Dollhouse Renewed: Fox Spared Whedonites’ Wrath

Variety.com and i09.com are reporting that FOX has renewed Whedon’s Dollhouse for a second season (information points at another 13-episode season order, and staying on the Friday timeslot).

This means that Whedon’s declaration about swearing off television in exchange for doing internet-based work will probably wait for a little while longer, though Joss has been known to have more than a few projects at any one time.

Execs apparently enjoyed the last couple of episodes (as I did), and were convinced by strong DVR/TiVo numbers and the unaired “Epitaph One” as proof that the show could run on a smaller budget.

No word on Terminator: The Sarah Connor Chronicles, its Friday night mate. While Dollhouse can run on a smaller budget, Terminator requires CGI/elaborate makeup cyborgs, and may not fare as well, despite/because of its willingness to break format/formula and experiment with structure.

Review: Star Trek

After a long hiatus, the Star Trek franchise returns with the J.J. Abrams-directed re-launch film, written by Roberto Orci and Alex Kurtzman.

Following a Ultimates-kind of model (Marvel’s re-imagining re-launch of classic Marvel properties such as Spider-Man, The Avengers, The X-Men), the new film takes the chance to re-introduce the classic characters of the original series in a way that allows for new growth and storytelling less bound by decades of continuity.

Star Trek is commonly known for its sociological SF slant, but this film is a pure character study. We follow James T. Kirk (Chris Pine) and Spock (Zachary Quinto) through their pre-histories and their paths through youth into adulthood and the foundation of their friendship. Pine succeeds in capturing the swagger and cunning of Kirk without hamming it up too much, and Quinto’s Spock excels at displaying the conflict between his Vulcan and Human sides. Each member of the cast had the chance to shine in their area, but were also depicted as vulnerable and imperfect.

The design aesthetic for the new Star Trek is the love child of Apple and the new Battlestar Galactica. It’s shiny on top and gritty on the bottom, combining the dirty functionality with the pristine shine. The future is not white-washed or sterile, but it does have the shine of optimism. The graphics were breathtaking, re-capturing the ‘Sense of Wonder’ mode of SF visuals which has been so central to the genre’s cultural impact.

Eric Bana’s Nero is a singularly driven villain who, along with Spock, ties together the plot twists that give us the new continuity. Nero may not go down as one of the franchise’s best villains, but he was compelling in his own right.

The pacing was tight, with slow moments spaced out here and there to give moments for character notes, but the majority of the film was an unrelenting roller coaster ride.

Star Trek is an exciting, accessible, fast-paced character-heavy film that requires no substantial knowledge of the franchise to enjoy, but is clearly a part and doing homage to the long-established Star Trek universe. Critical acclaim and likely box-office success mean that a sequel following the same continuity is very likely, and may also provide support for a new Star Trek television series. Heroes producer and Pushing Daisies creator Brian Fuller has already expressed strong interest in helming such a property, and with the ending of Battlestar Galactica, the role of ‘Best SF show on TV’ is open for competition once more.

Final verdict: Go see it. See it if you’re a Trekker, a casual fan, a SF aficionado, or if you just want a fun two hour ride of a film.

Tid-Bits From Not-To-Be-Aired Dollhouse ep.

Dollverse has some stills from “Epitaph One,” the 13th episode of Dollhouse that was filmed on spec and FOX has chosen not to air, as it was not part of their season order.  With the series’ fate in question, even more in question is this episode, which guest-stars Felicia Day and looks all post-apocalypty.

Dolls look great in Mad Max gear

Review: The City and the City by China Mieville

Since the book is coming out in about a month (May 26th), I’ll go ahead and post my review, based on an Advance Reader’s Edition.

Liminality, interstitially, hybridity. Whatever you call it, it’s one of China Mieville’s biggest leitmotifs, and in The City and the City, it is that hybridity and liminality which provides the speculative question and driving narrative force of the novel. Beszel and Ul Qoma are doppelganger cities, existing in the same space in vaguely-defined eastern Europe, but they are not one city, but two. Crossing between the crosshatched cities is ontological 1984-style offense called Breach. Beszel keeps to Beszel, Ul Qoma to Ul Qoma. And in rare cases, when people or things cross between the two interlinked cities, Breach occurs, summoning Boogeymen to reinforce the urban apartheid.

Investigator Tyador Borlu of the Beszel Extreme Crime Squad finds himself working the murder case of an anonymous woman, a Fulana Detail as they are called in the city of Beszel. As he digs into the case, the details of her life and her death tie Investigator Borlu into the intricate history and politics of the doppelganger cities.

Mieville’s experience as an academic and an economist student of international law come to the forefront in The City and the City, as the book follows Borlu through the world of academia, rendered with the petty politicking, insularity and competition that shows he’s lived it. In addition politics of national identity and an awareness of international economic, cultural, and political maneuvering elevate the novel above the mundanity of Yet Another Homicide Procedural.

Because The City and the City is in fact a crime procedural, drawing just as much on the literary tradition of Raymond Chandler as Phillip K. Dick or George Orwell. The hybridity of the novel extends to the level of genre as well. From a genre standpoint, it combines Urban Fantasy, Dystopian SF, and Noir Crime Procedurals. Just as his Bas-Lag works Perdido Street Station, The Scar and Iron Council served as the lightning rod pieces of the New Weird movement, combining Fantasy, Science Fiction, Horror, and Pulp aesthetics, The City and the City freely combines ideas and genre modes to produce its own mélange. It’s clearly a work of speculative fiction, but in a larger genre sense, belonging in the company of noir detectives. It’s a work of urban speculative fiction that has more in common with works like Jim Butcher’s Dresden Files than some of the work of his New Weird contemporaries K.J. Bishop or Jeff VanderMeer.

While Mieville’s work has been sometimes criticized for being unfocused, or overbearing in its use of language, The City and the City shows Mieville pushing himself in craft of language as well as in genre. The work still shows Mieville’s loving attention to culture, to the organic nature of cities and their lives, and world-building in general. However, the fact that Beszel and Ul Qoma exist in our world means that the strangeness exists in contrast to a more familiar baseline. Here, Mieville’s prose is more transparent and accessible, akin to in his YA Un Lun Dun, but clearly adult in its content and execution. The novel is paced more aggressively than many of his works, only occasionally lingering a beat too long on a cultural/historical/economic note before returning to the action.

The interconnected nature of the cities suffuses the entire world of The City and the City, it is stitched into the worldview of the inhabitants of both cities, a double-think that is not recent but the result of many years of history, dating back to centuries before as a result of the Cleavage, an event which either split the cities apart or brought them together, depending on which historian you asked, and if they were being watched at the time.

Since Beszel and Ul Qoma exist in the same space, anyone who lives in either city must learn an intricate process of seeing and unseeing. A person in Beszel must be able to see what goes on in their city, but they must also unsee what happens in Ul Qoma. A driver must unsee the Ul Qoman car coming right at her, but will still swerve to get out of its way. Unseeing is meant to be unconscious, keeping the other city in the peripherary, just aware enough to stay safe, while never fully acknowledging the other city, maintaining the metaphysical distinction between the cities. Children must learn to see and unsee as they grow up, learn to identify and distinguish an Ul Qoman design from a Besz one, unsee certain color shades reserved for one city and not the other, and more. Immigrants and visitors are subject to a several-week acculturation course, wherein the distinctions are ground into their head, and a respect and understanding for Breach instilled in them.

Breach is the big-brother-like mysterious entity/organization which polices the places in the city which are crosshatched, fully extant in both cities, where the boundaries are weaker – a careless person walking down a crosshatched street could walk in from Beszel and walk out Ul Qoma, committing Breach. People in the two cities are always self-editing, self-aware of their own perceptions, asking “Should I be seeing that person, or unseeing them?” The categorical doubt of perception, the internalization of the panopticon of Breach, shows Mieville’s critical theory background making itself known in the work itself, calling upon the dystopian mode of literature.

The City and the City is similar to Mieville’s other works in his inventive and generative combination of genres (the New Weird is alive and well, but always changing, always evolving), but distinct from Mieville’s other works in several other ways, most notable being the lack of a clear socialist bent and a lack of focus on the aesthetic of the grotesque.

The City and the City still manifests aspects of the New Weird, but in a different inflection. The novel is just one of the countless ways to approach and implement the ideas and conventions that have been connected by writers and critics. It crosses over with ideas that Mieville has considered in his shorter works, most notably his novella The Tain and the title story of his short-story collection, Looking for Jake. Familiar, contemporary cities made strange through inexplicable metaphysical change, a sense of searching and longing, the quest for understanding resisted by the city itself.

On the other hand, the book shies away from the explicit arguments for/discussions of socialism which are prevalent in his Bas-Lag works, most notably Iron Council. The protagonists’ critique of the governmental systems of Beszel and Ul Qoma are not on matters of economics, capitalism vs. socialism, but on the ideological insistence on a violently-maintained distinction between the cities, as well as the commonplace distaste for red-tape and bureaucracy (what you’d expect to see in any procedural crime work).

The aesthetic of the grotesque, so present and central in many of his works, another of the signature aspects of Mieville’s style, is mostly absent in The City and the City. There are no Remade, no slake-moths or impossible bodies, no Cacotopic Stains. The city crossover takes some of those ideas at a different angle, but it is never depicted in the loving and disgustingly provocative language that accompanies Mieville’s use of the grotesque.

The City and the City is much more akin to the kinds of speculative fictions that posit one novum, one distinction between the world of the story and our own, then explores the possibilities and results of that change. Rather than a wholly-foreign world like Bas-Lag or the weird Mirror-London of Un Lun Dun, The City and the City takes the Beszel/Ul Qoma duality and runs with it, using Investigator Borlu as its agent to dig into the connections and overlaps between the city as part of his investigation into his Fulana Detail.

Accessible to readers familiar with mystery but not fantasy, or vice a versa, The City and the City is a departure for Mieville, but a welcome one. He carries lessons learned from his earlier works and provides a tightly-paced novel which is easily read as a crime procedural, a work of metaphysical archaeology, political commentary, an urban fantasy, and more. Mieville fans who yearn for his socialist argumentation and inventive use of the aesthetic mode of the abject and the grotesque may not be as pleased, but Mieville’s lush use of language and detailed world-building maintain much of what we have grown to know and expect of Mieville. I hope that he continues his trend of branching out and expanding his range, applying his critical eye and skill to many combinations of genres for many different audiences.

The City and the City by China Mieville will be released on May 26th by Del Rey.

Making it Facebook Official

Last night, I had a highly amusing but rigorous discussion in bed.  No, I actually mean a discussion, not discussion as a euphamism for something else.

I brought up a simple-but-not question to the woman I’m currently dating:  “Should we tell Facebook that we’re dating?”

Given that she is a digital media scholar as well, this question was taken and considered for all its ideological social and digital cultural implications.

Facebook, like MySpace or other social networking tools, is a major way in which plugged-in people communicate with their social worlds and represent themselves in those worlds.  I have friends I haven’t seen in person for several years, but maintain a level of ambient awareness about their lives due to Facebook.  Facebook isn’t simply a translated/re-mediated version of my life and what’s happening in that life, though.  It’s a platform for communication, canvas for expression, digital cocktail party for socializing and networking, and much more.  The current version of Facebook is a Twitter-inspired giant crawl of activity, commentary, content, and dialogue, a centralized feed displaying the minutia of Facebook life which each person’s filters have chosen to display.

There are many levels of invovlement in social networking sites such as Facebook.  Some people eschew them, and their existences are sketched out only by others, tagged in photos with names that don’t lead anywhere (as opposed to leading to active profiles for the Facebook-inclined), and they have little-to-no input on how they are represented in the social network.  Some have profiles but barely use them.  Some represent their lives using Facebook as a tool for ambient awareness, but don’t actively conduct their lives on Facebook.  Others spend many hours on Facebook, using the built-in chat tool for communication, stay abreast of feeds, spread media through its tools, organize parties with the Events function and much more.

So what happens when you get two people who are very active on Facebook but are also very aware of the ideological interpersonal social implications of telling the entirety of Facebook (depending on privacy settings) that they’re In A Relationship?

Clearly, there’s a lot of talking about it, first.  Making a relationship ‘Facebook official’ as my signifigant other called it communicates a level of commitment and seriousness in the relationship.  It’s a parallel rhetorical shift to switching between calling someone ‘the guy/girl I’m seeing’ to ‘my boy/girlfriend.’ The rhetoric you use to discuss a romantic partner signals to your friends what is going on and how serious something is.  The range goes from ‘booty call’ through ‘friend with benefits’ to ‘person I’m seeing,’ ‘girlfriend/boyfriend’, ‘partner’, all the way to the legally-significant ‘spouse’ or ‘(domestic) partner’

The option exists to not bother saying anything about one’s relationship status on Facebook, and many people chose that option. But when you go to the relationship settings and signal that you’re in a relationship, you’re doing the equivalent of calling all your friends to tell them about your new girl/boyfriend, and through the link to the partner’s profile, providing an opportunity for your friends to investigate this new partner.  Privacy settings allow a certain amount of filtration of content, but if my friends send friend requests to a new partner looking for information, then it becomes a question to my partner of whether they want to let someone past that gate.

And if you tell Facebook that you’re In A Relationship, then there’s the chance that at some point, the relationship may end and then someone has to tell Facebook that the relationship is over, which is effectively a second/echo breakup, with its own round of condolences, surprise, and the other social fallout.

Since Facebook is likely to be one of the primary tools that my current paramour and I use once our relationship becomes long-distance, the representation of our relationship on Facebook is increasingly important.  As my girlfriend said, a plus of making our relationship Facebook official is that it makes it easier for us to assert the existence and make clear the presence of/commitment to a partner when we are apart.  The friends she makes at her new university program who friend her on Facebook will see the ‘In a Relationship with <Person>’ on the feed, and have that important piece of information, along with various other facets of self-representation which she has carefully chosen for her profile.  It’s the ‘Canadian Girlfriend‘ issue on the internet, and having the explicit hypertextual link between our profiles is a digital representation of the social link and a proof of existence/validity.

There are a variety of other ideological issues surrounding the way that romantic relationships are represented on Facebook.  The options exist to speak of being in an open relationship, but there is not (currently) an option to list multiple relationships, which limits the accuracy and efficacy of Facebook for communicating the relationship status of those who practice polyamory.

For those of us who live our lives increasingly online, the way that tools like Facebook control the flow of information and what options we have for mediating and representing ourselves becomes increasingly important.  The internet is in total a very democratic place, but in digital sites of high information traffic, the gatekeepers and architects of places like Facebook weild great social and organizational as well as economic power.

On the other hand, we have seen already a number of times where the populace of Facebook rises up to make a strong opinion about how the site conducts its business (the recent reversed change about Terms of Service and photos, for example).

So now, my girlfriend and I are Facebook Official, with all the amusement and social intertwining that comes along with it.  I have the feeling there will be more blog posts prompted by the role of digital communication technologies in our ongoing relationship.  Probably because we’ve already started talking about them.

The Matrix: 10 Years Later

On March 31st, 10 years ago, a film called The Matrix hit movie theatres and took the film industry/pop culture world by storm. It lead to copy-cats in content, style, and in technology (The Matrix‘s ‘Bullet-cam’ became the ‘effect to do’ for the first several years of the 21st century in action movies)

It was lauded for its originality, but really, it was a combination of a plethora of influences and cultural properties which helped/help define a generation (Gen X, as the creators, Andy and Larry Wachowski). It was Hong Kong cinema made in the US, it was a live-action anime, it was pop-philosophy and comparative religion, it was cyberpunk and a blockbuster film all rolled up into one.

Transmedia Storytelling

It also launched one of the more successful transmedia properties of the last decade, as indicated by its use as an example in Henry Jenkins’ Convergence Culture chapter “Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling)” (Jenkins 2006).

The Matrix universe has grown from one cultural work to include three films, a collection of animated shorts (The Animatrix), several video games (Enter The Matrix, The Matrix: The Path of Neo), including a MMO (The Matrix Online), comic books (The Matrix Comics), and a variety of merchandising tie-ins.

As Jenkins says,

The Wachowski Bros. played the transmedia game very well, putting out the original film to stimulate interest, offering up a few Web comics to sustain the hard-core fan’s hunger for more information, launching the anime in anticipation of the second film, releasing the video game alongside it to surf the publicity, bringing the whole cycle to conclusion with The Matrix Revolutions, then turning the whole mythology over to the players of the massively multiplayer online game. Each step along the way built on what has come before, while offering new points of entry. (Jenkins, 2006).

In the hands of fans

An intrinsic part of successful transmedia storytelling is the creation of a setting that is generative of many stories. The premise of the Matrix allows for a nearly limitless number of stories to be told in a number of genres (A Detective Story is much more in line with the look and feel of Film Noir, whereas “Program” is steeped in samurai action (Chanbara). Since the Matrix itself is a programmed shared universe, it can be modified to fit different desires and perspectives. Why is it that Detective’s Ash world looked so different than Neo’s world? It’s not difficult to read in the possibility that there are/were a number of servers, with different settings (a noir world, a cyberpunk world, etc.) But even without having to fill in the gaps of the setting by making these readings, there are many different places for a number of stories. This allows for fan creativity to enter into the picture, another essential part of a vibrant transmedia property.

The Wachowskis/WB can lay out the official path of transmedia cultural flow between games and films and comics, but if transmedia storytelling universes are maps, there is space beside the roads and outside the buildings in addition to those official pathways and locations. There is always room for fan-fiction, other games, fan art, vidding, and much more.

I remember playing a home-brewed Matrix table-top roleplaying game the summer of 1999, a game designed by friends so that we could tap into the awesomeness of the Matrix setting, even drawn in as limited a fashion as it was when the only data point was the original film. The mythology/setting of the Matrix had proven compelling enough to lead us to make our own ways to interact with the Matrix universe on our own terms, when not provided with an official outlet. A smart transmedia author/creator will encourage this informal/unofficial play/interaction, as it inevitably leads fans/customers back to the official parts, the ones that convert into sales.

Benefits of the transmedia approach

Unofficial transmedia play is free advertising. It keeps fans thinking about the property and shows/develops their level of involvement and investment. The more you play in the world of the matrix, the more it can matter, and so the more you will continue to play, and the more you will reach out to others to join you.

The Matrix universe was far from the first transmedia storytelling venture. George Lucas’ Star Wars had become comics, video games, action figures, trivia games, board games, memorabilia and more decades before The Matrix. However, The Wachowskis & Co. did utilize new media technologies and digital cultural socialization to further its popularity with a strong online presence. The Matrix Comics were first shared online, and preview videos of the Animatrix were available exclusively on the web before the DVD release.

A transmedia approach also allows a cultural property to become a franchise, with film, television, comics, video games, and other media to be tied in, allowing a tv show to reach out to video gamers and to comics readers, building its fan base with every new node in the transmedia map.

Other properties since have followed the transmedia model, but we can remember The Matrix property as one of the most commercially successful examples in recent memory. While opinions on the 2nd and 3rd films vary wildly, it is hard to deny the economic success and cultural impact of the Matrix property, and much of that is due to a transmedia storytelling and marketing approach.

Dollhouse — Hitting Stride

In the first few weeks of Dollhouse’s life, Whedon and others associated with the show said ‘wait for episode 6 — that’s when it gets really good.’

The reason given for the change in Ep. 6 is that FOX high-ups stopped having as much direct input as of the episode, which means that less was done to make the show fit the exec’s ideas of what the show was supposed to be. At least, this is the story that is told.

Whatever the reason, “Man on the Street,” “Echoes,” and “Needs” are stronger, tighter episodes, with more ongoing momentum and more of the humor we expect of a Joss Whedon property.

The themes of the show all ramp up in these episodes, most especially the degree to which the Actives/Dolls are treated as not-human.

Using a documentary frame that might have been useful to implement right away in the Pilot, the unseen documentarian/reporter gets a variety of responses and commentaries on the idea of a Dollhouse, ending with a validation of the redeemable qualities of the Dollhouse concept, which goes hand-in-hand with the engagement-of-the-week with Patton Oswald as the grieving widower who contracts an Active each year to be imprinted with the memories of his dead wife so that he can have the day/weekend with his wife he was denied by fate.

In “Needs,” Lawrence Dominic tells the powers that be in the Dollhouse to think of the Actives as pets rather than people. We also get several data points which suggest that manner in which the Actives come to the Dollhouse are less altruistic than Adelle DeWitt would have us/the Actives believe. If the rapist client is to be believed (not exactly a reliable witness), then Sierra was sent to the Dollhouse not because she wanted to be there, but because the client wanted to make her go away, or at least, her personality and memories. We see that Caroline coming to the Dollhouse was in no small part to learning too much about the Rossum Corporation, also known as the People In Charge, owning/sponsoring not just one, but twenty Dollhouses.

The plot, it thickens. In “Echoes,” Sam, the scientist who conspired to steal the memory-altering drug to sell to Rossum’s competitor is brought in by DeWitt and is given the same ‘offer’ as Caroline/Echo. This leads directly to a reading where the ‘offer’ given to would-be-Actives is far more morally compromised. November may have wanted to escape the grief of her dead daughter Katie, but for Caroline and Sam, going to the Dollhouse was much like Taking the Black in George Martin’s Song of Ice and Fire — the only option given to someone who would otherwise (likely) be killed.

When I saw the preview for “Needs” and then the one-line description of the episode following it, I was afraid that the plot was going to be completely irrelevant to the overall story, much the same concern that I’d had since the beginning of the show. If the events of the episode and each engagement are wiped away for the Actives, those episodic plots become even less relevant. But for “Needs,” where Echo, November, Sierra, and Victor have their original personalities (but not memories) restored as a therapeutic release valve, we learn not only that the whole plot was a deliberate control technique implemented by Dr. Saunders and Dollhouse executive staff, but also that Caroline was cagey enough to contact Agent Ballard, making the events of the episode moreover relevant to the overall story.

Ratings have not been good, but haven’t been so abyssmal as to immediately call for cancellation from FOX. FOX put at least enough confidence in the show to include shortened commercials, allowing episodes to clock in at around 50 minutes rather than 43-45. Its timeshifted (TiVo, DVR, etc.) numbers are good, however, which makes sense for a Friday night snow.

Time will tell whether the show will make it past one season and develop its threads, from a confrontation with Alpha to a possible composite event for Echo/Caroline. In the course of three episodes, Dollhouse has found a stronger voice and is a stronger show. If the first couple episodes didn’t quite do it for you, it might be worth your while to watch through to episode 6 and beyond.

Battlestar Galactica — Daybreak

More than five years after the 2004 miniseries, the re-imagined version of Battlestar Galactica reached its conclusion with “Daybreak,” a two-part, three hour series finale.

Ron Moore, show-creator and acknowledged Guy In Charge has been on the record as having prioritized character arcs over plot resolution in the finale. This choice is made apparent especially towards the end of the finale, as grace notes for characters are chosen over clear resolution.

The first hour and change is pure adrenaline, final preparation for Galactica’s final mission, the so-crazy-it-has-to-work plan, and then the entirety of the show’s remaining CG budget put into a glorious swansong fight sequence for the Galactica and the series.

There’s already been a lot of talk about the show’s epilogue. By jumping ahead from the end of the character’s story to contemporary Earth and having the ‘angels’ muse about the state of technology, the themes of the show became almost painfully clear. To me, the angels’ dialogue at the end wasn’t clearly a condemnation of robotics or a cautionary tale, but could be read as either.

To put on my writer hat for a moment, I would have sufficed with ending on Hera walking up to a (male) child of the indigenous tribal peoples and making a connection You get the idea of how Hera acts as the future of the survivors, and you can see how the name repeats in a cycle. But then again, it’s much easier to say how you would have done something better than to do it the first time on your own.

Roslin’s ending is the only thing it could have been, and Bill Adama hitched his carriage to hers for an ending. Between this and Kara’s ‘So I guess I was an angel, and now that I’ve done my job I can vanish’ leaves Lee to go off and finally live for himself rather than be defined by his relationships to other characters (his father, his president, Kara, etc.)

Battlestar achieved enough mainstream success as a drama to be ‘escape’ the Science Fiction ghetto (such as it still exists, which is to say only somewhat, and to some people). The finale concerns itself more with answering the character/drama questions than the science-fictional ones. We don’t get a final explanation of what Kara is, but she does make the connections and delivers on the prophecy associated with her by the Hybrid(s). We don’t have the secret history of Earth like we could have with buried starships and many Atlantises, but we do have the Fighting Agathons surviving to the end as a family unit despite all exterior threats.

The re-imagined Battlestar Galactica will likely be remembered as the best SF show of the Aughties decade. It was deeply reflective of post-9/11 USA and a turn towards gritty moral gray areas in mainstream SF television. Just as post-9/11 entertainment included a push towards clear black & white heroism (superhero films, early 24), it also explored the gray areas as we tried to find meaning and humanity in the horrible things our country has been associated with (torture, jingoism, invasion, etc).

There is a TV movie coming this fall (The Plan), but it is unlikely that it will substantially change interpretations of the ending.

Video — Forever’s Not So Long

More proof that you don’t need a big budget or a long time to tell a good Speculative Fiction story.

You’ll want to watch this un-interrupted. Set aside ten minutes and enjoy.

Forever’s Not So Long from garrettmurray on Vimeo.

Done? Good.

This is one of my favorite modes of Speculative Fiction. The kind that doesn’t need lasers or robots or magic or anything but a single What If used to interrogate the human condition. With hours left to live, two strangers set aside panic and walk hand-in-hand along a path they both know is painfully short, carrying on with life, making a connection they almost invariably wouldn’t have made if not for the impending apocalypse.

Because at the end of the day, it’s all about making connections, sharing experiences, bringing joy into one another’s lives, brief though they may be.

The Friends that Game Together — Coming soon

My article “The friends that game together: A folkloric expansion of textual poaching to genre farming for socialization in tabletop role-playing games” will go live tomorrow along with the second issue of the peer-reviewed journal Transformative Works and Cultures.  It is an adapted and refined version of a chapter from my M.A. thesis on tabletop role-playing games.

I’m excited to be a part of the TWC (the publishing wing of the Organization for Transformative Works, a non-profit dedicated to the study, support, and recognition of transformative fan works (including fan fiction, fan art, fan vids, etc.).  Please take a look at the whole issue, as well as their first issue from last year.