return to the Western World in Genrenauts.

The Shootout Solution was just my first foray into genre exploration via storytelling in the Genrenauts series, but looking back on my youth, on decades of Westerns, remixed, deconstructed, or played straight, it’s not surprising that it’s where I’d want to turn to launch the series. There’s plenty left to say about the Western and what its endurance as a narrative tradition says about American conceptions of our own past, about America’s horrendous treatment of native nations peoples (among others), the use of violence, and our self-defining narrative of how the country was born. The Shootout Solution’s heroes rode off into the sunset, but there will always be another town, another crisis, another time when people wield power and spill blood in dusty streets or wide-angle shots of the dusty countryside.

And I’m not alone in playing with the genre. Logan drew upon the tradition with an explicit shout-out to Shane and Westworld tackling the tropes and archetypes of Westerns in a different kind of science fiction setting. This old genre can learn some new tricks as new creators bring their perspectives to the contested Old West.