Reviews: Napier’s Bones and Among Thieves

I’ve been trying to read more this year, and my luck has been excellent (mostly due to the fact that I read things that come highly recommended or are written by friends).

So here are two short reviews of books I’ve read in the last couple of weeks:

Napier’s Bones by Derryl Murphy (ChiZine Press) — ISBN 9781926851099

This is a recent contemporary spec fic novel from Chizine, one of the publishers I represent (through Diamond).  It’s a weird, awesome urban fantasy kind of book where Math is magic.  A select number of people called Numerates can see and manipulate the numbers inherent in all things, traveling around the world to collect number-powered artifacts called Mojo.  Dom and Jenna, along with a Numerate ghost named Billy get swept up in a plot by a long-dead Numerate, and fight their way across three countries and two continents to prevent the ghosts of long-dead Numerates from seizing an artifact that would let them re-define reality itself.

I wasn’t expecting this book to fly like it does.  The pacing is fantastic, and made it a great book to read during plane travel.  The characters are decently defined, if not remarkable.  Strong plotting covers up many things, and I found myself happy to follow the leads through their weird Donald in Mathmagicland-esque adventures and throwing number blasts.  I was reminded of the tabletop RPG Unknown Armies, except the setting wasn’t as bleak.

 

Among Thieves: A Tale of the Kin by Douglas Hulick (Roc) — 9780451463906

Doug Hulick is a friend I met through the SCA, and his historical knowledge is put to amazing use in this premiere.  If you are a fan of Joe Abercrombie’s gritty fantasies or Scott Lynch’s Gentlemen Bastards books, you should definitely check out Doug’s premiere.  Among Thieves is the story of Drothe, a thief who works as a Nose, keeping tabs on other thieves (aka ‘The Kin’) and reporting to his boss.  Drothe is a sharp, morally grey character (grey at best.  He is not a good person, though he does have his own sense of honor, to his fellow Kin), but is very compelling and sufficiently sympathetic to make me happy to spend a book with him.

Drothe finds himself in possession of an artifact that if used by the wrong people, could swing the balance of power or even destroy the empire which his home city of Ildrecca is a member.  All Drothe wants to do is keep from getting shanked by the various factions maneuvering to obtain the book — either to destroy the book or use it to take power for themselves.

The two most notable strengths of this book for me are the thieves’ cant and the fight scenes.  Doug started Among Thieves after picking up an encyclopedia of thieves’ cant, and the love of language is evident throughout the book.  As the story moves along, Among Thieves masterfully enculturates the reader into Drothe’s version of the thieves’ cant, with shorthand, slang, and stock phrases.  By the end of the book, a reader can happily parse a whole paragraph where most all of the verbs and nouns are in the cant rather than the common tongue used by non-Kin.

And the fight scenes, oh the fight scenes.  Doug has studied renaissance martial arts extensively, and that knowledge grants his fight scenes a great sense of self-confidence and clarity.  The blocking and choreography of the fights in Among Thieves is some of the best I’ve read in years.

If you are looking for a fantasy romp with backstabbing, sneaking, rumor-mongering and a deadly game of ‘Where’s the McGuffin,’ give this book a try.

 

More reviews later if I have the time.  Right now I’m super-excited to start reading China Mieville’s Embassytown.

One Week With My HTC Flyer

I’d been nibbling around the edges of the tablet world since late last year, trying to figure out when to get one, what to get, whether it’d be good to buy now or if I should wait…all of that.

While I have an iPhone and it works great, I’ve been less and less happy about Apple’s behavior with regards to their mobile devices and app store.  They’ve engaged in a fair bit of censorship, are trying to restrict third party’s ability to conduct commerce inside of apps used on their devices, and are very very protectionist of their devices, with crazy EULAs and such things.  They’re protecting their very valuable IPs, and trying make money, which is fine.  But I decided that if I could get a tablet and have it not be an iPad, while still doing the things I wanted it to, I’d be happy.

Here’s what I wanted out of a tablet:

  • Something that can play audio and video, with good playlist and sorting
  • Access to the burgeoning tablet/touchscreen video game market (as a player)
  • eBook reading capability (with a bigger screen than my little iPhone).
  • A larger storage capacity, so I could shift much of the mobile music burden from my phone (which burns down its battery very fast).
  • Something sturdy — since I travel a lot and can be rough on my tech.
  • A device that would work with a stylus, especially as handwriting recognition tech increases.
  • It must look cool and have an intuitive GUI, while still leaving me with a lot of control over the device.
I did a fair amount of scouting, looking at the iPad 2, the Motorola Xoom, as well as previews of the HP TouchPad and this thing called the HTC Flyer.  HTC’s reputation is mostly as a smartphone company, but their proprietary GUI (Graphic User Interfase) is very cool, and I saw that a WiFi 7″ tablet with stylus add-on was coming from Best Buy.
I picked mine up in NYC a little over a week ago, and am only now getting it into fighting shape, since I’ve been on the road since the 20th and hadn’t been able to spend serious time getting a handle on how best to use the Flyer.
First Impressions:
  • The real price of the Flyer is $580, because the stylus was broken out into an accessory.  This let Best Buy advertise the device at $500, when it really needs the stylus to do all of what it can do.  Kind of annoying, but that’s something to blame on Best Buy, not HTC.
  • The Flyer has a good heft to it, and feels fairly sturdy.
  • I’m still getting used to the HTC Sense version of Android, but it makes a bit more sense every day.  I have a lot more control and fiddly power with this than I would with an iPad.  And I like to fiddle.
  • AirSync and DoubleTwist are brilliant.
  • The crucial feature that makes the Flyer a great work asset is the fact that I can use the stylus to ‘write’ in my publishers’ catalog pdfs or order sheets, and save them/send them to myself.  This should be huge, and save a lot of paper.
  • I screwed up applying the ZAGG shield, and now I have to figure out if there’s a way to salvage it (there is dirt on the sticky side, so all sorts of flecks show on the screen) or if I just need to buy another one and get it professionally installed (which would be annoying, and waste the $$ I spent on the first shield).
  • My hope is that having the Flyer will let me drain my phone battery much less frequently when on the road, so I don’t have to re-charge while driving or risk shutdown.
  • More to come as I learn the ropes of this nifty, vote-my-politics-with-my-money device.

WisCon — Changing Science Fiction With Bake Sales

This weekend, I became a member of the Secret Feminist Cabal, with insidious plans to take over the world and indoctrinate the masses…with Feminism.

I’d been hearing about the awesomeness of WisCon for years, from writer friends, scholar friends, and complete strangers.  I intended to go last year, but plans fell through.

This year, I made it a priority and finally reached the nerdy casual halls of the Concourse Hotel and Governor’s Club in Madison, WI.  I flew directly from having been in NYC for a week (working, including BEA), so I had a wicked-overpacked bag.  We had a six-hour delay getting out of LaGuardia, and I was very happy to have my various gadgets and some books on hand for distraction.

I could spend quite a long time talking about how awesome WisCon is, but I think I will start with a bullet point approach.

  • Starting off the convention with a writing workshop, getting great feedback on the opening of Shield & Crocus.
  • Getting to see friends from far away, catching up with @Teleidoplex, @futuransky, @DougHulick, @CassieY4, @creature57, @rachelswirsky and many others
  • A convention where the default level of discourse is high enough that when I ramble about the ideological implications of semiotic paradigms, people nod instead of making confused or annoyed faces
  • Bake Sales for Activism
  • A riotous auction filled with communitas
  • Great readings from brilliant writers.
  • Meeting several of my authors (for Night Shade Books and Prime Books)
  • Acquiring several books and only having to pay for two.
  • Discovering delicious food in downtown Madison, from tapas to pizza to Himalayan food
  • My awesome roommates @Keffy and EJ — we all worked excellently together and helped me have a Con Posse despite never having been to WisCon
  • Rar and Squee in various amounts across the weekend, with cutting critiques and effusive praise
WisCon has been going on for thirty-five years, and as such, has an incredible amount of history, in-jokes, and a lovingly-curated feel of inclusiveness, plurality of voice and perspective.  Unlike pretty much any other convention I’ve ever been to, the gender balance was possibly up to 2:1 women:men — making for a very different feel.
I’m excited to attend again next year, and I’d love to be able to do a reading (especially if I have more sales by then).  I think WisCon and World Fantasy are a great pairing of conventions for me, one more formal and ‘professional’, the other more informal and more academic.  If possible, I’d like to hit even more conventions, but that will come down to budgeting and time negotiation between the SCA and writing conventions.
Next post:  Week One with my HTC Flyer.

Re-Launch — Now “Geek Theory”

I’ve decided to re-vise, re-name, and re-launch this blog as “Geek Theory.”

Since I’ve been focusing more on my fiction and my ambitions as a writer of speculative fiction, I’m re-branding this WordPress blog as my personal-professional blog, talking about writing, my life as an independent publishers’ book rep, and other fun things.  There will be far fewer reviews and essays, and they’ll be in a more personal tone, rather than my pop-academic tone from before.

First up — a summary post on the awesome that was WisCon 35.

Noise by Darin Bradley — Abhorrent & Fascinating

One of my recent reads was Noise, by Darin Bradley.  This book got lots and lots of buzz when it came out (at least online), but it wasn’t until last month I picked it up, as my original response was ‘that sounds like I’d hate it.’

Turns out that response was correct, just not in the way I’d expected.

The book is all filtered through the perspective of one disaffected youth, with his life-long BFF at his side.  These guys grew up playing D&D, playing boffer swordfighting, and learning survival skills in scouts.  So when the digital changeover leaves a gap of frequencies that pirate broadcasters hijack to share their apocalyptic warnings, the boys listen.  They start planning, preparing, assembling their own ‘how to survive the apocalypse’ manual, a manual that assumes violence.  Not just violence to survive, but lots of violence, as a primary tool of obtaining what you want.

Noise is a book about the ways that personal mythology can be used to completely transform your thinking, and how cultural narratives and groupthink can be used to justify all sorts of horrible acts.

The book is far easier to understand just by reading it.  I found that as much as I deplored what was going on in the book, it was compellingly told, and I could imagine that there would be no small number of people who, in the event of a collapse as described (sketchily, I’ll add — either viewable as a bug in the book or a feature if you think that the main character doesn’t really care about the collapse, just the response), would go off the deep end like that.

It’s not an easy book to read, and it is not a clear condemnation or valorization of geeks, boy scouts, or anarchists.  It is, instead, a fascinating character study of how a pair of suburban boys try to transform themselves into the kind of people who can survive and thrive in an apocalypse and post-collapse world.

Reality is Broken (review/essay/gushing)

I think my life has just been changed by a book again. The last book that blew my mind this much was Henry JenkinsConvergence Culture.  I’m not counting novels right now, because fiction and non-fiction blow my mind in such different ways.  This kind of mind-blowing is the one that is potentially career-changing (I want a career as a writer, but other careers along the way might be useful to pay the bills).  More organized thoughts may come later, but right now I want to share my enthusiasm and talk briefly about some exciting things.

The author of Reality is Broken: Why Games Make Us Better And How They Can Change The World is Jane McGonigal, whom you might know from her TED Talk:

Reality is Broken is a continuation of the thread of logic that McGonigal puts forward in the TED talk and in support of her biggest dream: she wants to see a game designer win the Nobel Prize for Peace by 2032.

The book is a concerted effort to take a reader through many of the corners of game design and to show off each area’s lessons, and presents a paradigm which enables every person on earth to participate in saving the planet and the human race: Games.  Gamers, she says, are humanity’s secret weapon in our struggle to survive, thrive, and protect our planet.

Disclaimer: I’m a life-long gamer.  Some of my earliest memories are playing computer games on my dad’s lap, as we pushed our Commodore Amiga to its limits with games like Romance of the Three Kingdoms, Land of the Rising Sun, and more.  I started playing D&D when I was eight, Magic: the Gathering when I was 11, and so on.  I was too young to be a part of the first video-gamer generation, but I am totally a representative of the 2nd-gen gamer.  From what I can tell, this book is written in no small part to people like me, lifelong gamers, as an inspiration and challenge to go out in the world and turn our gaming experience to achieve Epic Social Win.  And for this gamer, the inspiration has certainly been successful.

It’s actually somewhat difficult for me to talk about this book, for several reasons.  For one, it’s got a crapton of material and ideas contained within.  McGonigal puts forward fourteen ‘fixes’ for reality based on various ways that gaming is superior to reality in letting us be more optimistic, more connected, more engaged and so on.

Here’s Fix#1, from p.22:

“Fix #1: Unnecessary Obstacles

Compared with games, reality is too easy.  Games challenge us with voluntary obstacles and help us put our personal strengths to better use”

The idea here is that adding an unnecessary obstacle to a chore or job lets you take it from a chore, a burden, and turn it into a game with a challenge.  I have dirty dishes, and they should be cleaned.  I hate washing dishes, unless I add something to the task.  If I challenge myself to do the dishes while dancing to my favorite music, or to do the dishes using the least water possible, filling a bowl and cleaning everything out of that one bowl of soapy water, or something in that mode, I take control of the task again — I’m doing dishes, because they have to be done, but I’m doing more than just the dishes — I’m playing a game and the result of that game is both 1) clean dishes and 2) A happier Mike (having played a game, set myself a voluntary obstacle and met it).

McGonigal talks a lot about positive psychology/happiness psychology, looking at the ways that we think we can achieve happiness vs. the ways that current science thinks we actually achieve happiness.  Unsurprisingly (since she mentions it), games, especially social games that involve touch, are great for happiness.  I found this section one of the most illuminating, since it covered an area not of my expertise (My formal psychology experience begins and ends with Psych 101, a class on brain chemistry).

As a game designer, McGonigal seems to approach her world in terms of problems, and ways to make games to solve them.  When she was recovering from a concussion in 2009 and unsatisfied with her rate of recovery, she designed a game called SuperBetter to help her take control of her own recovery and restore a sense of power.  The game asks the recovering person to conceive of themselves as a superhero, their disease or injury as the supervillain, and to recruit allies to round out your team, identify power-ups which can help in recovery (taking a walk, doing things you love that aren’t effected by the injury/disease, etc) and making a superhero to-do list of things that will let you feel good about yourself, set goals to aspire to (gather enough energy to go out and do X).

SuperBetter let her ‘gamify’ the recovery process, taking control and empowering herself by applying an interpretive framework that cast herself as the heroine, possessed of the motive and means to get better.

There are countless games, designed for various objectives, but they teach us many lessons.  These lessons, McGonigal argues, equip us to tackle the world’s largest problems — we can take big big issues like peak oil and gamify them, applying a framework that will inspire, challenge, and enable people to be creative, innovative, and collaborate to find solutions together (the peak oil example comes from the game World Without Oil).

Not just any old game will save the world.  But everyday games can still do things like let us feel powerful and accomplished.  They can give us a way to stay in touch with friends or family, give an icebreaker for meeting new people, and countless other things.

Games, McGonigal argues, are a central facet of humanity, and one of our greatest tools.  Now we just need to take all of the time and energy we’ve put into games, evaluate and acknowledge what it’s taught us, and put those skills to use on social issues, political issues, environmental issues, and more.

If this sounds like your bag, read the book, then consider signing up with gameful.org, a social-network/collaboration tool for game designers working to make ‘gameful‘ games.

5 Things I Learned From Clarion West

Clarion West co-administrator Leslie Howle challenged Clarion and Clarion West alums to share 5 things they learned from their time at the Clarion workshop. As part of my efforts to transition this blog into a more general “Mike talks about stuff” blog, I’m putting my entry here.

Clarion and Clarion West are intensive writing workshops primarily focused on science fiction and fantasy writing. Students eat, drink, breathe and sleep writing for six weeks, critiquing peers’ stories, writing their own new shorts, learning from industry veteran writers and editors, and participating in a supportive community of other writers, professionals, and professional fans.

I attended the workshop in 2007, following a friend’s fantastic experience at the workshop in 2004. Among my classmates were mathematicians, historians, fashion bloggers, science teachers, lawyers, bakers, truckers, and more. I wrote five stories at the workshop, two of which have now been published. And here, in five short examples, is what I learned, one lesson for each story I wrote.

1) What you try hardest to do well, may be the thing you fail at the most. Don’t worry, it will also be the thing you learn most from.

My first week, I wrote a story called “In His Image.” The premise is that in the near-future, a social movement creates a technology which allows people to become pure hermaphrodites — possessing both sets of genitals and being functionally both male and female. The main character, Maria, a widow and mother of one, discovers that her only son, the last living reminder of her dead husband, wishes to join this group, caught up in their idealism that if everyone undergoes this procedure, it will end all gender and sex-based discrimination. Maria struggles with trying to convince her son not to pursue the procedure, then shows her confused reactions when her son goes through with the procedure and returns half a stranger.

I challenged myself to tell the story from a more difficult perspective — the mother’s, rather than the son’s, as well as making the mother a devout Christian who interpreted things through her religious paradigm. I wanted to tackle gender issues, and familial issues, using the SFinal technology partially to investigate familial reactions to transsexuals who pursue Hormone Replacement Therapy and Sexual Reassignment Surgery.

The result was a colossal failure. I managed to deeply offend several classmates, and had gone over-the-top in my efforts such that the issues I was so intently trying to get right were all spectacular flops. But from the story and the feedback, I learned that when you push yourself on something, failing can be tremendously instructive, and help you do better the next time. I saw the ways that in my effort to spotlight an issue, I’d been too overt, too clumsy, and in failure saw the ways I could go back and do it better. A first draft is a place where you should allow yourself to fail, almost expect to fail.

2) Fun is a very powerful aesthetic, and buys you a lot of trust from an audience.

My second week, I dove into writing a New Weird Superhero short story “Shield & Crocus,” which would become my novel, keeping the original title. The original short story was a piece far too large for its britches. I tried to introduce and develop a novel’s worth of material, but along with that doomed effort, I provided colorful characters, action, and enough Bombasticity that the absolute most common comment of the story was “fun.” We tell stories to challenge, to provoke, to educate, but we cannot forget the entertainment aesthetic. Fun is not the only way to be entertained — being lead to think deeply and contemplate serious issues is a form of successful entertainment, but as Donald O’Conner said,

Now you could study Shakespeare and be quite elite
And you can charm the critics and have nothin’ to eat
Just slip on a banana peel
The world’s at your feet

After all of the deconstruction of the excessive world detail or plotting issues, I was left with the confidence that this setting was fun. It was fun for me to write, and had proven that it was fun for readers, even readers who were not particularly fans of superheroes, the New Weird, or action-adventure stories. Therefore, when I left Clarion West, that sense of fun compelled me to take Shield & Crocus and give it a full life as a novel.

3) Get into a scene, do what you have to do, then get out.

Just as in conversation, I am sometimes prone to verbosity in writing. In week 3 of Clarion West, I tried to focus on scene structure. I wanted to pay attention to the beginnings and endings of scenes. I wanted to make my scenes as sharp as possible, cut out all the flab. In “Kachikachi Yama,” which later sold to Escape Pod, I pushed myself to write short scenes that were as efficient as possible, getting through setup to the meat of the scene, then getting out with momentum pushing forward to the next scene. By making most of the scenes closer to bite-sized, I gave myself permission to not have to do all the setup possible for the scene. Instead, I tried to be a narrative guerrilla — performing hit-and-run attacks with my story, keeping things punchy, so that the very structure of the story conveyed information about my heroine — that she was efficient, sharp, and did not deign to dally.

I was also very happy with what I pulled off in my main character (Usagiko)’s voice, but one lesson per week is the name of the game, so we move on to…

4) For a truly strong relationship-based story, you have to pay specific attention to every single relationship in the story — one-on-one relationships, but also group relationships and relationships in context.

A number of RPGs these days, especially “indie” RPGs, have been using the idea of Relationship Maps. In doing a relationship map, you can visually organize the dynamics between a set of characters in one or more groups. During week 4, I wrote a story called “Three Loves for Horue,” a character-focused drama where in addition to other things, I challenged myself again to write a story without external violent conflict, just internal conflict and interpersonal social conflict.

The main character, Horue, is part of a society where triadic marriage is the norm. For the people of Aehen, a normal marriage is a Husband (male), a Wife (female), and a Mediator (either). Horue is a mediator. When an invading force siezed Aehen, they forced its people into dyadic marriages, just Husbands and Wives. The Mediators were pulled out of their marriages and paired off with one another. And two years later, the invaders leave, stretched too thin to maintain an occupying force in Aehen. Most people go back to their triadic marriages, as could Horue — except that in the two years of occupation, he’d fallen in love with the female mediator assigned as his new life. So Horue finds himself torn between three loves. In the story, I had to establish and develop a great deal of relationships. I had to show Horue’s relationship with each of his spouses (Husband, Wife, and Mediator-Wife), as well as those spouses’ relationships with one another. In order to get to the ending I wanted, I had to show changes in eight dynamics (Horue-Husband, Horue-Wife, Horue-MediatorWife, Husband-Wife, Husband-MediatorWife, Wife-MediatorWife, as well as Wife-Husband-MediatorWife and Horue-Husband-Wife-MediatorWife).

Applying that way of thinking, that I had to show the change in eight distinct but inter-reliant relationships, cast light on the complicated social fabric that underlies every story. Even in stories where the central conflicts were not merely interpersonal, the Relationship Map was as crucial to good storytelling as anything else. If only one or two relationship in any story’s Relationship Map has changed by the end of the story, that story might need another look, or some more focus on character relationships.

5) When Re-decorating the house of a genre, don’t do it like a guest trying to be unobtrusive. Do it like a new owner claiming your own space.

In week 5 of the workshop, I was excited and terrified to write my last story of the workshop, a story that would be critiqued by Science Fiction Legend Samuel R. Delaney. All of the CW07 instructors were awesome, but Chip Delaney is a living legend.

Therefore, I wanted to bust out all the stops. The story I wrote for the last week was “Dancing at the Edge of the Black,” which would eventually become “Last Tango in Gamma Sector,” which appeared in Crossed Genres. I applied my love of Argentine Tango to the genre of Space Opera, and in feedback, I was urged to go all-out in that re-decoration of the house of Space Opera. And so, in re-writes and revison, I made the story as Tango-riffic as I could, from clothing to food to textures and colors. And in doing more and more to re-work the execution of the story as a Tango Space Opera, the story become more distinct, more notably mine, not a Battlestar Galactica ripoff with bad math and a touch of tango.

So there you go: 5 things I learned from Clarion West. The workshop was and remains the single most important game-changer in my writing career thus far, in craft lessons learned as well as connections made with fellow writers who continue to inspire and challenge me, colleagues who are also becoming life-long friends.

So here’s the commercial part — If you’re an aspiring SF/F writer looking for a way to kick-start your career, develop your skills, and make incredible connections, consider applying to Clarion or Clarion West this year.

A Geek’s Insider View of the Publishing Industry Pt. 2 — Indies

This NPR piece was thought-provoking, mostly in the ‘I have lots to say about this’ fashion: http://www.npr.org/2010/12/14/132026420/end-of-days-for-bookstores-not-if-they-can-help-it

When you say ‘bookstore,’ the exact image evoked will be different for almost everyone, but there’s a lot in common. The shape of that image has changed over the years, and these days, independent bookstores are right in the middle of a lot of pressures and changes in the publishing industry.

I love independent bookstores for a lot of reasons, including the fact that they’re my professional lifeblood. Chain stores offer a lot of perks, but with size comes timidity and uniformity of stock and a grand lack of agility. A local big box store is constrained in a lot of ways by their corporate higher-ups, with imposed practices, obsession with metrics, and more.

But indies, as quintessential small businesses, have an incredible degree of flexibility and are in prime position to adapt quickly to change in the industry, but they are also walking a razor’s edge. The ‘imminent doom of the independent bookstore’ is a meme that’s been around for quite a while now, and has been in the national consciousness since at least 1998 with You’ve Got Mail, featuring Meg Ryan as a friendly local independent bookseller and Tom Hanks as the heir to a big chain that threatens her business’ very existence. And in fact, many independent bookstores have closed due to pressures from the chains, and more recently from loss of sales to Amazon.com and eBooks.

But the NPR story above mentions that the changing landscape of publishing may in fact be a great opportunity for indie bookstores. They trot out the encouraging example of Greenlight Books in Brooklyn (which I went to last year and is fantastic), a newer indie bookstore that is thriving. The owners found a location that was under-served and has proven supportive.

Here’s the thing. Not everywhere is Brooklyn. Highly urban centers are great places to have independent bookstores. Most of my territory doesn’t fall under that definition. When you’re a bookseller in the heartland, the circumstances are very different. There’s a lot of places where there isn’t a bookstore around for 50 or more miles — and when gas prices are re-approaching record highs, I can understand why someone might not want to spend a 1/4 tank of gas to go to a bookstore when they could browse and buy online.

Fortunately, indies have responses for this, too. IndieBound allows indie bookstores to band together and offer internet sales through a consolidated web presence. And just this month, Google eBooks went live, with a number of partnerships with indie bookstores (http://www.indiebound.org/google-ebooks) — there are differing opinions on what exactly this will do for indies, with some seeing Google being likely to want to circumvent the retailer and sell directly themselves (http://www.bnet.com/blog/publishing-style/why-google-ebooks-could-hurt-independent-booksellers-instead-of-helping/1058)

One of the things I’ll be looking at this coming season is asking my customers who are partnered with Google eBooks what it’s meant to their business.

All of that aside: Here’s what indies mean to me. Indies are community centers, they are cultural commons, they are cultural gatekeepers.

For many people, the local independent bookstore is a Thirdplace (http://en.wikipedia.org/wiki/Third_place), where they meet with peers and neighbors and build community. The increasing prominence of coffeshop/cafes built into/alongside bookstores helps this impulse in a big way. Come for the coffee, stay for the books. Many indies work closely with their local school districts as business and educational partners, which is good business, when the grants are still flowing, at least. Indie booksellers, in order to survive, must be brilliant handsellers. Since they can’t compete with chain stores in breadth and depth of stock, they have to adapt to the customer and sell to their aesthetic more actively.

But Mike, what’s handselling? (just go with me)

Say you walk into a bookstore where I’m working (I have in fact done handselling at accounts when visiting for a sales call. Once a bookseller, always a bookseller), and you’re looking for a new science fiction novel.

First, I ask “what have you been reading lately?” And you say, for example “I’ve been on a M. John Harrison and Michael Moorcock kick, but I’m looking for something new.”

So I go through my brain, think about what I know about Harrison and Moorcock, their style, content, and role in various literary communities such as the New Wave and what they’ve been doing lately. Then, walking over to the SF section if I haven’t already, I think about what I have in stock, because it’s far easier to sell a book I have on hand than to get someone to order it from my online store or special order to pick up later or get shipped to their home. So while I have them in the store, I try to find the right one-to-three books that will pique your interest.

So I go to my shelf and I pick out China Mieville’s The Scar, asking “Have you tried anything by Mieville?” and then mention how Harrison heralded Mieville as a Bright New Hope for fantasy, and maybe talk up the New Weird if you seem interested in chatting, or just talk about the book if you’re not. I put the book in your hand, which then puts the onus on you to put it down.

And if you seem amenable, maybe I grab something by Steph Swainston or K.J. Bishop to add on, building on the New Weird theme, or maybe I go back to a J.G. Ballard to sell you more work by New Wave SF authors. It’s an ongoing process, and every bit of information you give me refines my approach. If I misfire on something, don’t grab your interest, I probe for more information, not satisfied until I’ve given you at least one book that should float your boat. And sometimes, if you’re the kind of customer who all booksellers love, you’ll keep asking for more, and we’ll spend maybe half an hour building you a leaning tower of awesome.

That’s handselling. Sell to the customer and their tastes, not just pushing the same new Hardcover Besteller down everyone’s throats because ‘if it sells, it must be good!’ Many of the bestsellers get that way because they’re good, but there are far too many books out there to read all of them, so you might as well read books that you will enjoy, that will challenge you when you want a challenge, will comfort you when you need to be reassured, will take you away to another world when you want to take a break from this one.

The indie bookseller, at their best, is a literary guide and advisor, helping you find the right book for the right mood — they’re a matchmaker for an audience of serial bibliovores.

Amazon.com can’t do that for you anywhere near as well as a good bookseller can. I’ve used Amazon’s systems for years now, as well as the systems of the other chain online retailers. And it’s my firm belief that we’re nowhere even remotely close to the time when a computer algorithm can handsell and recommend as well as a living-breathing bookseller.

And if the Google eBooks turns out to be a credit to the bookseller, then they can handsell you books right out of the online catalog if there aren’t any in stock, or if you have a preference for eReaders.

The big problem with eReaders as far as indies go is that they steal away stores’ most prolific buyers. If we apply the 80/20 rule to bookstore customers, where 20% of customers make up 80% of your business, then what happens if half of those 20% of your customers buy eReaders? It’s logical for them, because they’re buying maybe 5 or more books a month, and shelf space is becoming a premium, or they travel a lot for work, etc. That steady business that the indie had been depending on then vanishes. But if that customer knows they can continue to benefit from the expertise of the bookseller, get the recommendations as eBooks and support the store which has been a part of their lives for years, it could be a great match.

The story of the indie bookstore is far from over, but the upcoming chapters are going to be very interesting, and pretty much no one knows how they’re going to unfold — not the chains, not the publishers, not the book reps, and not even the booksellers themselves. It’s a thrilling and terrifying time to be in publishing, which means we all have lots to talk about.

A Geek’s Insider View of the Publishing Industry Pt. 1

Since I’ve been doing my job as a sales representative for a year and a half now, and I continue to get to explain what it is I do, I thought I’d do a series of posts here about my view of the publishing industry, centered on the ‘what I do in my job’ aspects, but also covering things like eReaders, agents/copyright/publication, and so on. For this series I will rapidly switch between my professional hat and my writer hat.

Item the first: Who I’m talking about — I sell to independent bookstores, museum stores, book wholesalers, and some specialty accounts (in a category we call ‘special sales’). My accounts range from online-only children’s bookstores to local mom and pop bookstores to small chain bookstores. My business is, these days, a very small percentage of the overall book business. Independent bookstores (as in not Borders, Barnes & Noble, Amazon or the chain Books-a-Million) comprise only 8-15% of the book business these days. The big money is in fact in the chains and Amazon/online retailers, and more and more in eReaders and the electronic book market. What is important about the independent bookstores is both the local business aspect and the fact that the indies have a strong effect on award recognition and reviews.

What this means, though, is the fact that the people who do my job for Amazon, B&N and Borders are incredibly important and can have a strong effect on a book’s potential. In the book biz, we call these accounts the ‘major accounts’ or ‘national accounts’ — and therefore one can be a ‘major account rep’ which grants a large degree of cache because your company has trusted you with handling a crucial part of the business.

Given that I’m still relatively new (especially compared to people who have been reps for 20+ years), I’m not yet selling to the major accounts, but I do have my own specialties which I have developed to help push our business the best I can. One of the ways I do this is by assisting buyers with social media — this will deserve to be its own post, later on. The other thing I do is take the lead for our Science Fiction/Fantasy/Horror publishers, which will also be its own post.

So who are the people at these bookstores? Many of my accounts have been in business for 20+ or 30+ years, and some have become inter-generational now, with the business being handed down or partially run by the younger generation within their family. Some stores are newer, open for a handful of years and one account that opened just this fall — proving that there is more than one trajectory for indies. Most of my buyers are women between the ages of 30 and 65. I have some male buyers but I’d say they are less than 1/3 of my account’s buyers. As a rule, my buyers are tremendously bright, very well-educated, and left-leaning (sometimes notably left-leaning compared to their area). It’s been fantastic to get to know these people who are on the ground-level, selling books in the trenches and doing their best to get good books in people’s hands. They’ve got a combined cache of experience that would fill the Library of Alexandria, and I’ve really enjoyed learning from them.

Many of my accounts are also closely connected to their local school districts, buying children’s books and/or educational materials to sell to educators as a group or individually. This means that my children’s books are an essential part of my business and by selling them, I know that I’m part of enriching the education of kids across the midwest (which warms my heart).

My independent bookstores range in size from hole-in-the-wall to old houses filled with books, bookstores in malls, and bookstore/specialty stores in tourist towns, and more. Each store has its own demographic based on their location and based on the readership which they court. Two bookstores across the town from one another can have wholly different readerships based on their focus as a store as well as their location within a town.

In addition to the indies, I also sell to some museum stores, which is fun because then I get to hang out in the museums/gardens/exhibits. I also sell to some wholesalers — wholesalers buy the books on a higher discount and then re-sell to their own list of retail customers. Some wholesalers are the clearing house for a set of bookstores, some are notably different (one account is a re-binder, that buys paperback children’s books, re-binds them into hardcovers and sells them to libraries), and each of them requires a different approach for selling.

One of the things I had to learn most quickly about this job is how important flexibility and adaptation are to my success. I can have my general strategy, but to get the best orders I can and most effectively serve my accounts, I try to filter the material to present the books with the best potential for the market while also probing to see where there is other demand or where there have been difficulties that are facing a category (‘travel books don’t sell for me anymore’).

Many people are in a gloom-and-doom mode about independent booksellers, but I think that it’s premature at worst and mere anxiety at best. But that’s a whole other can of worms.