Review — Done The Impossible

Once upon a time, there was a show called Firefly.  It had fan-favorite Joss Whedon at the helm and a distinct view of the future, a western-flavored future that wasn’t about the people in the shiny organized space ships.  Instead, it focused on the people on the edge, misfits and outcasts.

It was plagued from nearly the beginning by interference from executives, and was canceled in less than a season.

But the fans were not done with the world of Firefly, nor were those involved in its creation.

Done the Impossible is a documentary that tells the story of the Firefly/Serenity-verse, through the lens of fans of the ‘verse.  The documentary is not for the unitiated, instead, it is itself a work of fandom, a gift from a team of Firefly fans (Browncoats) to the community.  With narrations from fans, cast & crew, Done the Impossible talks about the show, the time between Firefly and Serenity, and then the arrival of the film.

In years past, I’d thought that a combined ethnographic/cultural studies analysis of Browncoats would make a good book-lenth project.  I still do, as Done the Impossible has not already done that work.  I’m not very involved with Firefly fandom myself — I watched the series the first time around and told my friends, then sent my DVD set to make its way throughout my friends groups.  But I did not partake in much if any of the intense and highly active grassroots campaigning and guerilla marketing that is discussed in the film.  In this case, I would have the positionality of being one of ‘the Browncoats’ without being as much of an insider as with other groups.

Firefly fandom is intriguing in that we can look at it and confidently say that it was the fans’ efforts which led to the creation of Serenity.  Creator Joss Whedon repeated a line from the series at the first of the Serenity early screenings:

“We have done the impossible, and that makes us mighty.”

The line is the source of the documentary’s title, and has become a rallying cry for Browncoats, a reminder of the power of guerilla marketing and grassroots fan activity.

There have been ‘Save my favorite show’ campaigns before, but while the Browncoats’ efforts didn’t bring back the show on TV, since its cancellation, Firefly has had two comic series, a tabletop role-playing game line, a major motion picture, and continues to have a strong and active fan-base.  Browncoats continue to host ‘shindigs’ and other events, sharing their passion of a show that like its namesake, shone brightly, went dim, and then shone again just as briefly.

Don’t look to Done the Impossible for an introduction to Firefly, or even as an ethnographic work explicating fandom in general.  It is a specialized work done from within a fan community for that fan community.  If you’re already one of the flock, then pull out your Browncoat, pour some Mudder’s Milk, and join in the geek-fest.

Another, post-review note, about positionality:   There are many ways to be a fan within a community, different degrees of engagement.  To use Firefly as an example — there are people who watched Firefly and liked it.  There are people who consider themselves fans, but don’t necessarily identify with the Browncoat movement.  Then there are any number of different levels and types of involvement within the Browncoats, from fan-fiction to convention organizing to costuming to fan art to role-playing games to podcasting to guerilla marketing and more.  These people are all members of the fan community to different degrees.  There are a lot of ways to be a fan, within one fandom and across many fandoms.  This becomes readily evident at any general convention, where fans move between groups to share their passion for shows, games, films, comics, and more.

For a fan-scholar, you’re never going to be as into everything as the people you interview/work with.  I may be able to speak most of the dialects of geek (video gamer, comics geek, anime otaku, role-player), but in any given situation, I can’t assume I know more about a fandom than anyone I’m talking to.  They get to exercise mastery of knowledge as a result of their involvement, and in turn, I exercise my status as a scholar and serve to represent fans to members of another community, that of the scholars (who may or may not be fans).  Scholarship in fan studies has always been in an interesting state, given that there are well-established and vibrant fan scholars who may not have the same academic credentials but do similar work.

Questions of power, authority, agency and positionality are never far from any ethnographic study, even moreso in fan studies and media studies.  Scholars are accountable to the public and should always be aware of their cultural power — even though we are a part of the panopticon like everyone else.

Dollhouse “Target” — This is more like it.

Dollhouse’s second episode (third if you count the ill-fated pilot, which since I haven’t seen it, I’m not) “Target” guest-stars “The Middleman” Matt Kesslar as a hardcore outdoorsmen/hunter who engages Echo to be his Perfect Outdorswoman Girlfriend who he rafts with, climbs with, teaches to shoot, sleeps with, then chases across the wilderness trying to kill her.

“Target” was a great improvement over “Ghost” for me, and while it was just as packed as the pilot, it flowed better, was less over-burdened by exposition, despite the fact that it featured Boyd (Echo’s handler)’s introduction to the Dollhouse and explained what happened to Alpha, presumably the first of the Actives in the Dollhouse (given that the Dolls named sofar follow the NATO phonetic alphabet — Alpha, Echo, Sierra).

There’s some creepy-touching bonding between Echo and Boyd, as well as quickly moving towards the ‘Echo’s multiple lives smashing together’ point, which for Alpha was called a ‘Composite Event’ also known as Very Bad.

The episode had more Whedon-esque dialogue, like Topher’s quip to Langdon — Anything for you. Because I love you. Deep, deep man love.”

Or Not-Middleman’s “Is this the best date ever, or what?”

“Target” also features a welcome move with Agent Ballard investigating the events of “Ghost” — if Echo’s assignments become Ballard’s bread-crumb trail, the events of previous episodes stay relevant rather than being one-off engagements that are forgotten once Echo’s memories are wiped.  By having both Ballard and Langdon as POV characters on the series while Echo lacks subjectivity/self-awareness, we get a variety of views on the Dollhouse and the lives of Actives — Boyd’s already forged a personal connection with Echo (which I’d argue goes beyond the individual person she became for the episode, as she’s already compositing and going beyond the personality matrix she’s been programmed with).

The recurring theme of Echo’s adventures on assigment involve overcoming victimization and finding inner strength, which I imagine will be shown as a resurgence of Caroline’s personality or the center for Echo’s emergent individuation.

“Target” gives me more hope for Dollhouse from a critical standpoint, though the premise is still very tricky and much of Whedon’s trademark patter and cleverness is subdued moreso than in Firefly or others.  And even if it does manage to deliver more consistently, I’m not sure it’ll last past the initial order ratings-wise.

We shall see.

Escape From City-17 Part One

The Purchase Brothers have released the first episode of a Half-Life 2 fan video Escape From City-17.

Episode 1:

Now that you’ve watched it — here’s the really impressive part — the first two episodes were made on $500. It’s a marvel how far you can get when people work for the love.

The video liberally uses effects and designs from the video game to great effect (which also serves to make the production cheaper) — the flatline sounds for the Combine Police, the gun FX, and re-works the computer effects of the tripods and Combine ships.

We’ve seen only a bit of characterization so far, but the premise provides more than enough narrative momentum for now.

Escape From City-17 is one of a growing number of professional-level fan videos which, through new media outlets such as YouTube, serve as a training and proving ground for up-and-coming directors/animators/actors. It’s a formula already proven by Felicia Day’s The Guild, LonelyGirl15, etc. Escape From City-17 is additionally impressive due to the effects involved. Rather than having to move to LA (or an equivalent film center–I’m going to speak from a USA perspective) and spend years trying to break in, creators can make their own works, distribute and advertise via YouTube, MySpace, Facebook, etc., and some of them break through. The chance of success may not be any better than breaking in by going to LA, but the opportunity cost is much less, as it doesn’t force creators to up-root and move across the country/world.

This is only the first episode, so we have more coming. The Purchase Brothers have already been in contact with Valve, so I imagine we will see much more from this team.

Dollhouse — “Ghost”

“Ghost” was not the original pilot for Dollhouse, Joss Whedon’s new show on FOX.  Like Firefly before it, Fox asked Whedon and Mutant Enemy to produce a new, more accessible pilot than the first one delivered.

Dollhouse is centered on a business known to urban legend as the Dollhouse, a business that can offer clients an Active, a companion/servant/lover/etc. with any skills, any personality, any memories needed for the situation.  In “Ghost,” the Active called Echo (Eliza Dushku) is at first a 21st-century Cinderella, the perfect woman for a weekend-long, no-strings love affair for one client, and then becomes a by-the-book hostage negotiator for another client.  Between her ‘engagements,’ Echo lives in the Dollhouse as a childlike tabula rasa, unaware of what happens when she ‘goes to sleep.’

Olivia Williams plays Adelle DeWitt, the owner/operator of the Dollhouse business.  She speaks of the organization as being one that helps people, but tries to keep the business side above all else.  Her tools of control over the Actives include Topher Brink (Fran Kranz), who programs the Actives, and Dr. Claire Saunders, the staff Doctor for the Actives.  Echo’s handler in the field, there to take her to her assignments, protect her there, and bring her back is former policeman Boyd Langdon (Harry Lennix).

One of the questions I’d had leading up to the premiere was if and to what degree the show would address the lives of the “actives” before they signed on with the Dollhouse.  “Ghost” does just that, opening with Echo (before she becomes Echo) in conversation with DeWitt.  DeWitt is offering Not-Yet-Echo a five-year contract as an Active, and promises that when the term is over, the organization will help clear up the Vague But Important trouble that Not-Yet-Echo has gotten herself into.

Providing a counter-point narrative is Agent Paul Ballard (Battlestar Galactica’s Tamoh “Helo” Penikett), who has been assigned to the Dollhouse case for the last 14 months.  Ballard has bent and broken the rules chasing the Dollhouse, which has drawn the ire of his immediate superiors — however, it’s made clear that someone high up in the organization believes in the Dollhouse, since Ballard is kept on the case.  Ballard tracks and confronts Victor, one of the other actives (played by Enver Gjokaj).  The Actives know nothing of their special nature or the Dollhouse while they are being ‘engaged,’ which stymies Ballard’s efforts.

The premise makes for a show that pushes the normal boundaries of the episodic drama.  Not only will there be a new problem and new guest-stars every week, Echo will be a different character each episode, spending most of her time not as Echo, but as the person her client needs her to be.

The show’s momentum is built off of the fact that Echo begins to remember flashes from between engagements and from her time in the Dollhouse.   The first of these memories is seeing a new Active called Sierra (Dichen Lachman) in intense pain as her original memories are being wiped. Echo’s growing self-awareness and memory will allow the engagements to retain ongoing meaning, but the show faces the problem that in any given episode, a classic “What happened last episode stays in last episode” effect will occur, one that tends to bespeak lazy writing.  This problem cannot have eluded Whedon and the creative team for the show, but it remains to be seen if audiences will respond positively to this unusual format.

Fortunately, there is more than enough eye candy to go around, for everyone.  Between Dushku, Penikett, Lachman, Gjokaj, Williams, et al, the pretty doesn’t stop.

The thematic center of the show is well-established by Not-Yet-Echo’s comments to a video yearbook being played in front of a mysterious character in “Ghost”‘s tag — Not-Yet-Echo is a recent graduate with her whole life in front of her.  She wants to be every person, travel to every place, have every experience.  We’re asked to think that while no ‘normal’ person can actually have every experience or be all of the people they want to be, as Echo she can.  The irony there is that in order to become every person, have every experience, she has to give up her own identity, her sense of self.  Whedon has explicitly said that the show also focuses on objectification, the way that we make other people into who we need them to be rather than who they are.  The Dolls are ‘perfect’ objects in that way, until of course the perfection breaks down and the object achieves/reclaims subjectivity outside of their ‘engagements’

At that time, the memories building up and Echo may either remember who she was before or build a new sense of self.  Will she spark the same reactions in Victor and Sierra?  How will her chemistry with Ballard feed into this growth, where Echo is a different person every time she and Ballard meet?  What did Not-Yet-Echo do to get in so much trouble?  What happened to the people surrounding the mystery man watching Not-Yet-Echo’s video?  There are a lot of dramatic questions established right away, which should give viewers more reasons to keep watching week to week, as answers get doled out in a manner probably reminiscent of LOST, Battlestar Galactica and the other top contemporary dramas.

The show’s initial order was nine episodes, two of which seem to be taken up by the shelved pilot.  Whedon has had bad luck with FOX, a network notorious for cancelling beloved shows.  It remains to be seen if Dollhouse will survive long enough for its answers to unfold.  Tune in to find out.

MFA Poet turned SF writer’s ‘Apology’ for going genre.

i09 linked to an essay by Science Fiction writer Alan DeNiro (who has an MFA in poetry), titled “Why I Write Science Fiction: An Apology.”

The essay itself is hosted at Bookspot Central.

Read both of those? Great. Here’s some analysis of the essay and the i09 commentary.

DeNiro’s MFA means that he has a serving of alphabet soup that serves as cultural capital in the ‘literary’ fiction world. But he’s also a graduate of the Clarion Writers Workshop (sister-workshop to the Clarion West Writers Workshop, of which I am a graduate), which grants him cultural capital in the speculative fiction world. DeNiro is a crossover writer, and by his own admission, writes in a mode that might be more accurately described as slipstream or interstitial. But he’s identifying as a science fiction writer, which means he’s on my radar.

Landscape as character — DeNiro talks about how in sf, landscape acts as a character unto itself. It does, sometimes literally as he says, but also figuratively. But setting/landscape is a character in any kind of fiction. Setting is, however, one of the major tools for commentary/speculation in fiction, often and sometimes expertly-used in science fiction/fantasy/horror/speculative fiction. The setting of Battlestar Galactica is clearly speculative, and much of the story’s drama comes out of the cultural, historical, and technological differences between that setting and our own world. But in another way, the stories of Battlestar are very familiar.

Literalization of the metaphor — The i09 article gives credit to DeNiro as follows:

[DeNiro] sets out a few building blocks of a new theory of appreciating science fiction. For example, he talks about the way in which science fiction turns the metaphorical into the real, and allows the author’s observations to become more vivid or heightened

The idea of SF as a literalization of the metaphor is not new to DeNiro.  Samuel R. Delaney established years ago that SF allows for the literalization of the metaphorical, and thus, that critical tool is already established in the SF scholarship community.  It is a valuable one, but not one new to DeNiro, though Delaney is already a member of the SF community embraced by the Academy.

DeNiro references Ursula LeGuin (another Literarily-accepted SF writer), who in an introduction to The Left Hand of Darkness said “I am not predicting, or prescribing. I am describing.” — SF does not need to predict the future when it can comment on the present.  Not all SF is written to that intent, but the conventions and possibilities of the genre allow for writers to bring in any number of strange elements to contextualize a story, create a setting, and create a narrative environment that allows for a persuasive and entertaining commentary on the world we live in.


Suvin and Cognitive Estrangement

SF critic Darko Suvin spoke of science fiction as a genre of cognitive estrangement. The difference between our world and the world(s) of Battlestar would be part of the estrangement, but it is matched, tempered by the commonalities, identifiable by cognition.

This interplay between cognition and estrangement can be seen as a continuum, with Cognition/Similarity on one end and Estrangement/Difference on the other. A story could be plotted on this continuum, identifying the balance between elements/aspects of the setting/story that are similar to our own experience and those which produce estrangement as we reach across a cognitive gap to understand those differences.

Some SF shows are more familiar/close to our own setting, things like the comic DMZ, Y: The Last Man, or PD James’ Children of Men.  Those kind of narratives make one extrapolation from our world and then examines the social/political/etc. results of a world with that change.  The audience is only asked to swallow one new thing (or Novum), be it a new American civil war, the end of human fertility, or a virus that kills male mammals.  The degree of estrangement is low, and readers can easily identify with the world (Much more Cognition than Estrangement)

On the other end are narratives where a great number of things are different, and readers cling to the elements that are the same as a way to understand that world.  This would cover New Weird stories like China Mieville’s Perdido Street Station, Jeff VenderMeer’s The City of Saints and Madmen, Post-Modern genre re-combinations like Astro City,  etc. In these worlds, the reader is asked to believe a great many things to immerse themselves in the story, like a world with a handful of unknown non-human species, magical-technological transmogrification as a tool of punishment, dream-eating monsters, etc. (Much more Estrangement than Cognition)  With High-Estrangement stories, the New Things (Nova) in the world create a mood and establish thematics, enter into a dialogue with established genre tropes, and more.  High-Estrangement stories can provide a high barrier to entry for readers, often requiring a wide knowledge of genre tropes to fully understand what is going on in a story.

The genre label of science fiction or speculative fiction applies to stories from throughout this continuum.  Stories with less Estrangement and more Cognition tend to be those more recognized by the Literary Establishment as Real Literature (Cormac MacCarthy’s The Road, Margaret Atwood’s The Handmaid’s Tale, Michael Chabon’s The Yiddish Policeman’s Union).  This seems to be the kind of SF that DeNiro himself writes.  DeNiro also acknowledges the fact that valorizing one sub-section of fiction over others is foolish, but for all that DeNiro admits having ‘gone genre’, he seems to be more in the slipstream/magic realism area.

More important to me is the fact that the title of the essay is still ‘An Apology,’ assuming that one must apologize for writing speculative fiction if one is to maintain Literary Cred.  For all that SF has gained in recognition from the Academy, the acceptance seems to thus far extend mostly to the ‘more realistic’ High-Cognition, Low-Estrangement parts of SF.

I’m glad that writers are identifying the literary and ideological possibilities of SF, and pointing out that ‘realistic fiction’ is a oxymoron.  Each genre of fiction has its own qualities, possibilities and limitations, just as do genres of music, graphic art, dance, and more.  It is again telling though, that in this case DeNiro feels he must ‘apologise’ for it, though I agree with him in hoping that in a few decades or less, no one will have to apologise for choosing to write within any genre.

We Live in a Procedural World

Procedural dramas are hot in TV, and have been for quite a while. They deliver on a number of levels which make them attractive to viewers and to networks.

They tend to be deeply episodic, making drop-in viewing much easier for a casual or sporadic viewer. This increases their appeal to networks, as it increases the saleability of a show in terms of syndication and makes it less likely that a shows’ ratings will continually decay as viewers who miss an episode or two give up due to falling behind on the story (as is prone to happen on deeply serial, high-mythology shows like LOST, Battlestar Galactica, etc.

Procedurals also allow for characters to display a high level of mastery, such as Dr. House’s Holmes-like diagnostic prowess, or Monk’s OCD-derived attention to detail. There’s a satisfaction in narratives where a mystery (especially a violent or threatening one) is solved. It’s a reassurance that the people in these jobs, (doctors, lawyers, detectives, police, etc.) are competent in their jobs and that we can continue to trust them to protect and serve us.

Since the procedural is a popular and successful mode for television (as well as film and fiction), the ever-increasing number of procedurals produces a problem:

There’s only so many ways to investigate a crime within the normal bounds of the law in the USA. The CSI-style formula has propagated, and in recent years, we’ve seen a proliferation of Specilist procedurals.

Procedurals built around Specialists allow their shows to take a different approach to the procedural formula. House achieved this by being a medical procedural drama, where the criminals/culprits are diseases/injuries, and thus, the detectives are diagnosticians. Shows like The Mentalist, Fringe, Life, Lie to Me, Bones, Castle, and more each take a slightly different angle on criminal investigation, positioning one or more characters with specialist knowledge or methodology to keep the procedural formula fresh.

The Mentalist and Psych take a dramatic and comedic (respectively) approach by re-positioning a psychic as the specialist, relying on their advanced ability to read people and make intuitive leaps based on their training as ‘psychics’ (as neither characters are portrayed as possessing ‘real’ psychic powers). In Fringe, Walter Bishop’s Fringe science credentials allow him to solve mysterious deaths and circumstances propagated by ‘The Pattern’, a worldwide group of Fringe (aka Mad) Scientists. Bones features a forensic anthropologist who consults with federal agencies. Life‘s Charlie Crews is a police detective, but his stumbling efforts towards Zen Buddhism set him apart from a ‘standard’ TV detective. Lie to Me‘s specialist is an expert in the science/sociology/psychology of lying, allowing him to glean more information from suspects/informants than a standard detective. The upcoming show Castle features a mystery writer consulting and then accompanying a detective, using his experience writing mysteries to help solve them.

Of the recent specialist procedurals, a great many of them feature a male specialist and a female handler (Castle, Lie to Me, Life, Fringe, The Mentalist, etc.) This allows the shows to dodge the traditionally-expected arrangement of positioning a strong male character to ‘protect’ a female specialist (though shows like Bones keep to this model). Fringe‘s Olivia Dunham, Life‘s Dani Reese, The Mentalist‘s Teresa Lisbon, Castle‘s Stana Katic all serve one or both of two functions:

1) Protect the specialist (who is not necessarily trained to handle himself in-field). Some specialists are also-field trained, but even they require additional protection as a result of the times when their ‘weird-ness’ gets them into more trouble.
2) Provide a grounding/contextualizing force to the ‘weird’ specialist. The specialist-characters in these procedurals are often portrayed as being un-grounded or disassociated from the normal social world as a result of their special perspective on the world. Each show goes about this in a different way, and it’s not a universal. I’m merely drawing attention to a trend which has been identified in contemporary shows.

This Specialist–Handler arrangement provides a solid dramatic base for the shows, going back to shows like the X-Files (Mulder and Scully were both specialists in different areas, but Scully tended to play the ‘handler’ role more when Mulder went off on his conspiracy-chasing) and beyond.  The Handler character acts as a straight-man (or straight-woman in many cases) to the Specialist’s antics, acting as the audience’s stand-in, requiring an explanation or interpretation of the specialist’s arcane knowledge.  Dr. Cuddy is Dr. House’s handler, but so are the other fellows on his team.

Production companies will continue to use the specialist model to attempt to find space for their shows in an already-crowded procedural market.  Television viewers have seen decades worth of standard police procedurals, and this escalation into increasingly oddball specialists is an attempt to keep the lucrative procedural sub-genre fresh for viewers.  In the meantime, we as viewers have a wide variety of flavors of procedural to choose from to get our satisfaction in knowing that at the end of the hour, the criminal will be known even if they aren’t caught, and moreso than justice, mastery of knowledge will be achieved, allowing the specialist to sleep content in their ability and for us to retain our confidence in those specialists and the System which protects us.

At least, that seems to be the idea.

Review: Pretty/Handsome

There are a lot of things that media can do.  It can inform, entertain, challenge, distract, instruct, condemn, rally, terrify, delight.

And of course, there are people in control of media distribution, company programming execs, network censors, etc.

Which means that sometimes, a show will come along to challenge our pre-conceptions and investigate difference, a show with the potential to display and normalize a valid but-often-misunderstood way of living and instead, it will get left out in the cold.

I can’t know for certain why Pretty/Handsome wasn’t picked up from its pilot (barring interviewing those who made the decision), but I can guess, and I can talk about what we could have had.  Because even if the show doesn’t run, we have the pilot, and it’s enough for a good bit of discussion.

Pretty/Handsome is a pilot created by Nip/Tuck director and writer Ryan Murphy for FX.  Hollywood pitch would be “American Beauty meets Transamerica.”  It stars Joseph Fiennes as Bob Fitzpayne, a gynecologist with an affluent family, a beautiful dedicated wife (played by Carrie Anne-Moss), and two sons–a child genius and a nearly-college-aged lacrosse star.

Bob is also a transsexual, and his family doesn’t know.  The main action of the show hinges on the growing tension of keeping this aspect of his life and personality secret from his family as he is faced with a challenge at work that brings issues of gender/sexual identity, community status and bigotry into the fore.  Bob is presented with a FTM transsexual who needs a gynocologist to treat him for an unknown issue.  The stir that having a male transsexual patient in a gynocology clinic in Small Town New England stands as the example of the social pressures and bigotry faced by trans people everyday.  Bob’s wife Elizabeth is un-satisfied with her marital sex life, but is too committed to Bob and her family to leave.  As she says in the pilot — “You can leave and be alone, or stay and be lonely” — she’s chosen the latter.  Genius son Oliver is too precocious for his own good, combining hyper-intelligence with youthful curiosity and libido to get himself into trouble, while older brother Patrick’s future is threatened by a teen pregnancy and being ‘dragged down’ by a dead-end girlfriend (dead-end according to everyone but Patrick, of course).

In just a pilot episode, the show clearly sets the stakes of the interpersonal and sociological drama, and they are high.  It’s intense the whole way through, jumping from dynamic to dynamic, but the leads are all compelling in their flaws, and in no place is Bob reduced to the stereotype of a transsexual.  Bob gets a taste of what it would be like to live and be seen as a woman, even for just little snippets of time, and it helps him re-connect with his wife (which of course makes for a larger turn as he reveals the fact that he would rather be a woman all the time) Bob is a person with a secret and enormous pressures to keep that secret, bound up with gender expectations, societal expectations, familial expectations, and more.  Given chance to unfold the story, we could have seen a maturely depicted narrative of a transsexual taking the steps towards unifying the person they see themselves as and the body they have/the way they are seen.

Instead, we got a pilot, and won’t get any more (unless the show gets picked up elsewhere, but that doesn’t seem likely as is).

I strongly believe we need shows like Pretty/Handsome.  Television as a delivery mechanism has a lot of space for genre and content, and I would hope that in-between Survivor and Hardball and Chuck and Monday Night Football, we’d have room in our televisual field for shows that tackle important social issues through the lens of fiction.  One of the important things media exposure does is normalize things.  It also provides validation through representation.  I don’t have much trouble feeling like a valid social being, because straight white males in their mid-twenties are frequently depicted on television and in film, especially in the West/1st world/Global North.  But you don’t have to go too far back to see an American TV/film world where white people were the only ones depicted with any kind of real range and breadth.  Even still, we have certain stereotypes that practically everyone are forced into.

Having a(nother) show (done well) that depicted a rounded individual who happened to be transsexual, working through the issues involved with being in that fringe group and dealing with very real social pressures could go quite a ways towards helping show transsexuals as people.  Just people, like you or me, with a particular set of challenges in life that they have to deal with.

But luckily, in the current age, pilots like this get leaked and scholars like me can talk about what could have been, and use opportunities to bring up the issues when they might not otherwise occur (in the field of American TV/film/new media).  Watching TV shows isn’t enough by itself, of course, but it can sometimes open a door for someone to re-examine their pre-concieved notions and provide room for further consideration and dialogue.

Preliminary Notes on the Aesthetic of Awesomeness

Ever since my seminar on aesthetics, I’ve been thinking about awesomeness.  Awesomeness as its own aesthetic, a distinct artistic urge/dao that is often slavishly followed, draws huge attention, and yet hasn’t really been examined in a way that makes me happy — or if it has, I haven’t seen it.

I’ve been talking about how I’m going to write an article called “On the Aesthetic of Awesomeness” — so here are some notes for me to start with, as building blocks.  This is intended to be a work in progress, a making public of my academic process for the purposes of discussion and self-reflection.  I’m aware in this discussion of the inherent silliness of talking seriously about awesomeness, but I think there are important points not being explored here.

What do I mean by Awesomeness?

Awesomeness is an aesthetic agenda associated what we call in the speculative fiction field the ‘Sense of Wonder’ — The sense of wonder is revelatory, the amazement that comes from being confronted with something new and striking.  I’d say that the Sense of Wonder is one of the modes of the aesthetic of awesomeness.

Other notable moves/moments that would count as Awesome:

  • The lobby scene in The Matrix
  • Your first glimpse of Iron Man in the 2008 Iron Man.
  • Watching Optimus Prime transform in Transformers.

And more generally:

  • Stuff Blowing Up Real Good (TM).
  • Breathtaking visuals (esp. special effects — practical or digital).  The Pod race in Star Wars Episode I, the battle of Pelennor Fields in the film ofThe Return of the King — this is where the Sense of Wonder comes up.

Awesomeness is about potency, strength, competence in action, it’s the stuff that makes you go ‘whoah’ in varying degrees of Keanu Reeves-itude.

Awesomeness vs. ‘literary merit’

Just because something has what people argue over as literary/artistic merit doesn’t mean it’s awesome.  Awesomeness has been ignored in aesthetic considerations (and no, it’s not the sublime, though the original meaning of the word awesome would suggest as much.)

‘Awesome’ has experienced a cultural linguistic renaissance in the last few years, with notable champions in popular culture such as How I Met Your Mother, “Captain Awesome” in Chuck, and others.

Often times, films will get horrible reviews in terms of their narrative, thematic, dramatic chops, but are still well-received/popular.  Why does this happen?  There are a number of explanations, and Awesomeness is one of them.

Artistic paragons of awesomeness who have been critiqued for their lack of artistic merit could include but not be limited to Michael Bay (Transformers, Armageddon, The Rock), Jerry Bruckheimer (Pirates of the Carribean, Top Gun, Black Hawk Down), The Wachowski siblings (The Matrix trilogy, the new Speed Racer), and George Lucas (Star Wars, et al.)  These creators make immensely commercially successful works that are often panned by cultural critics/gatekeepers such as reviewers, literary critics, etc.  Such films are called ‘childish/immature’ — as their primary aesthetic (awesomeness) doesn’t fit into established and accepted artistic parameters.

Here’s another thing — for most summer blockbusters, the primary intent of the film is to impress the audience, to take their breath away, make them clap and shout.  Summer Blockbusters play a simple but potent game of pulling on heartstrings and pushing buttons.  Really, the primary aesthetic agenda of the Summer Blockbuster genre is Awesomeness.

This is not to say that a narrative cannot be both awesome and dramatically compelling, beautiful, grotesque, or any other aesthetic.  Mostly I just want to identify a chunk of the aesthetic field we’ve been ignoring/spurning.

Thoughts for further investigation

  • A more specific articulation of the sense of experiencing awesomeness
  • The overlap between awesomeness and other aesthetics
  • The negotiation and appreciation of awesomeness in fan communities.

Mediating the 21st Century Geek

In case you haven’t noticed, geeks are big.  Geek culture is big, geek subculture is ascendant, being mainstreamed and both ideologically and commercially incorporated by said mainstream. This trend is not entirely positive or negative, but is complicated, like most things.

For this post, I’m going to be looking at two new TV shows that debuted during the WGA-strike-shortened 2007-2008 broadcast year.  Those shows are NBC’s Chuck and CBS’s The Big Bang Theory.  Both of these shows star characters who I call geeks, though in the shows, they are often known as nerds rather than/in addition to geeks.

First, let’s talk about geeks vs. nerds.  I’ve been reading Benjamin Nugent’s American Nerd: The Story of My People, which is a cultural studies history of the nerd.  For me, Geek and Nerd are sometimes synonymous terms which refer to substantially overlapping subculture groups.

Here’s the important overlap — Geeks and nerds are conceived of as intellectually inclined, socially mal-adjusted individuals with intense commitment to non-majoritarian hobbies.  Geeks are more associated with fandoms, computers, and media, wheras nerds are more associated with academia and scholarship.

Geeks were the kids who played Magic: the Gathering during lunch.  Nerds were the ones with their noses who spent afternoons at Science Olympiad/Academic Decathalon.  In high school, I was both a geek and a nerd, since I did all of the above.  Geek has become the more dominant term, and is also the one with the greater cultural cache at the moment, given things like Best Buy’s Geek Squad, The CW’s Beauty and the Geek, and the like.

We’ll be bouncing back and forth between nerdiness and geekiness pretty quick here, which is why I wanted to define terms before diving in.

Chuck — Meet the Lovable Geek

In Chuck, the titular character is Charles Bartowski, the head nerd of the ‘Nerd Herd’ at a ‘Buy More’ — TV-world versions of the Geek Squad from Best Buy.  Chuck was an engineering major at Stanford, but was expelled from the school due to the machinations of his former best-friend, Bryce Larkin (who also stole Chuck’s girlfriend away from him).  Five years after his expulsion, we meet Chuck in his aimless path working in the Nerd Herd and hanging out with his even-geekier friend Morgan Grimes.

Chuck is depicted in an archetypal role I’ll call the Lovable Geek.  Chuck is handsome in a goofy way (because everyone important on TV is pretty), kind and intelligent, but awkward around women who aren’t either related or under-age.  For Chuck, being a geek is about being smart and technically adept and interested in things like Batman and Dune and Call of Duty 4.  Morgan serves as a counter-point to Chuck, the Uber-Geek to Chuck’s Lovable Geek.  In Morgan, we see what Chuck could/would be if he had less social acumen.  Chuck is our protagonist geek because he is more accessible, less esoteric in his personality and interests.

The Big Bang Theory — Four Flavors of Geek

In The Big Bang Theory (shortened as TBBT) we find a similar configuration, but with more variants of the geek archetype.  The characters in TBBT are more firmly nerds than Chuck and Morgan in Chuck, but they are also most certainly geeks (they all dress up as the Flash for a halloween party, they play Talisman and Halo, they geek out about acquiring the original time machine prop from the 1960 film The Time Machine.  The four geek/nerds in TBBT are all faculty at and/or employed by Caltech.

The Lovable Geek lead in TBBT is physicist Leonard Hofstadder, PhD.  Leonard is the most socially adept of the four, and frequently acts as the group’s interpreter to the rest of the world (most frequently the neighbor Penny, who Leonard has a crush on).  Leonard and his roommate/friend Sheldon Cooper, PhD are the host for the geeky/nerdy antics of their circle of friends, including Howard Walowitz, an engineer and Rajesh Koothrappali, an astrophysicist.

Leonard’s romantic interest is Penny, a classically pretty bleach-blonde from the midwest who moves in next door to the geek/nerds.  Penny works as a waitress while trying to break in to show business, and is completely ‘Normal.’  She’s Everywoman, frequently the straight woman to the geek’s jokes.

Sheldon Cooper is the Uber-Geek for the show, manifested more properly perhas as the Uber-Nerd.  Sheldon has the highest IQ of the quartet of geniuses, and the complete social incompetance to go with it.  Sheldon is an instance of the double-edge of genius that makes it harder to communicate effectively with the rest of the world.  Sheldon was a child genius, and looks down his nose at those less intellectually capable than he.  Sheldon is the standoffish insular and hermitish geek/nerd, who pulls Leonard away from the rest of the world and more into the realm of calculations and formula and speculation.

Howard Walowitz, the engineer, is the Annoyingly Extraverted Geek.  Howard has no problem speaking to women, in fact he does so all the time, and thinks he’s awesome at it.  However, his confidence comes off as arrogance and the obvious attempts lack any natural charm.  Howard knows about charm and how it’s supposed to work, but is incapable of implementing the techniques he sees from others.

Rajesh Koothrappali is an Indian astrophysicist and the show’s Painfully Introverted Geek.  Rajesh is incapable of speaking to women without either alcohol or experimental drugs.  He represents the ethnic geek, those geeks from recently-developing countries like India, China, South Korea, etc. who are lumped in with the geek world.

Nerds and Race

At this point, I’ll interject with some of Nugent’s theory.  Nugent constructs a continum of racism with regards to nerds/jocks and ethnic stereotypes.  Nugent identifies a Animal<->Machine spectrum, where peoples of different types are conceived as being more animal-like or more machine-like.  Caucasians get to be the ‘norm’ in the middle (yay racism!) with Jocks on the animal side of average and nerds on the machine side.  Africans go further towards the ‘animal’ side due to racist conceptions of Africans and African-Americans as being more animalistic, associated with physical endeavors, etc.  Asians are opposite Africans, placed on the scale towards the Machine side, due to racist conceptions of Asians as being less feeling, more mechanistic and associated with the technical.

Looking at the Flavors

In TBBT, Leonard and Sheldon are conceived as one pair of geek types: Leonard is capable of walking in the ‘average’ world, though his intelligence and geekiness sets him apart.  Sheldon is mostly incapable of walking in the ‘average’ world, cleaving to the world of his hobbies and profession.  Howard tries to court women but is unsuccessful because his confidence is untempered by empathic understanding/skill, while Raj is a ‘great listener’ (he once gets picked up by a girl at a party without ever talking — in bed, she praises his skills as a listener.) who has a mental/emotional block to actually conversing with women.

TBBT portrays four flavors of geek, and it’s no surprise who our romantic male lead is:  Leonard makes efforts to reach out beyond the geek community in initially attempting to pursue Penny romantically, then inviting her into their social group when his initial efforts fail (and by fail, I mean fail to happen at all).  Leonard is the geek interpreter, the middle ground between Penny’s Everywoman and Sheldon’s Uber-Geek.  Normality and Geekdom seem to be portrayed as a continuum like Nugent’s Animal<->Machine spectrum.  As Leonard reaches out towards Penny, his fellow geeks see him moving away from his geek roots.  The show seems to be trying to work out the possibility of a geek dating a non-geek, reaching across the subcultural divide without losing your identity.

On the other hand, Chuck’s interest in Sarah Walker, the CIA agent assigned to protect him, is also a question of identity, but one determined by the Spy Show genre association of Chuck.  Sarah’s cover is as Chuck’s girlfriend, complicated by the fact that Chuck is interested in Sarah and suffers through the fake relationship that he wishes was real.  This shows an uncomfortableness with the world of fantasy and make-believe–of course, for Chuck’s life, the make-pretend life is the boring cover and the real life is the dangerous adventure of a James Bond film directed by Judd Apatow.  Chuck has to keep his spy identity secret from those he cares most about, his sister and his best friend.  The secret makes him closer to Sarah, and if he were to leave the spy business, it’d mean leaving her as well.

Chuck, like TBBT tells a story of a geek coming out of his shell and becoming more confident.  His sister hopes that Sarah will help Chuck regain his confidence and gain some momentum in life.  The spy experience moves Chuck from the role of geek slacker and moving towards the geek-chic Analyst/Field Agent.  It’s a kind of geek fantasy — we have to pretend we’re slackers to protect those we love because we’re actually so cool that it’s dangerous, our technical/cultural knowledge is actually highly important to the world.

California — The Land of Geeks

Another notable similarity between Chuck and The Big Bang Theory is that both shows take place in Southern California.  This makes sense, as California hosts many of the centers of geekdom — San Diego ComicCon, Silicon Valley, Hollywood.  Geeks are a predominatly urban and suburban subculture, thriving in places with a preponderance of hobby stores, technological infrastructure, and media entertainment.  A number of other big cities are also geek-tacular, like San Francisco, Seattle, Portland, Austin, etc.

Geeks and Cybercultural Technophobia

Why are more geeks being depicted in leading roles in mainstream TV/film?  Here’s a possible reason that you might not have thought of.  Geeks are the stand-in for the technocratic citizen of the possible future, a future where everyone is plugged-in, technically adept without trying, communicates predominantly through non-embodied media.   Ambivalence about geeks is ambivalence about technology.  Returning to Nugent’s Animal<->Machine continuum, geeks are cyborgs–with Bluetooth phones and PDA exo-cortexes, we’re becoming increasingly disentanglable from our technology, and not everyone is happy about this.  Sometimes you want to turn off your phone, put up an away message on G-mail and just go run around in the park.

Leonard is negotiating between the romantic subsection of socialization, the scary embodied world of emotions aka ‘real life’ and the insular world of technology, science, and the mind.  It’s a false Cartesian dualism, but it’s one that continues to be propagated and used as argument against cyberculture.  There’s the fear that if we rely too much on machines, become too technically adept and cybercultural that we’ll lose our humanity, and so we use geeks as the testing grounds for those possible futures, trying to see how we can use the power of technology while remaining human.  It’s cyborg identity theory with geeks as the metaphorical (and sometimes literal–I mean, Chuck has a super-computer in his brain — even though it’s all still a flesh-and-blood brain) cyborgs for society to work out its issues.  And Leonard/Sheldon/Howard/Rajesh are test cases for the different ways that becoming technocrats/scientifically adept might affect our social/emotional capabilities.

Of course, I fall on the pro-geek side, but it’s interesting to see Geekdom not only being commoditized, but also used as a testing ground for us to try to resolve our ambivalent relationship with technological development and the growing role of mediated cyberculture.

Tech, Transmedia and Geek Acceptance

In my introductory post,

Hello world

Chad made a response with enough meat that I’ve decided to respond in a full post here.

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I’d agree that technology has changed music distribution moreso than a lot of other things, but I think it’d be unwise to dismiss other changes due to technology.

The internet has created vast opportunities for niche communities to form around interests without specific geographic boundaries. Back in the day, fan culture was an underground circuit of mimeographed fan ‘zines and the conventions. Now, fan cultural activity happens substantially (mostly?) on the internet, with vast fan fiction archives, fan vidding and re-mix culture, live forum thread discussion during episodes, and more.

One of the main lines of argument in my hypothetical future dissertation will be to trace and explain how geekdom has come into the mainstream, from a marketing perspective, from a cultural diffusion standpoint, and more. Watching four year old kids come into the Build-a-Bear workshop and get really excited about making a monkey with a Spider-Man or a Batman bear makes it very clear that many superheroes have come around again in a fashion reminiscent of Superman’s overwhelming omnipresence during the 40s, the fact that comics used to have distributions that Marvel and DC would invade small 3rd world countries to have once more.

Yes, geek culture is being tapped as a source for commoditization, but the other side of commoditization is popularization and normalization. Looking at the new tv shows from last year, a substantial proportion were based on speculative fiction premises: Pushing Daisies, Bionic Woman, Chuck, The Sarah Connor Chronicles, Journeyman, Reaper, plus a number of shows from years immediately previous. As CGI and special effects become more affordable, the dramatic and cinematic opportunities of genre television became much greater. Companies are making genre shows to make money, but they’re also making <i>genre</i> shows to make money, and as a result, we’re getting more and more genre material in prime-time, where it gets exposure, seeping into the collective unconscious and changes the definition of what fantasy and sci-fi mean in the broader culture. Sci-fi means Flash Gordon, but it also means Battlestar Galactica and LOST. Used to be that SF literature fans bought every book that was published in the genre just to have more <i>stuff</i>. Now, the glut of genre lit means that we get to pick and choose and be really picky. It’s all out there, with people who wouldn’t identify as geeks spending lots of time talking about Lord of the Rings as a way to really talk about how hot they think Sean Bean and Orlando Bloom are and how hot they’d be together.

Geekdom is gaining acceptance the way anything does — slowly and almost imperceptibly. Plus, making jillions of dollars goes a long way towards getting people to listen to what you say. Peter Jackson will be able to make whatever movies he wants for quite a while, until he completely fracks up and loses people a lot of money.

As for transmedia cultural diffusion — Of course not all Buffy fans will buy the board game and CCG and RPG, but a few will, and the kind of RPGing they do will be different than other modes of RPG-ing, mostly because it’ll probably look a lot like the freeform text-based RPGs people do online. And when the transmedia storytelling requires fans of a property/world to jump between media (and here’s the important part) and does so in a fashion that is both inviting and provides good materials in the multiple media but also makes it so that the different manifestations can stand on their own, then we’ll really see the media/cultural crossover. Things like the Matrix series did the transmedia bit, but not as effectively as they aught.

I’ve watched The Big Bang Theory and had a similar response at first, but re-evaluated my opinion when I decided that there is at least as much a loving treatment of geekdom as their is subtle condemnation. This acceptance comes later in the season, when Sheldon throws Penny’s critique of Nerdmabilia back in her face re: her Hello Kitty stuff, Beanie Babies, etc. And while most of the nerd leads are exaggerations of geek stereotypes, it’s a sit-com, so exaggeration of mockable traits is part and parcel with the genre. And at the show’s heart is the promise that love may be able to grow across the seemingly vast cultural divide represented by the hallway between Leonard & Sheldon’s apartment and Penny’s. And as much as the show makes fun of geekdom, it also makes fun out of geekdom. It’s not a paragon of positive representation of geek culture, but it is a representation of geeks as dramatic leads in their own right.

Geeks are still geeks, but many geeks are also the techno-shamans of our age, the early adopters of digital culture and exist in a feedback loop of SF literature and media going back and forth with scientific and technological development. Geeks may not be the 21st century Hollywood starlets, but they are making our computers, our blockbuster movies, and our bestselling novels. Geeks have made a space for themselves, partially out of being dragged in to be marketed and partially by claiming a space for themselves as the vanguard of digital cultural development.